Surrealistik said:
Have you ever heard of running away? That's what sensible players in sensible groups do when confronted with the foulest abominations the Warp can throw at them...
Surrealistik said:
If your GM isn't imposing concealment and silent move penalties for hauling around a 30mm autocannon and a few spare drums of ammo (beyond the fatigue accrued for carrying around heavy gear for prolonged periods), then there's something wrong. It's not just weight - those things are not small by any stretch of the imagination.
The fact you can't see the absurdity of "the pseudo-ninja sneaking around with a standard-issue Imperial Guard anti-aircraft/heavy anti-personnel/light anti-tank weapon" only demonstrates just how utterly out of control your group is.
Surrealistik said:
Ah, exploiting vague rules - a classic tactic of a breed of players I will not allow into my games.
Autocannons don't fire conventional bullets. They fire shells - much bigger and much more restricted (availability has nothing to do with, and does not take into account, legality, and your chances of finding a legitimate source of autocannon rounds outside of a PDF armoury or a Departmento Munitorum supply depot are small indeed). Much the same restrictions should apply in many situations to other high-powered weapons - a Meltagun is, for example, an anti-tank weapon, not the kind of thing you'll find in the average gun shop. Unless you're buying this stuff through illicit or military channels (the latter will always leave a paper trail, the former tends to be illegal), it should never be easy to obtain.
Half this stuff is common sense. The other half is GM's perogative. You can't just pop down a corner shop and pick up another dozen drums of Autocannon shells.
