Need some feedback(good or bad) on my Grey Knight

By GLV, in Dark Heresy Gamemasters

Hello
I'm looking for some feedback on my NPC Grey Knight (a SpaceMarine)

Some background:
My PCs(Ordo Xeno) are slowly getting more "heat" with the Ordo Malleus
and at the Bowling point a "Space Marine" from the Grey Knight Chapter will be sent
to stop there "heresy"

My PCs are around 7k-7.5k exp and they should be well equip
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The GreyKnight's states and abilities are based on:
- "Brother-Sergeant Aganorr" found in "Purge the unclean"
- The Grey knights found on the 40k tabletop
- and from other DH books

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Grey Knight Justicar

WS BS S T AG Int Per Wp Fel
67 54 68(10) 45(8) 45 37 44 63 33

Movement: 5/10/15/30 Wounds 25

Skills: Awareness, Medicae
(Note: I've only listed skills that will help in combat)

Talents: Disarm, Takedown, Armour of contempt, Combat Master, Ambidextrous,
Two-weapon wielder(Balistic & Melee), Die Hard, True Grit, Fearless, Furious Assault,
Hatred(demons), swift attack, Lightning attack, Mighty Shot, Resistance(Poisons, Psychic)
(Note: I've only listed Talents that will help in combat)

1 Fate Point

Armour:
Astartes(Best Quality) Power Armour(Head 11, Arms 12, Body 13, Legs 12)
- Aegis: Completely immune to Psychic Powers, and psychic energy and
effects directed againts them(As well as warp weapons, Possesion,
sorcery & Corruption from the warp.)
- Shrouding: All Ranged attacks, gain no bonus for the Grey Knight's size and suffer
a further -10 to hit.

Weapons:(Best Quality)
Astartes Storm Bolter(pistol) (90m; S/2/4; 2d10+4; Pen 5 Clip 20; Rld Full,)
- Extra Grip, Tearing, Never Jams
- Psycannon Bolts

Astartes Nemesis Force weapon (1d10+19 E; Pen 8, Balanced, Powerfield)
- Special: as a free action, make an Opposed Willpower test
for every 2 degrees of success, the weapon deals an additional 1d10
damage ignoring armour & toughness
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And now some Explanations/reasons

- His WS has been boosted by 10 because the GreyKnights are better at hand-to-hand then other SpaceMarines
- 1 FatePoint was added, Because they are usaly presented as being very very Holy,
- Best Quality Equipment, Because there "homeworld" is next to "Mars" and there the Elite of Elite
- Aegis: I was going to make this into Hexagramatic wards, but I deside to go "one up"
- Shrouding: on the "Table top" makes then harder to hit...so they are
- Astartes Storm Bolter:
- Me trying to bring together 2 Astartes bolt Pistols
- It should be a "Basic" weapon, but on the tabletop they are used like pistol by the GreyKnights
- Astartes Nemesis Force weapon:
- Base on a Power Longsword, a Force weapon & a the Luminous reproach(found in Purge the Unclean)
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Well...That's my Grey Knight...is there anything I should change?

Thanks for reading

GLV

son of a *beep*

that guys insane great work. aplauso.gif

only thing is their stormbolters are attached to their wrist/forearm thereby they only need to poin and aim. not sure if thats helpful but thats my 2 cents happy.gif

Nice work. I think the stas are all about spot on.

However where are the Grey Kingiths Psychic abilities, as ALL Grey Knights HAVE to be psykers. This is a Justicar right, so probably around psy 2/3 depending on how nasty you want to make them. Id probably just run with a few minor abilities, of the fear/awe causing types plus precognitive dodges and uncanny aim. Id probably say they can discard any 9 rolled on the psychic test due to superior training.

The Shrouding is actually a product of their psychic abilities clouding the minds of their enemies, rather than warding on armour, so you could incorporate it as a new major psychic power. Also I beleive www.darkreign40k.com has an exorcism discipline someone has created on it (dont know how good it is though).

Plus I would consider giving him some appropriate Faith powers from the Sister Career in IH as they are easily as holy/holier than the SoB.

IMHO I feel a Stormbolter would not have a single fire mode, just semi 2/ full 4 but with a larger clip capacity probably of 30 (based off of stats in the Old Inquisitor TT game)

The Aegis completely stopping everything psychic seems awfully harsh. Personally I would have an Aegis suit as offering the benenfits of Hexagramic and Pentagrammic wards, so tough but not completely invulnerable.

Other than those minor adjustments it scans quite well for me. Those acolytes must have done something pretty horrendous to warrant this being sent against them!

Thanks for your time and the feedback!

and now for the replies:
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Aegis is harsh,
But I think your right "DivinatorVictus" Hexagramic & Pentagrammic wards it is
(I dont have the books infront of me, so were do i find the Pentagrammic ward)
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About Grey Kingiths Psychic abilities,
That is a hard one for me, because Justicar's on the table top cant take psychic abilities,
and Shrouding is more like an aura, But it could easily be the "chameleon" power
so...i'll think about it
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and I didn't think to look at the sister's career path, Good idea

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Quote
"I feel a Stormbolter would not have a single fire mode, just semi 2/ full 4 but with a larger clip capacity probably of 30"

When I was Making this weapon i was thinking about a twin-linked bolt pistol and using the DH vehicle rules would
have made the gun into a 2/4/-, and double the clip,
Thinking that It should be able to fire a single bolt if needed,(maybe to execute a heretic?) i turned it into S/2/4
But i'll keep the larger clip feedback

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Quote
"Those acolytes must have done something pretty horrendous to warrant this being sent against them!"

Well, as i'm taking most(60%) of my ideas from the Eisenhorn novels(a must read, I give it 5/5) and adding stuff
depending on my pc's reaction to there "adventure", I find getting them event more in raged about there situation
makes then even more interest to come back for more,

It going to be my longest running Adventure I've already past my 1 years make, and still going strong,
and if you did read in Eisenhorn book, My PCs Hate "The man in the gold power armor"


GLV






Okay:

One of the playtesters mentioned the stormbolter was Range 90, S/2/5, 1d10+5 X, Pen 4, Clip 48, Rld 2 Full, tearing, 14kg

so the Astartes version should be: Range 100, S/2/5, 2d10 X, Pen 5, Clip 48, Rld 2 Full, Tearing, 20kg
If it is fore arm mounted the range should be about: 70 meters and damage 2d10+2X with mighty shot included

The Nemesis Force Weapon is a Force Weapon, which means it adds Psy-Rating to Damage and Penetration

Have you included the enhanced strength from the armour in the stat bar, they did that with Agamor.

Santiago said:

Okay:

One of the playtesters mentioned the stormbolter was Range 90, S/2/5, 1d10+5 X, Pen 4, Clip 48, Rld 2 Full, tearing, 14kg

so the Astartes version should be: Range 100, S/2/5, 2d10 X, Pen 5, Clip 48, Rld 2 Full, Tearing, 20kg
If it is fore arm mounted the range should be about: 70 meters and damage 2d10+2X with mighty shot included

The Nemesis Force Weapon is a Force Weapon, which means it adds Psy-Rating to Damage and Penetration

Have you included the enhanced strength from the armour in the stat bar, they did that with Agamor.


Really...Then the Playtesters version it is...for the stormbolters
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Now for the "Nemesis Force Weapon" on the table top its not a "force" weapon(its just a name give to the weapon)
But as you can see, I was trying to stay away from him being a psyker,
But it looks like i'll haft to rework him,

That's what feedback is for!
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Yes, his Str. from his power armor has already been added to the state bar.
and I just seen that his Str bonus should be 12 not 10,


Uhmmm...So far so good keep the feedback comming :)
and thanks again

GLV


The strenght bonus is actually correct.

It should be calculated like this:
Strength 48 is SB 4, x2 = 8
Power Armour adds 20% Strength and thus +2SB
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Makes for a total of SB 10

Just look up Agamor to see...

Santiago said:

The strenght bonus is actually correct.

It should be calculated like this:
Strength 48 is SB 4, x2 = 8
Power Armour adds 20% Strength and thus +2SB
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Makes for a total of SB 10

Just look up Agamor to see...



Ah...
I was thinking that unatural Str. Bonus X2 was calculated after everything was added,
and not just his Natural str.

Good to know

GLV

Quote of the day:
"We are the right hand of the Emperor, the instrument of His will, the gauntlet about His fist, the tip of His spear, the edge of His sword, we are the Grey Knights"

Just a note on the storm bolter. It should be a basic weapon. The reason gray knights use it one handed is that they have it on a forearm weapon mounting (see 178 of the Inquisitors handbook.)

edit: Gah, santiago already covered this :P

Ok...lets try this again, I took all your feedback...and...
(What's Bolded are the changes)
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Grey Knight Justicar

WS BS S T AG Int Per Wp Fel
67 54 68(10) 45(8) 45 37 44 60 33
Movement: 5/10/15/30 Wounds 25

Skills: Awareness, Medicae

Talents: Disarm, Takedown, Armour of contempt, Combat Master, Ambidextrous,
Two-weapon wielder(Balistic & Melee), Die Hard, True Grit, Fearless, Furious Assault,
Hatred(demons), Swift attack, Lightning attack, Mighty Shot, Resistance(Poisons, Psychic)
Mental Fortress,Strong minded, Duty unto death(ignore fatigue & stunning)
Pure of Faith(immune to Daemonic presence)
Purge the Unclean
Wrath of the Righteous

Armour: Astartes(Grey Knight) Power Armour(Head 11, Arms 12, Body 13, Legs 12)
Aegis: Hexagramatic wards
(+30 resist psychic attack & armour is doubled vs psychic attacks)

Shrouding: Ranged attacks, gain no bonus for the Grey Knight's size and suffer
a further -10 to hit.
2 Fate Point

Weapons:(Best Quality)
Astartes Storm Bolter( basic) (70m; S/2/5; 2d10+2; Pen 5 Clip 48; Rld 2Full,)
- Forearm Weapon Mounting , Tearing, Never Jams
- Psycannon Bolts
(+5 crit damage, ignores telekinetic shield & double rolled damage
vs Psykers)
Astartes Nemesis Force weapon (1d10+15 E; Pen 6, Balanced)
- Special: as a free action, make an Opposed Willpower test
for every degrees of success, the weapon deals an additional 1d10
damage ignoring armour & toughness
- Force weapons cannot be destroyed by a powerweapon's field


Phychic Powers:
Psyrating 3 = 3d10+6

Special: Psychic Supremacy(for Grey Knights)
- When Manifesting a power the Grey Knight ignores the first "9" rolled when
determining if psychic phenomea are generated

Minor:
Precognition
Fearful Aura

Major:
Seal Wounds,
Divine Shot,
Precognitive strike,
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And now Some explanations

- Willpower was boosted to go with his new phychic power
- New Talent were added From the Sister talent three to make him more "holy"
- Aegis was changed to Hexagramatic wards but I gave it a +10 because it's a Grey Knight
- Astartes Nemesis Force weapon, To make the weapon "Large" I took a mono Bastard sword
- and Dont forget psyrating! with a modifide psychic supremacy


Thanks again for your feedback so far!
if there is anymore keep it comming

GLV


I would make it a Best Quality Bastard Force Blade:

WS +10%, 1d10+3 R, Pen 3

So your Grey Knight would do:

1d10+16 R, Pen 6...

With skills I would also add at least Forbidden Lore (Warp) and Forbidden Lore (Daemons), since they can offer a tactical advantage and the Grey Knights are well versed in that, as well ass Psyniscience and Invocation

Santiago said:

I would make it a Best Quality Bastard Force Blade:

WS +10%, 1d10+3 R, Pen 3

So your Grey Knight would do:

1d10+16 R, Pen 6...

With skills I would also add at least Forbidden Lore (Warp) and Forbidden Lore (Daemons), since they can offer a tactical advantage and the Grey Knights are well versed in that, as well ass Psyniscience and Invocation


I think it is Best Quality
Quote " Weapons:(Best Quality) "

The Brake down
Bastard Sword 1d10+1 pen 1
Best Quality & mono 1d10+2 pen 3
STR Bonus(10) 1d10 +12 pen 3
Force Weapon (3) 1d10+15 pen 6
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As for the Skills,
They will be added,
Good old invocation, I cant belive I forgot about that one

GLV

Hmm...your right...

Oh, add the crushing blow talent

You could also add the Holy attribute to the weaponry. Grey Knights are tasked with fighting demons and the like so the Holy attribute would be warranted.

They allready have force weapons, they have the same effect

Waste said:

You could also add the Holy attribute to the weaponry. Grey Knights are tasked with fighting demons and the like so the Holy attribute would be warranted.


I guess it cant hurt,

GLV

GLV said:

Waste said:

You could also add the Holy attribute to the weaponry. Grey Knights are tasked with fighting demons and the like so the Holy attribute would be warranted.


I guess it cant hurt,

GLV

Of course it can!!!