Tournament Rules & FAQ are up

By eristotle, in Imperial Assault Skirmish

I agree. setting up the tiles each round is probably going to put a lot of people off tournaments.

I guess before going to a tournament make sure you have each set of tiles for each map separated into different baggies or what have you, with any tiles that belong to multiple maps in a different bag.

but still.

Good idea but how much overlap do each of the missions have for their tiles? I suppose that even with some overlap, you could still save time by having the exclusive separated. I imagine this method will become more difficult as more skirmish missions are released.

10 minutes is plenty to build a map assuming you have your tiles organized. All mine are in numbered bags now. 1-10,11-20,etc.

I really like the rules. Looking forward to first event next month. I like that everyone plays same mission and then it goes away. Once we have the expansions with fourteen new missions that will be great.

I'm a bit surprised that the figure tokens from the core are not allowed.

"This is an odd move for the Trade Federation."

--Qui-Gon Jinn

I'm a bit surprised that the figure tokens from the core are not allowed.

"This is an odd move for the Trade Federation."

--Qui-Gon Jinn

That surprised me as well. Guessing that means the figure packs are going to be "really soon".

I agree. setting up the tiles each round is probably going to put a lot of people off tournaments.

I guess before going to a tournament make sure you have each set of tiles for each map separated into different baggies or what have you, with any tiles that belong to multiple maps in a different bag.

but still.

I have 2 core sets. I organized the 3 maps like this there is still about 6 tiles used for all 3

I'm a bit surprised that the figure tokens from the core are not allowed.

"This is an odd move for the Trade Federation."

--Qui-Gon Jinn

Yikes sheesh, I hope they plan on releasing more Troopers, and Tradoshan's soon as well (Wave 2). There's a lot of waste in a second core to optimize builds. It's the opposite of the X-wing and LCG mentality with two cores.

If you think 2 core sets is a lot of waste, you can build squads that need four. Something like 4 x (regular) Trandoshan Hunters, Temporary Alliance, and one of Gideon + Gaarkhan, Gideon + Diala, or Jyn + Saboteurs wouldn't be a crazy squad to play. Maybe suboptimal, but the Trandoshan Hunters are really solid choices.

If you think 2 core sets is a lot of waste, you can build squads that need four. Something like 4 x (regular) Trandoshan Hunters, Temporary Alliance, and one of Gideon + Gaarkhan, Gideon + Diala, or Jyn + Saboteurs wouldn't be a crazy squad to play. Maybe suboptimal, but the Trandoshan Hunters are really solid choices.

Yup 4 Tradoshan hunters would require 4 sets (seems kind of insane). They obviously have the molds. I understand the reasoning fro pushing the token based firgures out in the first wave but I really hope we get expansions like the first wave of Xwing that provide more of all the non-unique imperial forces so you don't need to buy several core sets to field a reasonable trooper/scum squad.

I'm sure we will

If you think 2 core sets is a lot of waste, you can build squads that need four. Something like 4 x (regular) Trandoshan Hunters, Temporary Alliance, and one of Gideon + Gaarkhan, Gideon + Diala, or Jyn + Saboteurs wouldn't be a crazy squad to play. Maybe suboptimal, but the Trandoshan Hunters are really solid choices.

Yup 4 Tradoshan hunters would require 4 sets (seems kind of insane). They obviously have the molds. I understand the reasoning fro pushing the token based firgures out in the first wave but I really hope we get expansions like the first wave of Xwing that provide more of all the non-unique imperial forces so you don't need to buy several core sets to field a reasonable trooper/scum squad.

Or league kits would solve this problem in time too.

Well, I have to say I am pretty disappointed, which is rare for me with FFG.

First and foremost, they basically did not address the skirmish setup issue. Obviously I have a pretty strong opinion on this. Adding 10 minutes to every round is not a solution or even a suggestion. If I had wrote the rules two days after IA came out, they probably would have looked like this and I would have said to myself "yea, the setup thing is not going to work, I'll have to come up with something better on that". Here we are in March...

Second, the FAQ is weak, unless you were having Campaign mission questions. I still have several questions for skirmish unanswered, many of which were obvious issues. If you move before you pick up the boxes in "Smuggled Goods" do you keep all movement points? (RAW is yes since it lowers speed, but it seems like gaming the mission a bit). Can you use 'To the Limit' to move and still use the movement points before you are stunned? We have a half answer from a developer, but a FAQ answer and timing clarification would have been appreciated. The list goes on.

At least they covered the Skirmish Upgrade thing, otherwise reading the docs would have been a total waste of time.

And don't even get me started on the "No Tokens" thing. Unless this means the models will be out in the next couple weeks, that is a huge "Forget about Rebels" finger. Seriously, why do this now? Why not just wait until they are released and THEN update the FAQ to say this? It doesn't make sense. As a TO, I will not be enforcing this rule until the models are, you know, available.

/End Rant

I am glad they finally released these, but am disappointed in how little there was and how it did not cover many of the questions and issues. Extra disappointed in the Setup non-answer.

Would love it if the printed the map, but maybe to save time you could do A and the B on the same map to help lower the amount of time building... but not sure how you would move with your map without losing things.... still cant wait for the first event. As a TO I will be allowing the tokens if the expansion are not out at the time of the tourney.

Second, the FAQ is weak, unless you were having Campaign mission questions. I still have several questions for skirmish unanswered, many of which were obvious issues. If you move before you pick up the boxes in "Smuggled Goods" do you keep all movement points? (RAW is yes since it lowers speed, but it seems like gaming the mission a bit).

If it helps I asked this questions directly using the rules question link. They told me all movement points would be retained, so if you are adjacent you can gain your full movement points, then pick up then move your full speed. System = gamed for sure.

I'm with Hida77, these OP decisions are a bit disappointing. What's up with being forced to sleeve your command deck? I never had to sleeve my damage deck in Xwing. Just seems unnecessary and prohibitive. Does FFG force you to sleeve decks in LCGs? I fear this is not the right path to set for players trying to get into the game.

Second, the FAQ is weak, unless you were having Campaign mission questions. I still have several questions for skirmish unanswered, many of which were obvious issues. If you move before you pick up the boxes in "Smuggled Goods" do you keep all movement points? (RAW is yes since it lowers speed, but it seems like gaming the mission a bit).

If it helps I asked this questions directly using the rules question link. They told me all movement points would be retained, so if you are adjacent you can gain your full movement points, then pick up then move your full speed. System = gamed for sure.

Yea, I hear you, that's how I would interpret it based on RAW from the RRG. But why not have it in the FAQ? You see my point. I'm not saying they have to cover every single question ever, but if you look at the FAQ as-is, it appears to focus almost exclusively on the campaign except for the one skirmish rule which had to be fixed because otherwise skirmish was totally unplayable.

Contrast with the X-Wing FAQ, which is extremely detailed and well laid out. Sure there are some "silly/obvious" questions in there, but it gives a TO/Judge basically everything they need to cover 99.99999% of all rules questions. And it even gets updated to coincide with new wave releases now. As far as a FAQ goes, that is about as close to perfection as you can realistically get.

I feel this fell much further from that mark.

I'm with Hida77, these OP decisions are a bit disappointing. What's up with being forced to sleeve your command deck? I never had to sleeve my damage deck in Xwing. Just seems unnecessary and prohibitive. Does FFG force you to sleeve decks in LCGs? I fear this is not the right path to set for players trying to get into the game.

For the LCG's the answer is yes.

The point is to try and prevent card marking or wear. In the LCG's you are supposed to use non see through sleeves, unfortunately they don't make non see through sleeves of the command deck size.

What this is trying to prevent is you knowing what your next card is. Say you have a 15 card command deck and the top card of your deck has been used a lot and has a slight bend in the corner barely noticable. If you know the corner is like this when someone is forced to take strain you may decide not to discard the card because you know what it is. The key is a player should not have knowledge of the top card of their deck unless they gain it through some in game means, not because they recognize wear and tear marks.

Sleeving the cards with the current FFG sleeves will not prevent this from occurring at all but it may prevent some cards from suffering damage and eliminating the problem in a few cases.

I'm not a big Xwing player but with the severity of some of the critical hit damage sides I'm surprised this is not required for Xwing!

One of the only things I don't have a problem with in the FAQ is the card sleeving ;)

Second, the FAQ is weak, unless you were having Campaign mission questions. I still have several questions for skirmish unanswered, many of which were obvious issues. If you move before you pick up the boxes in "Smuggled Goods" do you keep all movement points? (RAW is yes since it lowers speed, but it seems like gaming the mission a bit).

If it helps I asked this questions directly using the rules question link. They told me all movement points would be retained, so if you are adjacent you can gain your full movement points, then pick up then move your full speed. System = gamed for sure.

Yea, I hear you, that's how I would interpret it based on RAW from the RRG. But why not have it in the FAQ? You see my point. I'm not saying they have to cover every single question ever, but if you look at the FAQ as-is, it appears to focus almost exclusively on the campaign except for the one skirmish rule which had to be fixed because otherwise skirmish was totally unplayable.

I'm with you I brought the smuggling goods question up on the forums after our first Skirmish and originally they told me they would be collecting lots of questions before answering any as to put the frequently asked ones into a FAQ. I guess a lot of people did not ask the question with me :(

Edited by KennedyHawk

They also don't have the fact that you read the whole mission briefing section including objectives, and that is the most asked question.

I'm with Hida77, these OP decisions are a bit disappointing. What's up with being forced to sleeve your command deck? I never had to sleeve my damage deck in Xwing. Just seems unnecessary and prohibitive. Does FFG force you to sleeve decks in LCGs? I fear this is not the right path to set for players trying to get into the game.

For the LCG's the answer is yes.

The point is to try and prevent card marking or wear. In the LCG's you are supposed to use non see through sleeves, unfortunately they don't make non see through sleeves of the command deck size.

What this is trying to prevent is you knowing what your next card is. Say you have a 15 card command deck and the top card of your deck has been used a lot and has a slight bend in the corner barely noticable. If you know the corner is like this when someone is forced to take strain you may decide not to discard the card because you know what it is. The key is a player should not have knowledge of the top card of their deck unless they gain it through some in game means, not because they recognize wear and tear marks.

Sleeving the cards with the current FFG sleeves will not prevent this from occurring at all but it may prevent some cards from suffering damage and eliminating the problem in a few cases.

I'm not a big Xwing player but with the severity of some of the critical hit damage sides I'm surprised this is not required for Xwing!

One of the only things I don't have a problem with in the FAQ is the card sleeving ;)

Well I understand the reasons behind the rule but I think it could have been simply done in a way to forbid players to use marked cards. The ownership is on the side of player to protect his cards. Card sleeves are one way. Players that don't play a lot of games will likely not need sleeves and a brand new player might not realize he needs to do this for his first game, which makes another barrier for new players to overcome.

I've played a lot of Xwing tournaments and never has a marked card issue come up. I mean well over 100 tournament games and never have I seen a marked damage card be an issue so I really can't get behind sleeving here either. Is it a deal breaker? no. But it is yet one more decision in that document that irks me.

It looks like pretty much all the emails they got about rules questions were in the FAQ and not from the forums. Looks like they didnt got a lot of Skirmish questions. I could be wrong about this.

I would email FFG your questions so the next time around they cant say you didnt ask them. Plus one would think there will be another FAQ out soon once the new wave has been out a while.

Edited by Jonnyb815

It looks like pretty much all the emails they got about rules questions were in the FAQ and not from the forums. Looks like they didnt got a lot of Skirmish questions. I could be wrong about this.

I would email FFG your questions so the next time around they cant say you didnt ask them. Plus one would think there will be another FAQ out soon once the new wave has been out a while.

I would agree with this but I've sent in like 5-6 skirmish specific questions since launch, all of them were not answered right away as they were collecting questions for an FAQ. About 2-3 weeks ago I was e-mailed answers to my questions but none were present in the FAQ. I also posted my questions to the forums back in January but I submitted them online as well. I think they literally took the most asked questions and put them in the FAQ. I think there's a lot more people playing campaigns right now than Skirmishes.

Add your answers to the FAQ section of the rules? Then at least people with the same question and TO have a place to go even if its not in the FAQ. Then we can get it as a sticky. At least then we have a guide just not a official one.

Edited by Jonnyb815