Fleet + Objective Combo's

By konradkurze, in Star Wars: Armada

So now that we know all the ships, their stats, all the squadrons, their stats, and all the objectives, we can start putting 'em all together.

For example I'm thinking -

Fleet - 2 VSDs, some Bombers and Fighters.

Assault - Advanced Gunnery

Defense - Hyperspace Assault

Navigation - Minefield (Minefield seems incredibly unbalanced to me as it offers player two a huge advantage)

Alternately for the Alliance -

Fleet - 2 Nebs and 2 AF, some A-Wings

Assault - Opening Salvo

Defense - Fleet Ambush

Navigation - Minefields

What combo's do you guys (and gals) have?

For defense with the Victories I would look at Fleet Ambush - it forces the other player to deploy about half their force in the middle of the table, where your two victories can focus fire on it.

With Hyperspace Assault its taking half your force out of the battle for at minimum the first turn, and you run the risk (as anyone who has deep-striked terminators in Warhammer 40K will have experienced), of your reinforcing ship being seperated and both parts losing because they cannot support each other - something that will be vital if you only have two ships on the table :)

The other one would be Contested outpost - if you can get your 2 victories on top of it then it would be hard to get enough other ships close to top 6 command points.

Conversely, the Rebels could potentially do well with Fire lanes, given the higher speed of the Rebel ships and having more ships to help reach objective markers. I would also see the Rebels do well with Hyperspace assault also, with an Assault frigate jumping in behind a Star Destroyer being a particularly nasty move.

I think Fleet Ambush is another one which is particularly powerful given how quickly anything in X-Wing will die if you focus fire on it (and the expendable nature of evade tokens in Armada).

Edited by MaverickNZ