My mind for the past few days..

By Kibbz, in X-Wing Squad Lists

Alright guys, so I have a metric crap ton of lists that I need some advice and critque on. I'm a fairly new player (2 months) and I have all of these thoughts and ideas, but I need to know why or why not something works. ALRIGHT, so here we go:


1) "Dueling Fire"

Kath Scarlet (Scum) (38)

Push the Limit (3)

Proximity Mines (3)

K4 Security Droid (3)

Engine Upgrade (4)


Boba Fett (Scum) (39)

K4 Security Droid (3)

"Hot Shot" Blaster (3)

Engine Upgrade (4)


Total: 100


The idea behind this list was to gain as much manueverability as I could get, which I believe I achieved.


2) "Serissu and crew"

Serissu (20)

Swarm Tactics (2)

Heavy Laser Cannon (7)

"Heavy Scyk" Interceptor (Cannon) (2)


Cartel Spacer (14)

"Mangler" Cannon (4)

Hull Upgrade (3)

"Heavy Scyk" Interceptor (Cannon) (2)


Cartel Spacer (14)

"Mangler" Cannon (4)

Hull Upgrade (3)

"Heavy Scyk" Interceptor (Cannon) (2)


Cartel Spacer (14)

"Mangler" Cannon (4)

Hull Upgrade (3)

"Heavy Scyk" Interceptor (Cannon) (2)


Total: 100


I know variations of this list have been flying around. I myself have been debating an all HLC M3A list but not sure how well it would work. This however, looks like fun. Swarm Tactics to bump another Cartel M3A and mangler cannons everywhere!!! Spent the extra points to turn them into a tie fighter (3 hull) with a shield!


3) "Guri mini-swarm"

Guri (30)

Push the Limit (3)

Accuracy Corrector (3)

Autothrusters (2)

Virago (1)


Binayre Pirate (12)

Assault Missiles (5)

Feedback Array (2)

Munitions Failsafe (1)


Binayre Pirate (12)

Assault Missiles (5)

Feedback Array (2)

Munitions Failsafe (1)


Binayre Pirate (12)

Assault Missiles (5)

Feedback Array (2)

Munitions Failsafe (1)


Total: 99


I like this list, the idea is have Guri go off and do his thing while the z95's pack all the punch, utilizing Feedback array for that Darth Vader-esq last-hit kill.


4) "Slow rollin, rollin, rollin"

Syndicate Thug (18)

Autoblaster Turret (2)

Advanced Proton Torpedoes (6)

Unhinged Astromech (1)

Engine Upgrade (4)

BTL-A4 Y-Wing (0)


Syndicate Thug (18)

Autoblaster Turret (2)

Advanced Proton Torpedoes (6)

Unhinged Astromech (1)

Engine Upgrade (4)

BTL-A4 Y-Wing (0)


Binayre Pirate (12)


Binayre Pirate (12)


Binayre Pirate (12)


Total: 98


The idea with this list was to get those double-tap Y-Wings into range 1...slowly. Using the Astromech gives the YWings better movement, and the Zs for blocking/cannon fodder


5) "Generic IG-88C/D"

IG-88C (36)

Push the Limit (3)

Advanced Sensors (3)

"Mangler" Cannon (4)

Feedback Array (2)

Autothrusters (2)

IG-2000 (0)


IG-88D (36)

Push the Limit (3)

Advanced Sensors (3)

"Mangler" Cannon (4)

Feedback Array (2)

Autothrusters (2)

IG-2000 (0)


Total: 100


my thoughts here were to be able to jump around the board, freely, safely. The reason for Adv. Sensors is the fact that I'll almost always be stressed after my movement due to PTL and IG-88C's effect, or from using my many options of K-Turns with IG-88D.


6) "Long-Live....Torkil?"

Black Sun Enforcer (25)

Autothrusters (2)


Guri (30)

Lone Wolf (2)

Accuracy Corrector (3)

Autothrusters (2)

Virago (1)


Torkil Mux (19)

Ion Cannon Turret (5)

Outlaw Tech (2)

Engine Upgrade (4)

Moldy Crow (3)


Total: 98


I really wanted to find a use for Torkil Mux. I love the ability on him as it gives you an instant counter to most lists (han shoots first, Whisper etc). The idea here is to roll Torkil inbetween the Vipers. When the vipers split with their Lazy K-Turn, Torkil will meet face to face with a poor ship that is about to be reduced to dust (hopefully).


8) "DOOMShuttle w/ Escorts"

Soontir Fel (27)

Push the Limit (3)

Targeting Computer (2)

Autothrusters (2)

Royal Guard TIE (0)


Carnor Jax (26)

Push the Limit (3)

Targeting Computer (2)

Autothrusters (2)

Royal Guard TIE (0)


Omicron Group Pilot (21)

Accuracy Corrector (3)

"Mangler" Cannon (4)

Darth Vader (3)


Total: 98


Soontir and Carnor did extremely well in my play tests against two ship lists, but now with Accuracy corrector out, the DOOMShuttle has a bit more use to it.


9) "LOL MOO!"

Omicron Group Pilot (21)

"Mangler" Cannon (4)

Gunner (5)

Engine Upgrade (4)


Omicron Group Pilot (21)

"Mangler" Cannon (4)

Gunner (5)

Engine Upgrade (4)


Omicron Group Pilot (21)

"Mangler" Cannon (4)

Darth Vader (3)

Engine Upgrade (4)


Total: 100


This is just me dicking around. lol. Moooooo


(For my wife)

1) "Leebo and friends"

"Leebo" (34)

Determination (1)

"Mangler" Cannon (4)

Dash Rendar (2)

Engine Upgrade (4)

Outrider (5)


Blue Squadron Pilot (22)

Accuracy Corrector (3)


Blue Squadron Pilot (22)

Accuracy Corrector (3)


Total: 100


My wife wanted to run the YT and some Bwings so I had to brainstorm a few things. This is one of the lists I came up with. Normally we see HLC on Leebo, but we have been having issues with ships boosting their way into range 1 and then laughing at it. With the Mangler cannon, this won't happen, while it reducing our attack die by 1, it gives us more survivalbility In my opinion.


2) "Ten's Teddy Bear"

Ten Numb (31)

Fire-Control System (2)

"Mangler" Cannon (4)

Gunner (5)

B-Wing/E2 (1)


Chewbacca (42)

Push the Limit (3)

C-3PO (3)

R2-D2 (Crew) (4)

Engine Upgrade (4)

Millennium Falcon (1)


Total: 100


Your typical Chewy build with Ten...and..a Mangler cannon. Part of me questions the Gunner on Ten, since you won't be able to dodge a crit from the Mangler cannon IF it hits. That's why I have it there currently..for that "IF".


3) "Ten & Jake's Friends"

Ten Numb (31)

Veteran Instincts (1)

Fire-Control System (2)

"Mangler" Cannon (4)

Han Solo (2)

B-Wing/E2 (1)


Bandit Squadron Pilot (12)


Bandit Squadron Pilot (12)


Bandit Squadron Pilot (12)


Jake Farrell (24)

Chardaan Refit (-2)


Total: 99


This is me trying to find more ways to Utilize Ten in lists.




SO YEA!!! Wasn't Joking, Lots of Crazyyyyyy lists.