Binayre Blockers

By shakedown47, in X-Wing Squad Lists

I haven't had a chance to fly this yet as I need to pick up a second copy of Most Wanted, but I think it will be fun to field and pretty **** effective against swarm lists. It may or may not struggle against certain 2-ship builds, but overall I think it's a solid, if gimmicky, build.

Kath Scarlet

-VI

-K4 Security Droid

-Seismic Charge

Binayre Pirate x4

-Dead Man's Switch

The basic goal of course is to try and force a scrum, ideally on the second round of shooting, with the pirates and the opponent's ships locked in a traffic jam. As the pirates go, they detonate both each other and the enemy. Meanwhile, Kath is K-turning and will fly as much of the game as possible away from the enemy, keeping them in her rear arc for the additional die. If all goes perfectly, all Kath will be doing is mopping up after the headhunters and shouldn't have to do much of the heavy lifting herself.

I haven't had a chance to fly this yet as I need to pick up a second copy of Most Wanted, but I think it will be fun to field and pretty **** effective against swarm lists. It may or may not struggle against certain 2-ship builds, but overall I think it's a solid, if gimmicky, build.

Kath Scarlet

-VI

-K4 Security Droid

-Seismic Charge

Binayre Pirate x4

-Dead Man's Switch

The basic goal of course is to try and force a scrum, ideally on the second round of shooting, with the pirates and the opponent's ships locked in a traffic jam. As the pirates go, they detonate both each other and the enemy. Meanwhile, Kath is K-turning and will fly as much of the game as possible away from the enemy, keeping them in her rear arc for the additional die. If all goes perfectly, all Kath will be doing is mopping up after the headhunters and shouldn't have to do much of the heavy lifting herself.

For the same cost, I think Feedback Array is a stronger choice for your Pirates.

echoing WWHSD here 1000000%

Feedback is some legit ****, but dead man's is going to have you worrying about your positioning instead of just your opponent

Feedback Array is a much more reliable source of damage, I'll grant you that. I can see the benefit of being able to focus down Serissu, Soontir, Tycho, etc. by distributing damage over several different ships. The Timmy in me wants to see a chain reaction of explosions take out half the ships on the board, though :D

Also, unlike Feedback Array, I think Deadman's Switch has the added effect of actually saving a ship from a round of shooting. If its demise is going to strip a hull point off of 2 or more of his ships, my opponent is likely to refrain from shooting in favor of lining up less self-destructive shots a turn or 2 later. I'll play it both ways a couple of times and see which one I'm able to make work for me. Thanks!

Feedback Array is a much more reliable source of damage, I'll grant you that. I can see the benefit of being able to focus down Serissu, Soontir, Tycho, etc. by distributing damage over several different ships. The Timmy in me wants to see a chain reaction of explosions take out half the ships on the board, though :D

Also, unlike Feedback Array, I think Deadman's Switch has the added effect of actually saving a ship from a round of shooting. If its demise is going to strip a hull point off of 2 or more of his ships, my opponent is likely to refrain from shooting in favor of lining up less self-destructive shots a turn or 2 later. I'll play it both ways a couple of times and see which one I'm able to make work for me. Thanks!

Well then you should appease your inner Timmy by running Xizor with the Deadman Zs. Xizor's ability can help spread damage around so that you end up with multiple Zs low on health and he can even be used to trigger the chain reaction.

Of course none of that works unless your opponent shoots at Xizor first, but if they are ignoring Xizor and picking off your Zs that's just as good.

Feedback Array is a much more reliable source of damage, I'll grant you that. I can see the benefit of being able to focus down Serissu, Soontir, Tycho, etc. by distributing damage over several different ships. The Timmy in me wants to see a chain reaction of explosions take out half the ships on the board, though :D

Also, unlike Feedback Array, I think Deadman's Switch has the added effect of actually saving a ship from a round of shooting. If its demise is going to strip a hull point off of 2 or more of his ships, my opponent is likely to refrain from shooting in favor of lining up less self-destructive shots a turn or 2 later. I'll play it both ways a couple of times and see which one I'm able to make work for me. Thanks!

Well then you should appease your inner Timmy by running Xizor with the Deadman Zs. Xizor's ability can help spread damage around so that you end up with multiple Zs low on health and he can even be used to trigger the chain reaction.

Of course none of that works unless your opponent shoots at Xizor first, but if they are ignoring Xizor and picking off your Zs that's just as good.

truth

no one wants to shoot at the 3 agility ship that'll basically ignore 1 damage when they could be popping Zs :P

small problem with deadman's, though, is that Xizor's ability only works at range 1...

Personally, far prefer feedback to run alongside my Vipers. For deadman's I'd think you're better off taking wide breadth with heavy Scyk cannons. It's the same principle (opponent won't want to shoot at a range 3 4-5 green dice tick when there are plenty of suicidal Zs bearing down on him), minus the risk of murdering your own 40 point star viper

Edited by ficklegreendice