FAQ and Tournament Rules Are Up

By El_Tonio, in Star Wars: Imperial Assault

So, they managed the whole tile setup issue in nearly the worst way possible. Teardown and setup between every round of play? That'll go over like a lead balloon...

I agree that doesn't seem like a good idea. It also seems odd that they will be changing the conditions of victory between rounds (that makes it harder to prepare). I was really hoping they would release a new scenario with each kit, or at a minimum that you'd play the same scenario each round. Not writing it off until I try it, but doesn't seem like the best way to go.

So, they managed the whole tile setup issue in nearly the worst way possible. Teardown and setup between every round of play? That'll go over like a lead balloon...

Its fine right now if you get two sets and organize them right should be able to teardown in a min and setup max 3 mins. 2 mins for the vader and luke missions. If they rotate the missions every season and dont give us all of them I dont see a problem.

I agree that doesn't seem like a good idea. It also seems odd that they will be changing the conditions of victory between rounds (that makes it harder to prepare). I was really hoping they would release a new scenario with each kit, or at a minimum that you'd play the same scenario each round. Not writing it off until I try it, but doesn't seem like the best way to go.

Playing the same mission each round is boring. I am fine with how it is just hope they dont give us all the missions to play with in a season. That could be a problem. If they limit the maps to 3-5 and 6-10 missions. I see no problem with how it is.

I agree that doesn't seem like a good idea. It also seems odd that they will be changing the conditions of victory between rounds (that makes it harder to prepare). I was really hoping they would release a new scenario with each kit, or at a minimum that you'd play the same scenario each round. Not writing it off until I try it, but doesn't seem like the best way to go.

Playing the same mission each round is boring. I am fine with how it is just hope they dont give us all the missions to play with in a season. That could be a problem. If they limit the maps to 3-5 and 6-10 missions. I see no problem with how it is.

I appreciate this point, but since you'll mostly be playing different squads/people each round there will still be lots of variety. And, this will only increase as more figures are released. And, they could easily do different missions at different events to keep things interesting (while still keeping the same mission throughout any given event). X-Wing has been pretty much the same game for three years now (two squads, 3x3 map, 6 asteroids) and it doesn't seem boring given the number of folks and squads you run into at any given event. To each his own, I guess.

I agree that doesn't seem like a good idea. It also seems odd that they will be changing the conditions of victory between rounds (that makes it harder to prepare). I was really hoping they would release a new scenario with each kit, or at a minimum that you'd play the same scenario each round. Not writing it off until I try it, but doesn't seem like the best way to go.

Playing the same mission each round is boring. I am fine with how it is just hope they dont give us all the missions to play with in a season. That could be a problem. If they limit the maps to 3-5 and 6-10 missions. I see no problem with how it is.

I appreciate this point, but since you'll mostly be playing different squads/people each round there will still be lots of variety. And, this will only increase as more figures are released. And, they could easily do different missions at different events to keep things interesting (while still keeping the same mission throughout any given event). X-Wing has been pretty much the same game for three years now (two squads, 3x3 map, 6 asteroids) and it doesn't seem boring given the number of folks and squads you run into at any given event. To each his own, I guess.

I can see both points but, in x wing you do not have objectives in tourney play. In IA playing the same mission every time with the same objective would get a little old, maybe changing from mission A to B? that what you keep the same map for 2 rounds but change the objectives up. Then change the map for the next 2.

I agree that doesn't seem like a good idea. It also seems odd that they will be changing the conditions of victory between rounds (that makes it harder to prepare). I was really hoping they would release a new scenario with each kit, or at a minimum that you'd play the same scenario each round. Not writing it off until I try it, but doesn't seem like the best way to go.

Playing the same mission each round is boring. I am fine with how it is just hope they dont give us all the missions to play with in a season. That could be a problem. If they limit the maps to 3-5 and 6-10 missions. I see no problem with how it is.

100% agree, but I'll go even farther. Announcing and playing the same mission over and over would encourage list-tailoring, which is universally bad.

I also hope they pick a subset of available missions and announce what set is being used each tourney season.

Here's something I find odd... They require that you sleave your command cards... Bolded for emphasis.

• Deployment and Mission cards must remain unaltered, though they may be sleeved for protection. Command cards must be sleeved , and their sleeves must be identical and unaltered.

Why would they require that command cards are sleeved? I mean I get that they have to be identical and unaltered, don't want people knowing what card they'll try next. But requiring that you sleave them is a bit odd.

Here's something I find odd... They require that you sleave your command cards... Bolded for emphasis.

• Deployment and Mission cards must remain unaltered, though they may be sleeved for protection. Command cards must be sleeved , and their sleeves must be identical and unaltered.

Why would they require that command cards are sleeved? I mean I get that they have to be identical and unaltered, don't want people knowing what card they'll try next. But requiring that you sleave them is a bit odd.

It's similar to the LCG games decks that are shuffled to be randomly drawn from must be sleeved. In those games it requires non see through sleeves as well. The idea is if a certain card has a worn corner from being played unsleeved then you can make decisions on whether or not to burn that card when taking strain. In reality they don't make sleeves with colored backs for those size cards so sleeving cards does little in the way of preventing this other than helping protect the cards to try and avoid worn edges or markings.

I agree that doesn't seem like a good idea. It also seems odd that they will be changing the conditions of victory between rounds (that makes it harder to prepare). I was really hoping they would release a new scenario with each kit, or at a minimum that you'd play the same scenario each round. Not writing it off until I try it, but doesn't seem like the best way to go.

It would also make sense with the maps if, let's say you draw Mos Eisley A for round one, that round 2 you play B. it would eliminate some set up time. All the players have to do is move to new tables.

This way a 4 round swiss only needs map set up twice.

It would also make sense with the maps if, let's say you draw Mos Eisley A for round one, that round 2 you play B. it would eliminate some set up time. All the players have to do is move to new tables.

This way a 4 round swiss only needs map set up twice.

The only issue is that the players will want to take their pieces with them, so unless you also bring some method of easily moving your board table to table, you will likely still have to take it apart and re-assemble even if its the same map.

I agree that doesn't seem like a good idea. It also seems odd that they will be changing the conditions of victory between rounds (that makes it harder to prepare). I was really hoping they would release a new scenario with each kit, or at a minimum that you'd play the same scenario each round. Not writing it off until I try it, but doesn't seem like the best way to go.

that's the point. It requires you to build a well rounded army. You can't just take a tank list because you might end up drawing a map that requires you to grab tokens and run. It's like x wing, you need a list that can have a chance against anything. If you take 4 z's with assault missiles in case you go up against a swarm or biggs, great you'll win but when you get pitted against a Soontir list or phantoms youll be struggling.

It would also make sense with the maps if, let's say you draw Mos Eisley A for round one, that round 2 you play B. it would eliminate some set up time. All the players have to do is move to new tables.

This way a 4 round swiss only needs map set up twice.

I really dont think setup is that big a deal if you get two sets. Have them all organized and we get limited missions through out the season. I will still be putting my maps in a toploader before the game starts and not taking it apart till we know what the mission is.

I agree that doesn't seem like a good idea. It also seems odd that they will be changing the conditions of victory between rounds (that makes it harder to prepare). I was really hoping they would release a new scenario with each kit, or at a minimum that you'd play the same scenario each round. Not writing it off until I try it, but doesn't seem like the best way to go.

Playing the same mission each round is boring. I am fine with how it is just hope they dont give us all the missions to play with in a season. That could be a problem. If they limit the maps to 3-5 and 6-10 missions. I see no problem with how it is.

I appreciate this point, but since you'll mostly be playing different squads/people each round there will still be lots of variety. And, this will only increase as more figures are released. And, they could easily do different missions at different events to keep things interesting (while still keeping the same mission throughout any given event). X-Wing has been pretty much the same game for three years now (two squads, 3x3 map, 6 asteroids) and it doesn't seem boring given the number of folks and squads you run into at any given event. To each his own, I guess.

In star wars minis both players bring a map and roll for side,map, etc. You can build a squad for your map and have a huge advantage if you win map. Even if you lose map odds are you will be able to get side. In this game they want balance and we would see speed squads for the missions that needed speed or tank squads if you needed to battle it out if a tournament only had one mission.

Edited by Jonnyb815

It would also make sense with the maps if, let's say you draw Mos Eisley A for round one, that round 2 you play B. it would eliminate some set up time. All the players have to do is move to new tables.

This way a 4 round swiss only needs map set up twice.

The only issue is that the players will want to take their pieces with them, so unless you also bring some method of easily moving your board table to table, you will likely still have to take it apart and re-assemble even if its the same map.

Yup thats why I really do think what they have come up with is the best thing since Printing maps was not going to happen unless it came as prizes.

Edited by Jonnyb815

It's similar to the LCG games decks that are shuffled to be randomly drawn from must be sleeved.

Haven't played any of the LCG games so I didn't know that they had that requirement. That makes sense then.

We're actually going to be dealing with 10 maps before the first season starts. Since you can't use the tokens, there won't be any organized play until Wave 1 hits. The rules also say that new products become legal upon release, so as soon as Wave 1 is out, there will be 10 legal maps. (The current 3 plus the seven expansions.)

I'm not that distressed by the map issues. I'm a little concerned how the 3/0 win/loss break down is going to affect tournament culture. The X-Wing tournament culture seems to have forgotten this is a game we're supposed to have fun playing, so I worry that dramatic of a point spread is going to engender the same win at all costs attitude amongst IA players.

Edited by danno

It's similar to the LCG games decks that are shuffled to be randomly drawn from must be sleeved.

Haven't played any of the LCG games so I didn't know that they had that requirement. That makes sense then.

No problem. I may have an LCG addiction :\... I've only played Xwing a handful of times but I was really surprised to find out they didn't need sleeves on damage decks.

I'm not that distressed by the map issues. I'm a little concerned how the 3/0 win/loss break down is going to affect tournament culture. The X-Wing tournament culture seems to have forgotten this is a game we're supposed to have fun playing, so I worry that dramatic of a point spread is going to engender the same win at all costs attitude amongst IA players.

While I usually favor a 3/1/0 W/L/D system, I do not have a problem with the point spread. I see where you are coming from, but you can make any game (well, any game worth playing) WAAC if you want to, and it has less to do with the system then the community.

I am a little surprised you said that about X-Wing though. My experiences with it have been much more favorable, even at major tournaments. I enjoyed playing X-Wing at Worlds this past year much more than any other game I played all weekend, and a good amount of that was because of the friendly attitude of my opponents. Obviously off-topic, just saying.

We're actually going to be dealing with 10 maps before the first season starts. Since you can't use the tokens, there won't be any organized play until Wave 1 hits. The rules also say that new products become legal upon release, so as soon as Wave 1 is out, there will be 10 legal maps. (The current 3 plus the seven expansions.)

I'm not that distressed by the map issues. I'm a little concerned how the 3/0 win/loss break down is going to affect tournament culture. The X-Wing tournament culture seems to have forgotten this is a game we're supposed to have fun playing, so I worry that dramatic of a point spread is going to engender the same win at all costs attitude amongst IA players.

There do you see that all maps will be legal when released? All I see are that the maps and missions we have now are what will be used for the spring season. New product becoming legal is different than maps/missions becoming league. Most miniature games have a section on what maps are legal and which ones aren't.

Edited by Jonnyb815

We're actually going to be dealing with 10 maps before the first season starts. Since you can't use the tokens, there won't be any organized play until Wave 1 hits. The rules also say that new products become legal upon release, so as soon as Wave 1 is out, there will be 10 legal maps. (The current 3 plus the seven expansions.)

I'm not that distressed by the map issues. I'm a little concerned how the 3/0 win/loss break down is going to affect tournament culture. The X-Wing tournament culture seems to have forgotten this is a game we're supposed to have fun playing, so I worry that dramatic of a point spread is going to engender the same win at all costs attitude amongst IA players.

What would you have preferred instead?

There do you see that all maps will be legal when released?

For most FFG products I believe that everything is legal when released.

Most miniature games have a section on what maps are legal and which ones aren't.

Most miniature games don't have maps. Just a board with terrain that you place. I can't think of any reason why the skirmish maps that come with expansion packs wouldn't be legal on release.

There do you see that all maps will be legal when released?

For most FFG products I believe that everything is legal when released.

Most miniature games have a section on what maps are legal and which ones aren't.

Most miniature games don't have maps. Just a board with terrain that you place. I can't think of any reason why the skirmish maps that come with expansion packs wouldn't be legal on release.

Heroclix and and the old SWM all used maps. Heroclix has different formats where different maps are legal, SWM had an approved map list. But in reality it was because some maps were terribly unbalanced that they were moved off the legal list. Everything was typically legal on release.

Heroclix and and the old SWM all used maps.

Most people rarely considered either of those to be miniature games really. At least none of the people I've interacted with have. Same goes for Monpoc for that matter. Even if you count them in, the vast majority of miniature games do not have maps. 40k, WFB, Warmachine, Hordes, Flames of War, Infinity, malifaux, ect...

That said, I still don't see a reason why a given skirmish map or mission shouldn't be legal on release. Barring the fact that it might include a piece that isn't part of the core set.

There do you see that all maps will be legal when released? All I see are that the maps and missions we have now are what will be used for the spring season. New product becoming legal is different than maps/missions becoming league. Most miniature games have a section on what maps are legal and which ones aren't.

In the Legal Products section: "In North America, Imperial Assault products are legal upon their release."

While this does not explicitly reference maps and missions (as there is a separate section for those). It is probable that FFG will update the Tournament Rules to include the new maps once they are officially available in stores.

Also, I haven't seen this mentioned yet:

"Players cannot use the figure tokens provided in the Imperial Assault core game in sanctioned tournaments"

Edited by rhombusleech