This thread is about taking into detail specific ship cards and/or upgrade cards and talk about their effectiveness in this game. Also, feel free to make a comment on how do you think this card should be changed (or errata'd...meh) to make it effective, yet not over powered. I'll start off with a few of mine.
Counter Measures.
Is it worth it? Well...somewhat. After all the games I played with my YT-2400 I knew that this is important. Once my Outrider is blocked, having no actions, it just melts bad. So I start trading off Kyle for Leebo, to remove EU and free my Mod slot for Counter Measures; still having that boost action. What happened? Nothing much. after a lot of play testing, it just doesn't do much. And its expensive. So it's not that recommendable.
Now, how do I want this card to be changed? Like this.
Counter Measures (3 points)
"At the start of the combat phase, you may discard this card to increase your agility value by 1 till the end of this round. Then, you may choose to either assign 1 evade token or remove 1 enemy target lock token from your ship."
Sure, the text on this thing is rreeaalllyyy long; but I strongly feel that this is way better. Once you spend this card, not only do you get an additional evade die, you may also choose to either get an evade token or remove an enemy TL from your ship. Now, if it so happen that you dont have an enemy TL, then just take an evade token. This increases the chances of actually evading a single hit, and not just an additional fickle green die that has a 5/8 chance of NOT giving you an actual evade. Really think that this is MORE worth 3 points.
How about you guys; Any cards you think that are not that worth it? If so how will you fix them? Will you add another card to that build, or will you errata the text? Feel free to post your concerns.
Thanks for reading!
Edited by Orgapurius0907