I am a veteran roleplayer currently in a campaign and have three questions about EotE:
1) For a few weeks we have been trying to kill 3 specific "nemesis" characters, who seem to run away a lot frankly. In this game I am playing a wookie Hired Gun/Marauder. Through my travels I have acquired various upgrades for my vibro-ax and mainly put my xp into my talent tree in order to obtain the stat profile on my attacks of: Damage (Brawn 5)+3, Pierce 4, sunder, vicious 5 on my vibro ax. In addition I have the "Lethal Blows + 20" Talent. Basically when I crit I am already on +70 which is what I have been basing my character around. So far as the only melee character in an 8 player group its been very painful, i have been through tons of pain and the crit chart has screwed me over hard several times and i didnt complain.
The problem is, that the other way around when I want to crit nemesis characters I have been told for weeks now that in the rulebook it says "Nemesis enemies cant be crit". In a crit based build (which i stumbled into by the way and was in no way planned), it is very problematic, and disappointing to roll a total of over 190 on the crit chart and be told that you cant have that effect. I didnt argue this because if it says it in the rules why would you. However, I borrowed the rulebook and as far as I can see nowhere does it say that that is the case.
IN FACT it states that rivals suffer critical injuries normally and nemesis enemies are:
"identical to PCs in virtually every respect and may in fact be more powerful; this is necessary to ensure that they are able to pose a threat to an entire party. Nemeses possess a number of talents, high characteristics, and skills, and their equipment can often rival that of even the most well supplied parties. NEMESIS SUFFER STRAIN AND WOUNDS NORMALLY and DO NOT HAVE ANY special rules governing their operations."
So as far as I can see I can crit him normally, same as with rivals. Additionally on other forums I have googled for information I found that they agree you can do this, but I thought it better to ask than assume, so im asking.
2) Can you double Aim? The way it reads I and most of the party think you can and the gm seems to be unsure.
(Just a quick side note, weve been doing the stimpacks and medpacks incorrectly too it would seem, as stimpacks, can as i said be used as a maneuver not an action (made healing very hard vs. nemesis characters when this is all combined with the hard to kill non crit taking effects that are being used so far)
3) Medpacks are reusable yes? You don't need to buy one per heal because that seems beyond ridiculous but is what weve been doing so far.
If it seems a bit rantish im sorry, and the gm is a good personal friend of mine, but often gets rules wrong in other games i feel, and rather than slow the group down rulebook arguing i let it go until I could ask others who may know better,
Thankyou in advance. Any and all assistance is appreciated. The Don.
Edited by DonLugiRigatoni