Long Arm of the Hutt - Cutting out the party?

By Stark464, in Game Masters

Hey guys,

So my group is playing LAotH right now, after we did the beginner game. After 2 sessions (7 hours or so) they've just finished Act 1, and now its time for the party scene. Thing is, there's a lot of NPCs and ways where they may not ask the right questions (since they're new), and it seems like it could become a bit of a mess. I don't want to spend the whole week's session with just this bit, so did anyone do like a short version?

I'm hoping to do a short party, get the evidence against Teemo and then go to his palace and finish the adventure in 1 session (looking at 4-5 hours hopefully this week), since I'm raring to get to my own material I've written!

You could basically set up the situation at the party, give them the options of who to talk to, and represent each choice with a single roll (Charm check, Negotiation, whatever).

The difference between roleplaying out each encounter versus just summarizing each with "You speak to a cagey Gand for a while at the party, after a while he tells you ______".

Yeah that's a good idea to speed up the process, with enough intrigue to make it interesting and get all the facts. Thanks!

With my players, I make sure they know they have to actually indicate what they want. They need to come out and say/ask. Once they do that, if they can get what they are looking for, I make it obvious by what the NPC says.

PC: "Hey, have you ever heard of Teemo the Hutt?"

NPC: "Him, oh maybe a bit, but you won't catch me spreading rumors, he'd kill me if he found out."

Now the PC has to do something to assure this NPC that it either won't get back to Teemo, or even if it does his life isn't in danger. As long as they can address that, they make an applicable social roll and the NPC is ready to spill his guts if they succeed.

Remember, this is a teaching moment. The party in Jewel of Yavin is a fun experience

This was a really fun scene for me to do. I developed accents, and personalities for all the characters at the party.

After I set the scene, I explained to my players that you were there to find information on Teemo, and his dealing with the Genosions. Each NPC (except the band) had something that would break the ice with them, and allow them to find the information, if there was any.

I ran it as a sort of Skill challenge encounter, with each player taking turns talking to an NPC.

Sounds good! Although my next session got pushed back 2 weeks Q_Q