Is this against the rules or against custom?

By gundamv, in X-Wing

Suppose there is a tournament with 4 rounds (not counting playoff rounds). Each round is 75 minutes. You play a Fat Han build. You played your first game against a TIE Swarm and lose miserably. You have 30 minutes remaining until the next round. You see that most of the other players are also using similar TIE Swarms.

Would it be against the rules or against custom to consult these forums or other X-Wing sites on how to play the Fat Han build better against TIE Swarm builds during the tournament itself? Assume that after consulting those X-Wing sources, you keep your build 100% the same but you might switch up your tactics depending on what you read.

Thoughts?

your time is your own. no different than being on this site right now.

Sure, go nuts with searching internet tactics. But be aware that by doing so you just guaranteed that you'll be matched up with BBBBZ or deciphantom for round 2. :)

If you're not in a round, you can google whatever you want.
Changing your list, however, is right out.

It would be no more against the rules than talking strategy with your friends, and maybe even the person who just smoked you, between matches.

Suppose there is a tournament with 4 rounds (not counting playoff rounds). Each round is 75 minutes. You play a Fat Han build. You played your first game against a TIE Swarm and lose miserably. You have 30 minutes remaining until the next round. You see that most of the other players are also using similar TIE Swarms.

Would it be against the rules or against custom to consult these forums or other X-Wing sites on how to play the Fat Han build better against TIE Swarm builds during the tournament itself? Assume that after consulting those X-Wing sources, you keep your build 100% the same but you might switch up your tactics depending on what you read.

Thoughts?

Learning how to play your build better than last time is not only not against the rules, it's activily encouraged!

As others have said, it's perfectly fine. Though the point might be made that, for best results, one should probably figure out how to handle common match-ups before the tournament rather than leaving it until after you've been wrecked by one of them.

Edited by DR4CO

Nah that's fine your not changing your list just the tactics of its use.

Adapt or die.

and maybe even the person who just smoked you, between matches.

This happened to me at the store championship. The 3rd round was against a really good defensive list. Chewie w/Tactical Jammer, Biggs w/R2-D2 and a B-Wing with Jan.

As long as he could keep Chewie between me and Biggs, He was rolling 3-4 dice with an evade, then could regen any shields lost.

The first round he got smoked pretty bad I guess, but the guy who beat him gave him some advice on how to better maneuver Chewie and Biggs and he went on to win the next 2 games.

No problem with the rules or custom.

I do have to point out that though the strength of Fat-Han is that it can be pretty easy to fly, one of its weakness is that it is pretty easy to fly. There is not a ton a Fat-Han list can do, by way of creative flying to out-fly a TIE Swarm. The TIE Swarm is sort of the opposite of the Fat-Han in this. TIE Swarms can be very difficult to fly optimally, but once you do they are very hard to beat. And a list with only two attacks per round is really going to suffer.

However here are a few flying advice that you can do with the Fat-Han. (you are probably already doing them, but here you go)

1- your action is spent on evade. If you have Han and a gunner/Luke you can hit, and even one-shot TIEs pretty consistently. Do Not Spend Your Only Action On Attack. Things change if you have PtL and such. But a Han with the Falcon Title and C3PO can protect itself pretty well if you can use your actions. The only other action that I would ever take is some sort of movement IF it can give you an arc dodge.

2- Don't charge, use your movement to stay away from as many shots as you can. Don't worry about getting shots, if a ship gets a shot at you then you get one on them, and Han has a pretty good PS so you will shoot first. Trading shots one for one is the best case scenario, for you, but it would be better for you if no one gets any shots than for two ships to get shots on you.

3- Use Han and Gunner together. The Han and Gunner combination is probably the easiest combo to play in the game. Roll your attack. Even if you get a hit re-roll all bad or mediocre shots. Chances are you will roll better, but even if you don't roll better your gunner provides your insurance. The key is that you have to decide to do your Han re-rolls before your opponent gets their roll. So assume they are going to roll well on their green dice. Against more experienced players you will find that they will choose to not spend evades or focus if it means you only hit them once, they are so afraid of getting that one-shot.

4- This is the least important, but it is worth mentioning. Consider flying close to the edge of the board. This limits the number of directions you can be attacked from. However this should be considered more of a guideline than a rule. Don't let flying close to the edge turn in to a pattern that lets your opponent predict your movement.

Remember you want to spend you actions on defense (evade) and you need to fight your opponents list piecemeal, especially if he has a lot of ships.

No issue with this at all, assuming you do not do it during a game that is running. And even if you were to do so, the reasoning isn't because I think consulting the forums or even other players at the tournament is cheating. It would be because you are wasting your time and by proxy your opponent's time. So, in that regard it would be similar to leaving to use the restroom during a match.

But no, there is nothing wrong with seeking advice between rounds.