So a couple months back I made a post about how I thought that we would start seeing more of the Autoblaster, and that I thought it had some good potential uses, and mostly I got a lot of doubt and derision thrown back at me. Well now I'm back to say:
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I just took a an Autoblaster Dash list to my FLGS Store Championship and did very well for myself, going 4-2 despite going up against a lot of skilled opponents and very competitive lists (If you want details of my list and how the tournament went, you can read them here. This post is for discussing the strategy and mechanics of AutoDash).
I found Autoblaster on Dash to be VERY effective. People think that with the range 1 limitation it won't be hard to stay out of range but that's not the case. With Navigator, VI, and the inherent barrel roll, there are very few ships that can get away from Dash when he wants to be next to you. Moreover, Autoblaster works great against all of the popular things in the Meta, including most of Scumm and Villainy's new toys. AutoThrusters, 3P0, cloaked Phantoms- none of them do anything to stop autoblaster hits from getting through.