Uh-Oh... nobody is buying StarVipers!

By Joe Boss Red Seven, in X-Wing

As an Imperial Squint pilot I will admit I picked up the Viper for autothrusters, but that is not the only card in the pack that is useful for the Imperial Navy. Accuracy Corrector is also quite useful. Since I am not that thrilled with S&V ... " bounty hunters, we don't need their scum" I will only be picking up one more ship, which happens to be the S&V Interceptor for the Mangler cannon for my Tie Defenders.

That Mangler sure is a pip! I like it more than the HLC, cause it works at all ranges and you keep any crits.

At range one you are still getting four dice... plus you get to convert a hit to a crit for goodness gracious me sakes!

:D

Actually since the Mangler is a Secondary Weapon, you don't get the +1 Attack dice at range 1. Only primary weapons, but it's still very good.

Yeah I messed up in that posting.

:wacko:

No worries, just making sure you don't go to a tournament with that strategy and find out too late.

Coolness Star Brother!

:D

This is what I played so far:

Guri with Auto-Thrusters and Advanced Proton Torpedo, Predator :)

Move into range 1, target lock, get free focus, fire 6 wonderful Dice of Death, with a focus and rerolls. Bang!!!!!!

Guri with Auto-Thrusters and Advanced Proton Torpedo, Virago, Advanced Sensors, :)

Great for having some fun!

Edited by eagletsi111

I agree about the starviper and E wing comparison. But Xizor is no Corran. He's also certainly no Rexlar.

If you swapped PS on Guri and Xizor I think you might have a real contender.

Guri needs to be lower PS value for her EPT to work. I understand why she's lower, but PS 6/8 would have been a lot easier to build around. 5/7 is just not quite there... the devs said all along they wanted S&V to use their tricks and not necessarily their high PS values to win... but an arc dodger needs its PS value.

I don't understand the Guri w/bodyguard + Xizor combo

Sure, it's fluffy, but Xizor's ability is already going to discourage opponents from shooting at him, so why would you make Guri an even more appealing target by removing her focus while you're at it?

Give the poor girl Predator! (or Lone Wolf, ideally, if you can facilitate it)

Also, again, the Star Viper is not an arc-dodger. It can dodge arcs, but it's no Tie Interceptor. It's a B-wing on slimfast.

Edited by ficklegreendice

I think the generic Star Viper is really over costed and lacks upgrade slots, otherwise I was playing with the idea of buying 3 or even 4 (I love the way the ship looks and feels on the board),

Also, we have a player in our store that chopped the wings and magnetized them, so the ship can now fold its wings just like the Star Viper can, its amazing!

I've got to say, as much as I like the Starviper, I have to agree it is over cost at the base level. A base X-wing is 21 points. What does the four points buy you? 1 less PS, 1 less shield and 1 more hull (I think this should bring a cost discount), no astromech slot (where is the discount?), 1 more evade die (FFG has always over priced this), boost and barrel roll.

FFG math, in this case, tells you that the addition of the extra evade, boost, and barrel roll is worth roughly 4 points after discounting the loss of a shield, astormech and PS. I'm not sure I buy this. I think the loss of the Astromech makes this almost a wash. I might buy the argument that the Starviper is worth 23 points because of boost and barrel roll (after discounts for what the x-wing has over it).

What's with the charred ends on the starviper wings? I'm sure there's some kind of fluff reason?

It looks as though the painter was smudging black paint all over it with big greasy paint-laden fingers.

I think the generic Star Viper is really over costed and lacks upgrade slots, otherwise I was playing with the idea of buying 3 or even 4 (I love the way the ship looks and feels on the board),

Also, we have a player in our store that chopped the wings and magnetized them, so the ship can now fold its wings just like the Star Viper can, its amazing!

I've got to say, as much as I like the Starviper, I have to agree it is over cost at the base level. A base X-wing is 21 points. What does the four points buy you? 1 less PS, 1 less shield and 1 more hull (I think this should bring a cost discount), no astromech slot (where is the discount?), 1 more evade die (FFG has always over priced this), boost and barrel roll.

FFG math, in this case, tells you that the addition of the extra evade, boost, and barrel roll is worth roughly 4 points after discounting the loss of a shield, astormech and PS. I'm not sure I buy this. I think the loss of the Astromech makes this almost a wash. I might buy the argument that the Starviper is worth 23 points because of boost and barrel roll (after discounts for what the x-wing has over it).

To be fair, EU is four points :P

In all honesty, I'd sooner bring a PS 1 Viper than a PS 2 X-wing regardless of the point hike. The added utility of barrel-roll/boost is immense, and the extra green die (though notoriously unreliable) actually scales are with modifiers such as focus/obstructions/range 3 etc.

Now, you compare that with naked Biggs or R7 Tarn (or, more appropriately, some flavor of B-wing) and things get more complicated, but scum doesn't have access to the X-wing anyway so it and the Viper are never going to have a reliable straight cost comparison.

Edited by ficklegreendice

Ooh God! What did I buy than?! *Leers over shoulder at Plano box.

I don't understand the Guri w/bodyguard + Xizor combo

Sure, it's fluffy, but Xizor's ability is already going to discourage opponents from shooting at him, so why would you make Guri an even more appealing target by removing her focus while you're at it?

Give the poor girl Predator! (or Lone Wolf, ideally, if you can facilitate it)

Also, again, the Star Viper is not an arc-dodger. It can dodge arcs, but it's no Tie Interceptor. It's a B-wing on slimfast.

NICE!

:lol:

I think the generic Star Viper is really over costed and lacks upgrade slots, otherwise I was playing with the idea of buying 3 or even 4 (I love the way the ship looks and feels on the board),

Also, we have a player in our store that chopped the wings and magnetized them, so the ship can now fold its wings just like the Star Viper can, its amazing!

I've got to say, as much as I like the Starviper, I have to agree it is over cost at the base level. A base X-wing is 21 points. What does the four points buy you? 1 less PS, 1 less shield and 1 more hull (I think this should bring a cost discount), no astromech slot (where is the discount?), 1 more evade die (FFG has always over priced this), boost and barrel roll.

FFG math, in this case, tells you that the addition of the extra evade, boost, and barrel roll is worth roughly 4 points after discounting the loss of a shield, astormech and PS. I'm not sure I buy this. I think the loss of the Astromech makes this almost a wash. I might buy the argument that the Starviper is worth 23 points because of boost and barrel roll (after discounts for what the x-wing has over it).

You forget the dial is a lot better. The white 1-hard turn is among the best move in the game. You lose the 3 hard, but boost can make up for that. A 1-bank and a boost with the same template pretty much puts you in the same location. Also, the Segnors give you more flexibility than just a single K-turn. You always gain a green maneuver.

Bodyguard on Guri doesn't make sense to me either. I could see her as a bodyguard for a loaded Boba or Kath, but I think that's a waste of a 30 point ship. Really the only use I see for BG is on Leeachos. At 17 points he's just a piddly PS 5 Z and not a prime target. But he can make a juicier target harder to hit.

Edited by Jo Jo

You forget the dial is a lot better. The white 1-hard turn is among the best move in the game. You lose the 3 hard, but boost can make up for that. A 1-bank and a boost with the same template pretty much puts you in the same location. Also, the Segnors give you more flexibility than just a single K-turn. You always gain a green maneuver.

Bodyguard on Guri doesn't make sense to me either. I could see her as a bodyguard for a loaded Boba or Kath, but I think that's a waste of a 30 point ship. Really the only use I see for BG is on Leeachos. At 17 points he's just a piddly PS 5 Z and not a prime target. But he can make a juicier target harder to hit.

Well, a well-outfitted palob is also 30 points, but body guard basically has no cost for him other than the 2 point entry fee :P

I think the generic Star Viper is really over costed and lacks upgrade slots, otherwise I was playing with the idea of buying 3 or even 4 (I love the way the ship looks and feels on the board),

Also, we have a player in our store that chopped the wings and magnetized them, so the ship can now fold its wings just like the Star Viper can, its amazing!

I've got to say, as much as I like the Starviper, I have to agree it is over cost at the base level. A base X-wing is 21 points. What does the four points buy you? 1 less PS, 1 less shield and 1 more hull (I think this should bring a cost discount), no astromech slot (where is the discount?), 1 more evade die (FFG has always over priced this), boost and barrel roll.

FFG math, in this case, tells you that the addition of the extra evade, boost, and barrel roll is worth roughly 4 points after discounting the loss of a shield, astormech and PS. I'm not sure I buy this. I think the loss of the Astromech makes this almost a wash. I might buy the argument that the Starviper is worth 23 points because of boost and barrel roll (after discounts for what the x-wing has over it).

To be fair, you forgot one of the most important thing in your equation: the dial. The Starviper dial is definetly worth more than the X-Wing one with its hard 1 and segnor loop. Now, combine this dial with barrel roll and boost, and you have a much much more maneuvrable craft than the X-Wing.

I think the generic Star Viper is really over costed and lacks upgrade slots, otherwise I was playing with the idea of buying 3 or even 4 (I love the way the ship looks and feels on the board),

Also, we have a player in our store that chopped the wings and magnetized them, so the ship can now fold its wings just like the Star Viper can, its amazing!

I've got to say, as much as I like the Starviper, I have to agree it is over cost at the base level. A base X-wing is 21 points. What does the four points buy you? 1 less PS, 1 less shield and 1 more hull (I think this should bring a cost discount), no astromech slot (where is the discount?), 1 more evade die (FFG has always over priced this), boost and barrel roll.

FFG math, in this case, tells you that the addition of the extra evade, boost, and barrel roll is worth roughly 4 points after discounting the loss of a shield, astormech and PS. I'm not sure I buy this. I think the loss of the Astromech makes this almost a wash. I might buy the argument that the Starviper is worth 23 points because of boost and barrel roll (after discounts for what the x-wing has over it).

Wouldn't this be assuming that the dials are identical which they are not.

What's with the charred ends on the starviper wings? I'm sure there's some kind of fluff reason?

It looks as though the painter was smudging black paint all over it with big greasy paint-laden fingers.

I believe some of its maneuverability comes from microthrusters on the wing tips so that might be related to those

I don't know why people are hating on the Vigos. I'm seriously considering running a pair of AutoThruster Vigos with a suicide squad (3 Binayres with Dead Man Switch) for my Store Championship.

Also, again, the Star Viper is not an arc-dodger. It can dodge arcs, but it's no Tie Interceptor. It's a B-wing on slimfast.

Do you remember before Tie Interceptors came out? Tie Fighters were considered arc-dodgers. I think just having barrel roll makes you an arc-dodger. Of course, having barrel roll, boost, and PTL makes you a better arc dodger. Just having barrel roll does make you an arc-dodger, though.

Also, again, the Star Viper is not an arc-dodger. It can dodge arcs, but it's no Tie Interceptor. It's a B-wing on slimfast.

Do you remember before Tie Interceptors came out? Tie Fighters were considered arc-dodgers. I think just having barrel roll makes you an arc-dodger. Of course, having barrel roll, boost, and PTL makes you a better arc dodger. Just having barrel roll does make you an arc-dodger, though.

it makes you a potential arc-dodger

Howlrunner with V.I and roll can arc-dodge pretty well. Keyan with SoT, sensors, and Int agent was born for arc dodging

my Academy pilots and blue squadrons, however, are much pretty at blocking than dodging :P

Similarly, you don't take Corran horn because he can roll out of trouble, you take him because he blows holes in things and give him R2-D2 so he doesn't waste all this time getting out of arc.

Same thing with Xizor, guy could arc dodge if you take care of all the PS 7+ ships first (imo, a good strategy) but until then he's chumming it up with his meatshields comrades in arms, either soaking hits with his higher agility and passing off excess damage, or possessing the best defense in the game (your opponent not wanting to shoot him at all!) and steamrolling through the opposition as part of the formation.

Edited by ficklegreendice

I bought one mainly for the AT as I am a giant ***** for Interceptors lol... but I will definitely be picking another 1 or 2 up.

The X-wing and the Starviper dial are not very different. First, most do not believe the the white K-turn on the Defender is worth the points. I'm not sure I'm willing to buy into a red S-turn. (Maybe if it ALSO had a K turn as well, but the StarvIper does not.) Let's look a the greens. Other than a green 3, the X-wing and the Starviper have the same green moves. The X-wing has a 3 turn and the Starviper has a 1 turn. This is a wash. Both have their advantages and disadvantages.

Comparing the X-wing with the the Starviper IS NOT apples and oranges, and here's why: You are not forced to pick a faction to fly in this game. You may choose the one that you feel gives your the best shot at winning. That being said. If you could only fly X-wings or Starvipers, which would you choose? At 25 points, I can buy Biggs or Hobbie. I could also pick up a Rookie, Tarn, or a Red pilot with upgrades. Where the Starviper shines is what it does when mixed in with other ships.

It would be a bit easier to argue that the Starviper is on even ground with the X-wing if it sat at 23 points. This would give it two points for Autothruster or a Fletchette torpedo.

The X-wing and the Starviper dial are not very different. First, most do not believe the the white K-turn on the Defender is worth the points. I'm not sure I'm willing to buy into a red S-turn. (Maybe if it ALSO had a K turn as well, but the StarvIper does not.) Let's look a the greens. Other than a green 3, the X-wing and the Starviper have the same green moves. The X-wing has a 3 turn and the Starviper has a 1 turn. This is a wash. Both have their advantages and disadvantages.

Comparing the X-wing with the the Starviper IS NOT apples and oranges, and here's why: You are not forced to pick a faction to fly in this game. You may choose the one that you feel gives your the best shot at winning. That being said. If you could only fly X-wings or Starvipers, which would you choose? At 25 points, I can buy Biggs or Hobbie. I could also pick up a Rookie, Tarn, or a Red pilot with upgrades. Where the Starviper shines is what it does when mixed in with other ships.

It would be a bit easier to argue that the Starviper is on even ground with the X-wing if it sat at 23 points. This would give it two points for Autothruster or a Fletchette torpedo.

I don't think the 1 turn and 3 turn are a wash. The 1 turn is way more useful on a ship with a fixed firing arc.

You are locked into playing a faction if another one of the faction's unique offerings catches your eye, though

The only time you're not is when you're specifically choosing between either nothing but Vipers or nothing but X-wings

Also, I far prefer the cleaner B-wing dial. The one hard is absolutely fan-*******-tastic for pin-point maneuvers and it's something I feel the X-wing lacks to its very great detriment (almost as much as barrel-rolling). Also Segnor's, well Segnor's is currently stupid good but no one is used to it yet.

Still don't personally believe the generic Starviper is worth it compared to the other S&V offerings, but really only time will tell. Auto-thrusters are an incredibly legitimate upgrade, and they're the only S&V generics that can utilize them.

Edited by ficklegreendice

Bought two, decided I'll only ever fly one, and would never need more than 2 auto thrusters, its sitting unopened on my computer desk

The X-wing and the Starviper dial are not very different. First, most do not believe the the white K-turn on the Defender is worth the points. I'm not sure I'm willing to buy into a red S-turn. (Maybe if it ALSO had a K turn as well, but the StarvIper does not.) Let's look a the greens. Other than a green 3, the X-wing and the Starviper have the same green moves. The X-wing has a 3 turn and the Starviper has a 1 turn. This is a wash. Both have their advantages and disadvantages.

Comparing the X-wing with the the Starviper IS NOT apples and oranges, and here's why: You are not forced to pick a faction to fly in this game. You may choose the one that you feel gives your the best shot at winning. That being said. If you could only fly X-wings or Starvipers, which would you choose? At 25 points, I can buy Biggs or Hobbie. I could also pick up a Rookie, Tarn, or a Red pilot with upgrades. Where the Starviper shines is what it does when mixed in with other ships.

It would be a bit easier to argue that the Starviper is on even ground with the X-wing if it sat at 23 points. This would give it two points for Autothruster or a Fletchette torpedo.

I don't think the 1 turn and 3 turn are a wash. The 1 turn is way more useful on a ship with a fixed firing arc.

And when you're up close to an asteroid or another ship, you're going to miss that 3 turn. So... wash. It's a mater of how you fly the ship and keeping to its strengths.