Sugeon Talent

By RebelDave, in Star Wars: Edge of the Empire RPG

This also came up in tonights game.

When a Medic with the Surgeon Talent makes a heal roll and doesnt actually have any success, does this Talent still heal a number of wounds based on its ranks?

To me, it feels like it shouldnt, the Medic has not actually succeeded in healing, so why would wounds be healed regardless?

Or does the Medic have to pass to benefit from this Talent?

So far we have a provisional house rule that the Talent applies one extra success... so a failed roll with 2 uncancelled failures wouldnt heal anything. But a roll with no uncancelled failures and no successes, would still count as 2 successes.

Until anyone can tell me categorically otherwise, I am running with that.

If it is fun for your game, go with it. I don't think it would really unbalance anything. I assume the "would still count as 2 successes" is that the player has 2 ranks in that talent.

My personal feeling is that the term additional is in addition to the original points on success, so a roll with no successes would heal no points.

As long as you're making a Medicine check to specifically heal wounds, you get the bonuses of the ranks, even if you fail.

Pretty much everything that requires you to succeed to activate an effect, specifically says it in its description.

Edited by Lathrop

I thought in the Talent description it said that it only worked on a successful Medicine check, though I might be wrong

Edited by SirSprinkles

Good dev question, language needs to be tightened up. Personally I would rule you have to be successful on the roll, but it's worth submitting.

I thought in the Talent description it said that it only worked on a successful Medicine check, though I might be wrong

Both short and long descriptions say you only need to make the check.

I thought in the Talent description it said that it only worked on a successful Medicine check, though I might be wrong

Both short and long descriptions say you only need to make the check.

Depends on how you read "one additional wound". Is a failure zero wounds? If so, 0 + Surgeon ranks would be legit. Personally, I feel that failure is a null result. You didn't heal any wounds, so there are no wounds for you to add additional wounds. Effectively saying "on a successful" check without needing to say successful.

PS: Even though I think a failure does not allow Surgeon ranks, I would allow them if the roll net result was 0 successes or failure.

Side question: Is there any other talent in the game that lets you do the thing when you fail at doing the thing?

Side question: Is there any other talent in the game that lets you do the thing when you fail at doing the thing?

Do you mean are their separate talents that give a benefit when failing as opposed to succeeding? Then no, not off the top of my head at least.

If you're asking for similarly worded talents, there's: Rapid Recovery, Physician, Solid Repairs, and Fine Tuning (that I can think of).

It may not say it definitively or literally but it seems to me as a point of common sense one is not allowed to apply a talent to a skill check that adds to a result unless the skill check result is first successful.

Edited by 2P51

If it seems ambiguous, we can always ask a Developer for clarification.

If it seems ambiguous, we can always ask a Developer for clarification.

Sent an e-mail off a bit ago actually. Will post results when it comes.

When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.

The "additional" is the keyword here... You need to have at least healed 1 wound (with a successful check) in order to heal "additional" wounds.

Got a response back; all talents - Surgeon, Rapid Recovery, Fine Tuning, Solid Repairs, and Physician - all require the initial point of recovery before they go into effect.

Got a response back; all talents - Surgeon, Rapid Recovery, Fine Tuning, Solid Repairs, and Physician - all require the initial point of recovery before they go into effect.

If you haven’t already, can you summarize this in the Developers Responses thread? Thanks!

Got a response back; all talents - Surgeon, Rapid Recovery, Fine Tuning, Solid Repairs, and Physician - all require the initial point of recovery before they go into effect.

If you haven’t already, can you summarize this in the Developers Responses thread? Thanks!

Done.

I had a response from Sam about my original question as well, but mine didnt cover the other Talents listed above.

I have added it to the Dev Thread however.