I have been milling over a new house rule for my OW game at home. Let me know what you think.
Dropping weapons is currently a free action with no associated consequences other than perhaps the tech priest bitching at you. A new homebrew I have been thinking up would add some more thought associated with dropping a weapon. Since, IRL, dropping your weapon on the ground or exposing it to dirt/muck/the force of gravity vs. hard surface results in throwing off the sights, gunking up the action which then leads to jams, misfires and inability to aim, I figured the game needs a little more realism.
Proposed Rule:
"Dropping Weapons"
: dropping your weapon is a free action. However, since the machine spirits of weapons are fickle, whenever a weapon is dropped, the chances of that weapon jamming increase by 100% (Single Fire Jam: 96-00; Semi Auto: 92-00; Full Auto: 84-00) until the user has a chance to properly appease the machine spirits (thoroughly clean the weapon). Since full cleans cannot be done in a timely manner and require stripping the weapon, a rush job can be achieved in four rounds of combat. Furthermore, any shots to hit with dropped weapon are at -10 until it is properly cleaned. Weapons with the "reliable" special quality lose it if dropped.