Could Kath be the Scum version of Super Dash?

By Tvboy, in X-Wing

Any thoughts on adrenaline rush on Kath with Proximity Mines?

K turn into someones grill, adrenaline rush the stress and plant a proximity mine right on them then make them eat 5 attack dice at close range

I dislike spending EPT slots on durable ships like the Firespray on 1-shot effects, and it would be very difficult (probably almost impossible) to k-turn in front of an enemy ship close enough to drop a prox mine on it without bumping into that ship. Especially if your opponent knew what you were up to, they'd never let you k-turn in front of them like that, they'd just block your k-turn.

I think Oppurtunist is a better fit than Expose. Can't forget the -1 Agility! You'll turn into a Shuttle level of defense at that point!

Any thoughts on adrenaline rush on Kath with Proximity Mines?

K turn into someones grill, adrenaline rush the stress and plant a proximity mine right on them then make them eat 5 attack dice at close range

unmodified dice are unmodified

True, but it's guaranteed that your opponent won't be cancelling the results (I don't think there are any effects that can do that?). After all, green dice can be fickle the other way too.

well you can't cancel the prox mine, but the 5 attack dice (assuming range 1) butt arc is going to be a complete crapshoot and a trick you get to pull off once.

imo, there are much easier ways to put Kath's EPT slot to efficient use

personally, I don't think Kath needs much more to be terrifying apart from action efficiency to modify her dice. To that end, I'm more interested in trying PTL + Security droid (crew) with the possibility of engine upgrade than anything.

The A-rush proxy mine trick is something I wish emon could do, or possibly Boba though I'm not sure it's a very efficient use of action

Edited by ficklegreendice

I've seen Prox mines roll 2 blanks and a focus before. The are as reliable as most ordnance, which is not really.

I've seen Prox mines roll 2 blanks and a focus before. The are as reliable as most ordnance, which is not really.

I'd personally say far more reliable

(you can guarantee a "shot" with lower PS pilots moving and plopping them out before the high PS pilot can move, and you don't have to fiddle with green dice)

just not nearly reliable enough to base any sort of build around unless you're a generic bomber/y or Emon (in fact, position Emon correctly and you just way set yourself up for a prox mine + TL butt shot, though it will make him mighty expensive)

Edited by ficklegreendice

I've seen Prox mines roll 2 blanks and a focus before. The are as reliable as most ordnance, which is not really.

They're very niche in what they are good for. They're advantages over normal ordnance is that they can "shoot" at something before it has a chance to dodge out of the way, and it ignores green dice, so it's very effective against things like Soontir and Phantoms which have relatively low HP for their points costs and get their durability from their agility and maneuverability.

But against things that have high HP, normal movement and low/normal agility, Prox mines are pretty crap, for their points cost anyway, although I think Emon is probably the exception since his ability gives him a lot of flexibility with dropping his mines on people and he also has a chance to attack things after he poops on them, giving him a nice level of burst damage.

Edited by Tvboy

Ok, I might possibly try this list if I can ever get a game on Vassal.

(55) Kath - PTL, K4, HLC, Engine

(23) Serissu - PTL

(22) N'dru Suhlak - Lone Wolf, Hull Upgrade

Serissu flies around behind Kath like a remora giving her green dice re-rolls and taking focus+evade every turn, making both of them a ***** to kill. N'dru flies around the edges cleaning up whatever Kath injures but doesn't finish off.

I came in 4th at a store championship on Saturday flying Kath and Guri.

Kath with Veteran Instincts, HLC, Engine Upgrade, K4 Security Droid, and a few bombs. She came out to 61 points but earned it. 4 dice at minimum 6 when you pull it off - usually with TL (sometimes TL and Focus)

Guri with Lone Wolf, Virago, Auto Thrusts, and Adv. Sensors but I have been having better success with her equipped with Push the Limit.

I came in 4th at a store championship on Saturday flying Kath and Guri.

Kath with Veteran Instincts, HLC, Engine Upgrade, K4 Security Droid, and a few bombs. She came out to 61 points but earned it. 4 dice at minimum 6 when you pull it off - usually with TL (sometimes TL and Focus)

Guri with Lone Wolf, Virago, Auto Thrusts, and Adv. Sensors but I have been having better success with her equipped with Push the Limit.

How were you hitting 6 dice with this build?

Yeah I don't see how bubblepopmei was getting 6 dice either. In the front arc with HLC at Range 2-3 that's four dice. at Range 1 in front arc that's again four dice. HLC cannot fire out the back arc of the Firespray because it's not the primary firing arc so in the back arc Kath gets her +1 Attack dice at Ranges 2-3 and adds 1 more at Range 1.

In short,

Front Arc: 4 dice with HLC, 4 dice Primary at Range 1.

Back Arc: 4 dice always, 5 dice at Range 1.

Oh ya ha i was thinking about when I ran her with Opportunist. 6 dice in that situation. Quite right gentlemen, 5 dice modified from rear.

Many of you are running ptl or EI with K4. My understanding is that K4 works like the Night Beast ruling in the FAQ, so you wouldn't get the free tl if you're stressed. Am I wrong about this? Because K4 and Night Beast are worded the same, where you get the free action after executing a green maneuver, but before the check pilot step.

And on topic, I'm dying to run acumen Kath this weekend, but I can't find a loadout that I like.

Edited by hothie

The difference is that Night Beast may perform a free focus action, where as with K4 you may aquire a target lock. No free actions while stressed, but you may still aquire tokens.

Ah, right. The whole "acquire a target lock" vs "perform the acquire a target lock action" nuance. Ok, thanks.

I tried out kath twice yesterday, once with Expose, k4 and experimental interface, and once with ptl, k4 and engine upgrade.

I managed to win both :D

Expose is nice, however in my first game I fought 2 decimators so I couldn't be sure I would be attacked, so I didn't use it that often, I can imagine that vs lower PS ships it could be really nice, as if you cant be shot it doesn't matter what your agility is :D

Ptl and engine upgrade is very nice, however I often ended up over shooting the target, and as my opponent had an Ion cannon I used ptl sparingly once I had an ion token on kath.

I'm quite rusty with firesprays now, but I do quite like them. I do think that throwing a missile onto a firespray with the K4 is a pretty good use of points. Ion pulse can mess up most large ships, and is a lovely threat to keep around :D

Outlaw Tech is another great choice for Miz Scarlet. Getting a focus token when flipping a K-turn is a thing of beauty.

Outlaw Tech is another great choice for Miz Scarlet. Getting a focus token when flipping a K-turn is a thing of beauty.

I think I'd only do that if I was running Stay on Target, too. There always just seems to not be enough red (ironically) on the dial, for an Outlaw Tech alone to be very impressive.

Kath + PTL and Recon just seem so good to pass up.

Edited by Nataris

Scum Kath, alongside Scum Boba, are both fantastic pilots. Trouble is, the Firespray itself is a touch undercooked these days. Part of the problem being that boost-less AGI2 is always the middle child; not enough HP for the price to just face-tank enemy attacks and forget you need defensive tokens; not enough expected evades to try and dodge everything they throw at you with tokens and hope you don't get hit at all.

Those that remain in the meta tend to be able to avoid fire or token-up somehow; Firesprays simply don't have the manoeuvrability and options to match. All they really need is a little secret-sauce, and they'll be golden. Hard to say what form that would be, though.

If they could take Autothrusters, they'd be terrifying, y'know? ;)

rear firing arc does not equal a full 360 firing arc. I have flown a few Firesprays and TIE Interceptors (as well as IG-2000s) love to remind me I can't shoot out the side as well as my pilot skill is less than 9.

For me Kath has to fly with K4 and PTL. Engine if you can afford it, but coming in at a basic 44 points, it's a really nice ship to build around. She ain't no soontir, but focus evade is still a great way to mitigate focused fire, leaving you TL for return fire.

Tough, no nonsense ship that can put out serious damage, and doesn't break the bank: I feel the firespray shouldn't be 'fattened up' too much...

I love to run her with four bug zappers, who are routinely ignored, and who can really lay on some accurate damage and action-denying heartbreak to a lot of lists.

Edited by banjobenito

I just won a summer tournament with this list:

Kath

- EU

- PTL

- K4

Palob

- Bodyguard

- ICT

- Greedo

Binayre Pirates x2

Kath was a demon! At one point she had the crit that reduces agility by 1 and that PTL focus/evade combo with K4 allowing her to TL alowed her to survive the round running away. Palob is a beast with the combination of Greedo, ICT and to a lesser extent, Bodyguard.