Surrealistik said:
Mechanically melee is laughably weak and limited, as to almost be inconsequential. Second, yes, IG have good weapons and ballistics progression, but that's really the only thing they've really got going for them, aside from being able to heft the heavy hitters better than most professions, which in itself isn't particularly useful in combat proper.
So... you've crunched the numbers and decided that they don't favour melee?
What ever happened to character development that revolved around the character rather than the numbers that represent him?
So you've come to the conclusion that various options aside from the mathematically superior one is essentially worthless, and are complaining because the Guardsman career doesn't support your evaluation of the efficient form of combat... really not seeing how that's a compelling argument. Certainly, those sorts of arguments would go unheeded in any game I'm running, and players who persistently attempted to use such arguments would quickly find themselves no longer in the group.
I don't, personally, go for this number-crunching stats and endless piles of theory approach when it comes to RPGs - quite frankly, it's bad enough on the D&D boards, where average damage per round is routinely calculated to two decimal places (and occasionally to even greater precision) in order to determine the relative effectiveness of powers and characters. You shouldn't need a spreadsheet or a calculator to play an RPG, and the choices made should not necessarily be the mathematically superior ones, but rather the ones most appropriate to the character and the situation, in terms of character development and in-game choices alike.
I've nothing else to say on the matter.