So, obviously there aren't really Tau in RT, if you use the material provided as provided, but we all know how well that can stop enterprising parties, right? I never got a chance to play Battlefleet Gothic, and while I actually DO probably have most of the rules stuff in pdfs somewhere, it doesn't all make sense to me, so I'll broach the question in the setting with "stuff in space"; take that Deathwatch
What are the Tau like in space? What sorts of ships do they use, and what kinds of strategies? I've played several of the Dawn of War games, and I know that they have space bases, at least one of which they can cloak, and their ground forces are frequently heavily tech-assisted, with high-mobility, stealth, and hard-hitting firepower, but I don't know if the Air Caste work the same as the Fire Caste, or what sort of space-based assets the Tau make use of. They don't travel in the warp in the same way as numerous other races, so I'm not sure how easily they attack others, as opposed to being attacked, say by the Imperium. Would they all be Air Caste up there, with diminished gravity aboard ship? Would they have large contingents of Earth Caste and drones, Fire Caste for protection, and planet assaults? In one thread on boarding actions, I remember mentioning how it could be sick if the Tau used Stealth Suits, or a smaller variant of them, for assaulting enemy craft, and maybe drones of various sorts, but most people scoffed at the idea, and more said that the Tau don't use boarding actions much, and on.
The BS point of this is to better understand an aspect of the Tau that the published materials, at least that I've had access to, frequently gloss over; like or hate all the table top references I and some others make for the RPG, but that's a lot of the published material I have to go on, and the Fire Caste dominates that, with the ground-based battles of Warhammer 40,000 7E. I would love to cheese up a not forthcoming game of RT by introducing an initially small coalition of Tau to the Expanse, at first it was going to involve the Tau from the Reach finding a similar, but unknown to the Imperium, warp gate, that connected somewhere in the Canis Salient to somewhere in the Rifts of Hecaton, but has since evolved into living out the fanboy dream of teaming up the Eldar with the Tau, perhaps the dwindling strength of Iyanden, or some "I'll just make it up" little Craftworld. The Eldar could maintain a "tactician" aboard the Tau vessel(s), able to use their farseeing to predict the future, maybe do some of the stuff that player Astropaths can do aboard RT vessels, and, most importantly, grant the Tau access to segments of the Webway, allowing them significantly advanced access to the galaxy, at large. This act, however, shouldn't leave the Eldar at too great a disadvantage, as the Tau's lack of understanding in several fields should leave them, at least initially, unable to backstab the Eldar, and still maintain their advantages. For their part, the Eldar would gain a formidable addition to their military strength, and their claws into a still developing race that even some published content has hinted at the Eldar have a strong interest in.
All right, so this could easily become a point where, like last time I skimmed over this idea, everyone informed that the Eldar would NEVER do this, other Eldar would wipe out the fools who instigated this plan, Harlequins, etc, the Tau aren't really that allied with the Eldar, and on, all of which might be good points, probably even true, depending on your take of things, but I'd rather chat about space-borne Tau, first, and if it leads to additional chat about the ridiculousness of the idea, then that's all good and fine.
"Official" information might be limited; I'm not sure how long after Tau were introduced BFG fizzled out, for instance, so fan extrapolation and assumption can also be a good starting point.