how do you load out your Scum Fett Firespray

By Grave13, in X-Wing

I've been using HLC, Predator, Tactician, and Feedback Array.

I'm planning on trying out Stay on Target and Outlaw tech, turns him into the Scum Keyan Farlander and is of course very cheap.

Rec spec is must

Why?

Admittedly I've so far had the one game with scum fett, but the Security droid seems hard to beat.

Rec spec is must

Why?

Admittedly I've so far had the one game with scum fett, but the Security droid seems hard to beat.

I assume he prefers Rec. Spec. because:

  • On offence TL and Focus are basically the same (save the ability to carry the TL over if you don't spend it)
  • You get 2 focus tokens with Rec. Spec., meaning one for defence
  • The benefits of a TL are limited when you have an innate re-roll ability much of the time.

The Security Droid seems like it would be a decent ordnance fix, but since it's Scum only and there's no crew slot on a Y-Wing (there should be) that's a fail. I'm assuming people aren't particularly interested in ordnance on a Firespray.

That last comment of mine made me think - sometimes I put an HLC on a Firespray just to cover the odd turn (such as the first engagement) where you're at long range and people aren't yet in your rear arc. Would some sort of ordnance be better here, given I don't plan on using it often?

You'd think it would be, but I still can't really justify it - the requirement to spend a target lock and the high price - HLC just seems better. Maybe one of the status inducing torpedoes?

I will be giving a Ptl Boba with engine, handbrake and k4 a go ASAP.

Most turns (in theory) you should have some combination of focus, target lock and either evade or boost to suit the moment.

Although predator works well I found.

But predator always works well:)

So far the hot shot blaster and k4 security droid have been a great combo for me. My build has only lost 2 games and won about 10.

I am doing tweaks but here are my results.

Hot shot allows mistakes to be made, even for a turn. The dual arc of the firespray can be difficult to align when dealing with asteroids. Why not avoid the asteroids? The situation makes it easier for more mobile ships to counter boba's movements. a smart player can cover a lot of ground in an open field. Also the k4 droid can allow an early missile strike if you have one equipped.

I'm thinking of using assault missiles with k4 and waiting till boba get's in close, bumps and targets a ship just at range 2 to do some splash damage.

I haven't tried recon spec yet but that does also seem like a viable option. The issue to me is action economy. To me a TL/Focus is better than two focus

So far the hot shot blaster and k4 security droid have been a great combo for me. My build has only lost 2 games and won about 10.

I am doing tweaks but here are my results.

Hot shot allows mistakes to be made, even for a turn. The dual arc of the firespray can be difficult to align when dealing with asteroids. Why not avoid the asteroids? The situation makes it easier for more mobile ships to counter boba's movements. a smart player can cover a lot of ground in an open field. Also the k4 droid can allow an early missile strike if you have one equipped.

I'm thinking of using assault missiles with k4 and waiting till boba get's in close, bumps and targets a ship just at range 2 to do some splash damage.

I haven't tried recon spec yet but that does also seem like a viable option. The issue to me is action economy. To me a TL/Focus is better than two focus

I think I will have to agree on having a target lock and a focus vs two focus. Assault missle sounds like a good choice, are you using any cannons on your Fett loadout or are you just just going to use your primary weapons?

I'm really surprised nobody is talking about using Lone Wolf on Scum Boba. That and Rec Spec would give you excellent action economy for both offense and defense especially if he is in the middle of the fray.

I'm really surprised nobody is talking about using Lone Wolf on Scum Boba. That and Rec Spec would give you excellent action economy for both offense and defense especially if he is in the middle of the fray.

People are probably thinking that when you already have re-rolls spending your EPT to get more that you often won't need is a waste.

I don't understand using K4 Security Droid on a ship that already rerolls dice, and lots of them. You're throwing away points on either Fett's ability or the Droid, depending on the context.

I remember thinking the exact same thing when I saw people putting Predator on Han Solo.

I don't understand using K4 Security Droid on a ship that already rerolls dice, and lots of them. You're throwing away points on either Fett's ability or the Droid, depending on the context.

I remember thinking the exact same thing when I saw people putting Predator on Han Solo.

Is there some reason to do that?

I ran this loadout recently:

Boba (39)

Heavy Lasor Cannon (7)

Engine Upgrade (4)

Total: 50 points

Nar'D: Z-95 (17)

Concussion (4)

Pred (3)

24

Palob: Hawk (20)

Ion Turret (5)

Greedo (1)

25

100

Summery: Boba can go really fast to get range 1 in advantagous situations; I mainly use the engine boost for extra mobility and to batter people into submission. ^__^ Palob is there to stun people and essentally tap down their flagships and the Z-95 is a dirt cheap fighter. Palob also has gredo that allows me to critspam large ships, so I'm fairly inhert to attacks.

The heavy lasor cannon is probably a bit of a waste in retrospect, since often I will have line of sight in the rear or front gunport. So I could scrap that for other upgrades or a different support craft (Y-Wing). The Z-95 did some work, but naturally it was in range of people all the time so his lonewolf trait never came into effect.

In short, the list is probably fairly suboptimal, so I could probably do with a more reliable craft then the Z-95, but it's been interesting so far.

I don't understand using K4 Security Droid on a ship that already rerolls dice, and lots of them. You're throwing away points on either Fett's ability or the Droid, depending on the context.

I remember thinking the exact same thing when I saw people putting Predator on Han Solo.

Is there some reason to do that?

yes, more consistent dice fixing

No lone wolf?

No lone wolf?

That's what I'm saying. I mean, I get that you will have certain match ups and situations where you will have more dice than you can possibly reroll but for all those times I'm betting you are going to have a substantial number of instances (endgame/going head to head against one other ship) that the ability to reroll multiple dice for offense and defense will be huge.

The K-4 looks fantastic though. I cant wait to try them out both ways.

I think Fettigator is still a great build for scum.

VI, navigator, inertial dampeners, engine upgrade.

This build takes his average dial and makes it as versatile as possible. He can endeavor to get in range 1 of a swarm, but in the position to receive the fewest shots. With VI and engine, he can outmaneuver and shoot before a phantom. And if someone does manage to maneuver in a way that changing your speed does nothing beneficial, pull the E brake and blast 'em point blank.

My favorite thing to add to Scum Fett?
Believe it or not, Expert Handling.

Barrel-Roll lets you close to Range 1 of your intended victim, whether from the Fore arc or the Aft

Barrel-Roll largely and dynamically turns an enemy that has flanked you into a chew-toy

Barrel-Roll allows for arc-dodging, allowing you to gain shots you would have otherwise missed, or more importantly, escape shots that would have otherwise hit.

Target-Lock removal increases your survivability by removing the offense of your enemies

True, it costs an Action and a Stress.

Even so, Fett's Ability gives you both Offensive and Defensive boosts, so Actions aren't as important.

High PS also turns his Offensive might into a Defensive boon, as he's likely to straight up kill the opponent, or at least strip offensive focii defensively.

Best crew to add? Tactician, Navigator, or Gunner, depending on the points you have to spend.

I don't understand using K4 Security Droid on a ship that already rerolls dice, and lots of them. You're throwing away points on either Fett's ability or the Droid, depending on the context.

I remember thinking the exact same thing when I saw people putting Predator on Han Solo.

Is there some reason to do that?

yes, more consistent dice fixing

How? You can't reroll the same dice more than once.

I don't understand using K4 Security Droid on a ship that already rerolls dice, and lots of them. You're throwing away points on either Fett's ability or the Droid, depending on the context.

I remember thinking the exact same thing when I saw people putting Predator on Han Solo.

Is there some reason to do that?

yes, more consistent dice fixing

How? You can't reroll the same dice more than once.

True - but the ability to reroll any or all attack dice is better than the ability to just reroll one, two, or none.

If your opponent is deliberately keeping his distance to disallow Boba's ability you still get an offensive reroll that doesn't cost you an action, which frees you up to take a defensive evade or focus for either attack or defense

Finally got my Most Wanted packs yesterday and the build I've been wanting to try for a while is the Stay on Target+ Outlaw Tech combo, with a Hotshot Blaster if I have the points left (because it's Boba and he always have a solution). On paper in definetely look nice, but I wonder in practice how it will go: just how many time will Stay on Target really be useful?

Im still trying to wrap my head around a solid load out that with Scum Fett and throwing in a few Scyks for squadmates.

Seems like there are alot of great ideas for loadouts. but I think I would want something on scum Fett that can do well against TIE Swarms or Phantoms or in rare case Decimators. That seems to be what is ran most in the game storeI play at in my area. Anyone have ideas. And should I even load cannons on him or leave with his normal primary attack.seems alor of people are not putting cannons on him recently in his true Scum form

I don't understand using K4 Security Droid on a ship that already rerolls dice, and lots of them. You're throwing away points on either Fett's ability or the Droid, depending on the context.

I remember thinking the exact same thing when I saw people putting Predator on Han Solo.

Is there some reason to do that?

yes, more consistent dice fixing

How? You can't reroll the same dice more than once.

it comes down to the choice that all depends on what han rolls and whom he's shooting at.

take for example Han shoots at some Academy pilot at range one, he scores 2 hits and 2 misses. now he COULD use his ability to pick up his dice and re-roll everything, but his odds are the same to just roll 2 hits and 2 misses, where as predator allows him to pick up only 2 of the misses and re-roll both. Which on average should net him another hit

it comes down to the choice that all depends on what han rolls and whom he's shooting at.

take for example Han shoots at some Academy pilot at range one, he scores 2 hits and 2 misses. now he COULD use his ability to pick up his dice and re-roll everything, but his odds are the same to just roll 2 hits and 2 misses, where as predator allows him to pick up only 2 of the misses and re-roll both. Which on average should net him another hit

Ah yes, I was forgetting what Han's ability is.

Still, doesn't seem like the best use of his EPT slot does it?

Ok I've only thought of Boba in a Fett+Kath list where Boba's job is to strip tokens and get Kath the +1 die from Opportunist. So here's how he's outfitted:

Boba

Mangler Cannon

Outlaw Tech

Inertial Dampers

EU

Kath

Opportunist

K4

Inertial Dampers

EU

Hoping for that TL+ 8 die rear arc shot!