To crit or not to crit?

By WWHSD, in X-Wing

With Etahn, Calculation, Mangler Cannon providing reliable and optional ways to generate crits, I was wondering in what situations, it would be preferable to deal a hit rather than a crit. This is what I was able to come up with so far:

Determination:

Pilot crits are slightly more common than Direct Hits, but there are usually several other desirable crits so this is almost a wash in most cases. The safe money is taking the one damage from the hit and not risking having Determination trigger. However, on Leebo or Chewbacca dealing a normal hit is almost always going to be the best option. Choosing to deal the hit is going to be preferable as well when facing a ship with both Moff Jerjerodd and Determination as you are taking the chance of not dealing any damage if a pilot crit is dealt and your opponent will have the ability to turn any crit they don't like into a regular hit.

Draw Their Fire:

If the target you want to kill is in range of a ship running Draw Their Fire taking the hit instead of the crit is the way to go.

Autoblaster or Autoblaster Turret:

You almost never want to deal a crit with either of these since it is possible for your opponent to cancel crits but not hits.

Salvaged Astromech

Similar to Determination but it will be much more likely to draw a crit that can trigger Salvaged Astromech.

Pilots with abilities that affect the crits they deal (Imperial Kath, Maarek) may make dealing the crit more desirable, but in most cases I can't see their abilities changing things too much. These same considerations will come into play when a ship with Advanced Targeting Computer is deciding whether to burn a Target Lock for a reroll or take the free crit.

I'd only worry about it in the case of Determination on Leebo unless you really need to kill the target. You only have an 8/33 chance of drawing a pilot card with Determination. With Jerjerrod or Salvaged Astromech, there's still an opportunity cost for using them. Someone's getting shoved outside that airlock.

Critical's are always good unless your giving stress too Soontir. Theres no such thing as a bad crit.

Crit generating builds on pilots like Ten Numb don't work as well as you'd think.

Because he's usually shooting first, and therefore most likely to be shooting against shields, his abilities don't really come to the fore until later rounds

But a loadout designed to be threatening in the late-game, coupled with just one measly green die often mean he won't survive that long due to the great big target you just painted on his forehead.

Overall damage output is your number 1 priority - crits are a bonus

I'd only worry about it in the case of Determination on Leebo unless you really need to kill the target. You only have an 8/33 chance of drawing a pilot card with Determination. With Jerjerrod or Salvaged Astromech, there's still an opportunity cost for using them. Someone's getting shoved outside that airlock.

I'm not sure exactly how the math with Leebo works out but you are risking that 1 of 2 cards is a Pilot crit against the a

much lower chance of actually getting a useful crit since Leebo will be able to choose the lesser of two evils.

There definitely the opportunity cost for the other two cards you mentioned. Without Determination I wouldn't let the Moff influence my decision. Paired with Determination you run the chance of doing no damage and then you opponent gets to cherry-pick his crits. Because Salvaged Astromech can only go on a low agility ship that has 5 hull. I'd prefer the guaranteed damage over the chance to get a decent crit. Ultimately, to take the crit or not is going to depend on the situation at the time and for persons attitude towards risk.

Critical's are always good unless your giving stress too Soontir. Theres no such thing as a bad crit.

Knocking the HLC off an Outrider when your last ship is low on health and thought he was safely snuggled up at range one might qualify as a bad crit.

There are a lot of crits that aren't going have much impact on particular targets. How many ship crits are worth taking making a gamble that almost 1/4th of the time will end up resulting in damage not being dealt?