Hi All,
In my last session, one of the players, who is an Clone (campaign is set 5 years post Revenge of the Sith), wanted to make his armour more like a regular more modern stormtrooper outfit in order to infiltrate a Mining Guild Headquarters. The group's mechanic was keen to get her hand on the armour and gave it a go.
The result was a net failure with a threat and two (2) Triumphs.
I ruled that the attempt took a few hours and a lot of concentration, resulting in a loss of a point of strain. What I was confused with was what the failure and two triumphs would do. Every one of the players had no idea what to suggest, and so the ruling was left to me.
I knew that the triumphs couldn't be better than a success, but it had to be pretty amazing. So I decided that instead of someone just automatically accepting it as stormtrooper armour, that instead of an average check for any NPCs looking at the armour in order to notice the armour as fake, that the difficulty would be upgraded twice.
Does this sound ok or can someone suggest something better for future reference. This was my second session, so I'm keen to learn different ways to determine things.
Edited by GM Hooly