One game mechanic I would like to see...

By Luethar, in X-Wing Rules Questions

Hey all!

This is just a topic for discussion but there is one game mechanic I would like to see changed if a second version of the rule set is ever published and that is the extra defense dice through an asteroid. I do not believe that the defender should be more harder to hit (extra defense dice) but that the attacker has a harder shot (-1 attack die instead). After all, the shot is harder to get through the rock, not that the defender is harder to hit.

What do you think? Or what game mechanic would you change if you could change one?

Lue.

I aee the defending ship as hiding behind the asteroid. He is using the asteroid as an obstacle which makes it harder for you to hit him. You are firing with just as much power as you otherwise would, but the defending ship is smartly making him/herself harder to hit. I think evade makes sense.

I actually like the concept of dropping an attack die for obstacles. It makes sense that the attack is going to be harder when firing around a rock. It's not like the defender has to do some extra jinking just to keep the rock in between him and his attacker. If an attacker takes a shot at a TIE fighter with a rock in the way, and the TIE gets an extra die (to represent more jinking?), so why would that not apply to a clear shot from a different attacker and the same TIE later in the same round? Has the TIE fighter decided to fly straight and level now that the obstructed shot has been taken?

I agree with Luethar, it should be the attacker that's penalised for taking the trickier shot, not the defender given a bonus.

Edited by Parravon

Then I guess using your primary weapon at Range 3 should also remove a red die instead of giving the target another green die. In fact that really seems like how things should already work; at the middle range you roll the stated dice and against closer targets you roll more but at targets further away you roll fewer. I mean it's all the same if you want to go messing with the dice for some reason.

Then I guess using your primary weapon at Range 3 should also remove a red die instead of giving the target another green die. In fact that really seems like how things should already work; at the middle range you roll the stated dice and against closer targets you roll more but at targets further away you roll fewer. I mean it's all the same if you want to go messing with the dice for some reason.

I've actually played many different games where the attacker applies a penalty or bonus for long or short range shots. With numeric dice, it's normally a plus or minus to the die roll.

I aee the defending ship as hiding behind the asteroid. He is using the asteroid as an obstacle which makes it harder for you to hit him. You are firing with just as much power as you otherwise would, but the defending ship is smartly making him/herself harder to hit. I think evade makes sense.

I disagree with the -1 attack die.. because... ^^^^^^^^^^^ THIS.. as he says, you are still firing with your normal weapon. the reason the defender is harder to hit is due to the cover he gains from being behind the asteroid, or obstacle...

In my mind, since overlapping an asteroid or having the template intersect one essentially acts as if you hit it, I would rather have it such that if the measured line of sight intersected the rock, then the shot would be considered blocked altogether.

That makes sense too, but considering X-wing is supposed to be played with six obstacles, you'd have a hard time hitting anything.