I have been really sucessful with this build:
IG-88B and IG-88D(36 each)
*Stay on Target(2)
*Fire-control System(2)
*"Mangler" Cannon(4)
*Flechette Cannon(2)
*"Hotshot" Blaster(3)
* Munitions Failsafe(1)
*IG-2000(0)
Having only a forward firing arc is hard. So Hotshot was huge help. Giving your opponent that mind set that you can still shoot him out side your firing arc, atleast once. Now since we have autothrusters these days, penetrating a hit outside of arc is deviously hard. Your hotshots will disappear uselessly; and they're really expensive, so that's why munitions failsafe is a go. But the real trick is this. On the second round of battle, when ships are already within range, you pick a main target for both your IGs. Then you target lock and shoot with your mangler; then again, you receive your target lock from fire-control system. On the third round, you perform a Segnors Loop to get behind your opponents, while they move forward. With the IG-88D-Stay on Target combo, you get to choose 4 different forms of segnors loop, for both your IGs! That helps A LOT when picking your SLoop. Then, on this round's combat phase, one of your IGs will shoot on the main target with flechette, therefore minimizing his options for maneuvering next round. Getting this done for was extremely easy because of B's ability. If the first IG penetrated with flechette, The other IG will shoot with Mangler on the same target for more trouble. Then, on next turn, the main target cant perform the K turn because of stress, so your IGs will simply perform a green maneuver, still having that target lock from fire-control system. Doing this repetitiously with unpredictable SLooping will make your opponents melt, one - by - one. I have played 9 matches with this build; my opponents varying from Fat Hans, to famous arc dodgers, to numerous nimble fighters, and I only lost once.
Try giving this build a shot guys, Its Awesome!!!
