Most versatile ship

By icewolf200, in X-Wing

What is the most versatile ship in the game? I'm curious because I know it is impossible to plan for everything, but it is possible to be able to change plans at a moments notice. This was the reason for the X-Wing, it was a versatile fighter. In game, I'm not sure it keeps that moniker.

So, what is the opinion?

The diplomatic shuttle card you get in the starter set.

I think the Scyk is the most customizable, which can mean versatile ship. I think you mean more as to most multi-function or "all rounder" ship. I'll agree that the X-wing is the best as it is about the most average ship in the game. People take the B-wing more often due to the shields, but the X-wing is more better at more things (movement and evading).

Depends on what you mean by versatile. The Scyk has a wide degree of customization, but the Firespray has the most possible upgrade types. I've found the Aggressor to be, by far, the most maneuverable ship (especially with IG-88D) (and pairing it with an inertial dampener?! Epic)

A big base ship with a turret can generally hold its own against most builds short of extreme swarms, which is why it's so popular. Otherwise, I would say the B-Wing, now the with crew option, is about as cost-effective, versatile, and useful a fighter as exists in the game.

I think he's asking what ship will work in a tournament list that will be sort of a "Jack of All Trades", with no hard counters, and will work well against all opponents.

I suppose Fat Han could be that answer, or Vader on a Decimator perhaps now.

It may be a controversial choice, but I'll say the Firespray, in all its incarnations.

Mangler/Foechette/Heavy Cannnons, Ion Torpedoes, Gunner crew, the Andrasta title and prox mines, the aux arc, illicit upgrades - particularly Inertial Dampeners, turtle power.

Plus it's a cool looking ship.

Exactly what I'm looking for, Jack of all Trades type of ship. Maybe I need to try out Han, I've been avoiding using him the entire time I've played, mainly sticking to small ships. I don't have the Decimator yet.

The YT-2400. You can make it an Interceptor with PTL and Engine Upgrade with either a Mangler or Heavy Laser Cannon, you can make it a brawler with Mangler, Lone Wolf and Recon Specialist, you can make it a 37 point heavy weapons platform with an alternate turret attack without the Outrider.

If you're talking about one specific build that can do many roles, I'd say Fat Han. Fat Han can be a tank or he can arc-dodge if you fly him right, and he can swat high agility low hp ships out of the sky very quickly, and against slower bulkier ships he can fly circles around them while he takes range 1 shots. He kind of does everything and does it better than most other ships in the game, which is why he's been so dominant.

Edited by Tvboy

I'm going to have to vote for the Virago. It can be a fighter, an interceptor, it can play the roll of the rabbit, or the squad leader.

Once the Raider hits I think it will be the Tie Advanced. It will have good damage out-put with AC or ATC. Its has a decent dial and action bar. It can take quite a bit of return fire thanks to 5 HP and 3 agility. Also, it can be a decent missile carrier. Prockets on it will be nasty.

I'd definitely agree with someone's earlier post about the Firespray -- that thing can be a tank or dish out some absolutely punishing damage.

Engine upgrade ups its maneuverability considerably, and its ability to double Focus with Recon Specialist is invaluable.

Its rear arc is useful in every incarnation, it can function as a speedier, tankier bomber, and with the new K4 Security Droid can actually be a decent Scum munitions platform, guaranteeing at least a Focus on the attack if used properly.

As far as small-base ships go, I'd say the E-Wing. Fitted out with Fire-Control System and R2D2, it just refuses to die. It's an excellent ship that I hate to fly against.

I'd say the tie fighter, just because it's so darn cheap, it always works.

The Lambda shuttle, obviously.

I think if I understand your question, you are asking what is the ship that works best against all other ships / lists? if so, then I second the notion of YT-1300. I don't like flying it, but It is best able to deal with a wide variety of enemies, and it has a good degree of customization as well.

B-wing

Hands down. No questions asked. Show's over, you can all go home.

1.) Incredibly effective base stat-line for use as the meat of a list

2.) Can become an incredibly accurate/deadly firing platform (fcs, HLC, buzzsaw, Opportunist Keyan)

3.) Can become a potent control ship (ion cannon, flechette cannon, tactician or Nera w/flechette torps)

4.) Can become the most annoying blocker in the game (Advanced Sensors +/- Intelligence Agent)

5.) Can become a potent support ship (ibs, squad leader, experimental interface)

Hell, the glorious bastard can even be an arc dodger (Keyan, sensors, stay on target, intelligence agent)

Edited by ficklegreendice

Not to write off the poor X-wing, though. It's pretty flexible but no one can hold a candle to the B

The X-wing rocks:

1.) Control (stress wings, baby!)

2.) Scary fire platform (predator Wedge)

3.) Support (BIG Biggs, and Garven if you like)

4.) And something the B-wing doesn't do: be really difficult to kill (Luke, R7 Tarn, Wes ala his ability)

just watch out for those dice, they'll bite the poor ship right in the exhaust pipe.

It won't ever be an arc-dodger or a great base-line ship until FFG releases more stuff, but they're plenty great as they are imo

Y-wing - hands down.

It bombs, it fires ordnance, it has 3 different turrets, it jousts, it flanks, it's a support vessel.

There's not a lot it doesn't do.

It SHOULD be multi-role fighters like the X Wing, E Wing, TIE Defender and to a certain extent the Z-95, however in reality its either turret ships like the decimator or Falcon or its the B Wing.

It SHOULD be multi-role fighters like the X Wing, E Wing, TIE Defender and to a certain extent the Z-95, however in reality its either turret ships like the decimator or Falcon or its the B Wing.

I don't see how the Falcon is flexible in terms of role, just flexible in terms of being loaded with no so many base rules/upgrades that make it so incredibly forgiving that it becomes flexible on the table-top because of all the things it can ignore.

basically: I have never seen any difference in builds, but that one build can be abused in quite a few different ways

not sure if that makes for a versatile ship, but I suppose it varies based on one's exact definition (my personal definition is one ship can be built to fill X amount of different roles, and the higher X is the more versatile the ship). The only objective metric of falcon versatility I'd contest would be play-style, because it seems every game boils down to the same old trite routine <_<

Edited by ficklegreendice

I did try this build the other day on Vassal

Etahn /w Fire Control

3x Blue Squadron

Went against a list with Echo, Soontir, and Yorr and I did not fair well. Had a hard time catching Echo and Soontir after the initial joust where I had all 3 B-Wings on Echo and missed every shot.

I do have these two Firespray ideas but some suggestions tell me I may need to change

Empire

Boba Fett /w VI and Gunner

Howlrunner

3x Academy Pilots

Scum (If I can get my hands on some before store championship)

Boba Fett /w Lone Wolf, Mangler Cannon, Gunner, Engine Upgrade, Dead Man's Switch

Black Sun Soldier /w Dead Man's Switch

2x Binayre /w Dead Man's Switch

I have a feeling though before I even start play testing on Vassal I need to make adjustments

Two builds I've had limited success with

2x Delta Defenders /w HLC

2x Obsidian

3x Prototype Pilot /w Prockets

3x Tala

I did try this build the other day on Vassal

Etahn /w Fire Control

3x Blue Squadron

Went against a list with Echo, Soontir, and Yorr and I did not fair well. Had a hard time catching Echo and Soontir after the initial joust where I had all 3 B-Wings on Echo and missed every shot.

Lists like that is why I always reach for Tactician Blues. Sure, Yorr'll soak a few, but there is a limit to how much he can take (2 if I remember correctly)

It SHOULD be multi-role fighters like the X Wing, E Wing, TIE Defender and to a certain extent the Z-95, however in reality its either turret ships like the decimator or Falcon or its the B Wing.

I don't see how the Falcon is flexible in terms of role, just flexible in terms of being loaded with no so many base rules/upgrades that make it so incredibly forgiving that it becomes flexible on the table-top because of all the things it can ignore.

basically: I have never seen any difference in builds, but that one build can be abused in quite a few different ways

not sure if that makes for a versatile ship, but I suppose it varies based on one's exact definition (my personal definition is one ship can be built to fill X amount of different roles, and the higher X is the more versatile the ship). The only objective metric of falcon versatility I'd contest would be play-style, because it seems every game boils down to the same old trite routine <_<

That is exactly what OP is asking for, not which ship can be customized the most different ways, but which ship can handle the most variety of threats with a single build.

That makes Fat Han the winner hands down. High agility? Han+Predator+Gunner destroys them. Arc-Dodgers? What arc. Lots of attack dice? Boost that fat base out of their arcs.

Right now the only real weakness that Fat Han has is 4 B-Wings and that match gets a lot easier if you swap Gunner for R2-D2, although you lose power against TIE Swarms which are pretty rare right now. Every other match up is pretty close to 50/50 or better, which is what makes it such a popular build in tournaments, Fat Han doesn't really have any bad matchups.

Th B-Wing space debris

X-Wing space debris is a close second