I was wondering how these upgrades interacted. Would I be able to use inertial dampeners then drop a bomb? Im currently building a list with Azzameen and this seems like a vital rules question.
Inertial Dampeners and Bomb interaction
With ID you reveal your dial and then perform your maneuver
With bombs (apart from prox mines which are an action) you reveal your dial, then drop your bomb, then perform your maneuver.
So strictly speaking no - you can't use ID to perform a 0 maneuver then drop a bomb - but you can drop a bomb then perform the 0 maneuver - so as far as I can see it makes no difference really
Edited by FunkletonBoth cards trigger when you reveal your maneuver dial. So yes you can do it. You can even choose the order in which you do it. Not that is matters. The end result is the same.
Both cards trigger when you reveal your maneuver dial. So yes you can do it. You can even choose the order in which you do it. Not that is matters. The end result is the same.
Although you are correct when you say that the end result would be the same in this situation, I don't believe you can resolve these in any order.
If performing a maneuver and dropping a bomb are both considered to be resolved simultaneously - and can thus be resolved in any order - you could perform your regular move and then drop a bomb - which you can't (unless you're a Y-Wing with Genius).
The wording of the card says "When you reveal your manoeuvre, you may discard this card to instead perform a white [ 0] manoeuvre."
My emphasis on the word instead - meaning instead of following what the rule book says about performing a maneuver (select maneuver template, place in guides...... etc) you can do what the card says. But these steps happen after a bomb is dropped - always (except when it's not always in the case of Genius and Prox mines
)
Sounds nitpicky I know - especially in the situation described - but appreciating the precise order these things happen in might well be important for future upgrades, so it's probably best to keep things tight.
Edited by Funkletonyou got the timing mixed up ID resolves in step 1 Reveal Maneuver. Dropping a Bomb resolves in step 1 Reveal Maneuver. Performing the maneuver happens in step 3. So no matter what order you resolve the abilities in, by the time you get to step 2, both cards have resolves fully.
you got the timing mixed up ID resolves in step 1 Reveal Maneuver. Dropping a Bomb resolves in step 1 Reveal Maneuver. Performing the maneuver happens in step 3. So no matter what order you resolve the abilities in, by the time you get to step 2, both cards have resolves fully.
In which case the inclusion of the word "Instead" is redundant - if you're not using this card at the point where you are performing a 0 maneuver instead of the maneuver shown on your dial then you aren't performing a 0 maneuver instead of anything.
If the intention was that card would resolve simultaneously with a bomb drop the wording would be something like "When you reveal your manoeuvre, you may discard this card to perform a white [ 0] manoeuvre - then skip steps 2 and 3 of your ship's activation"
Of course most people have forgotten what those steps actually state, so I'd guess that they've chosen the current wording for simplicity's sake.
Not that this is anything more than academic at present moment in time, but you never know what future upgrades might bring.
if it didn't say instead then you would still have to perform the revealed maneuver.You use the card when you reveal the maneuver. the card resolves, meaning you discard it and get stress. The card granted you a different maneuver to execute in step 3.
Much like Marksmanship is used and fully resolves in the Perform Action Step (or when using EI). It then allows you to modify dice in a certain way in the combat phase.
if it didn't say instead then you would still have to perform the revealed maneuver.You use the card when you reveal the maneuver. the card resolves, meaning you discard it and get stress. The card granted you a different maneuver to execute in step 3.
Much like Marksmanship is used and fully resolves in the Perform Action Step (or when using EI). It then allows you to modify dice in a certain way in the combat phase.
I appreciate that's a valid way to interpret the card.
However when using any other ability that allows you to change your maneuver after your dial has been revealed - even though you might announce that ability before you use it - the opportunity to drop a bomb must be taken before the maneuver has started - otherwise that opportunity has passed.
There's no reason to expect the designers intended things to be any different - they just had their job complicated by the fact that no ship that can take this card has a 0 maneuver on its dial.
And as in this situation it makes no difference, there's no reason to expect the designers really cared too much ![]()
Well, I wouldn't recommend it...since you'd be hitting yourself...
Well, I wouldn't recommend it...since you'd be hitting yourself...
If you catch several enemy ships with your new surprise blocker, and thus trap them in range of the bomb, then you could be trading that one damage for quite a bit more on your opponent's ships.
Well, I wouldn't recommend it...since you'd be hitting yourself...
not if you are Emin Azalea as in the OP. You could use one of the alternative templates and not hit yourself
Well, I wouldn't recommend it...since you'd be hitting yourself...
not if you are Emin Azalea as in the OP. You could use one of the alternative templates and not hit yourself
I've not heard of that pilot ![]()
**** autocorrect.
Emon Azzameen
not if you are Emin Azalea as in the OP. You could use one of the alternative templates and not hit yourself
You know who likes to fly Emin Azalea? The wickedly talented Adele Dazeem.