Evasion Tokens and Dice

By signoftheserpent, in X-Wing

I don't understand this ruling at all.

In the FAQ, as iunderstand it, evade tokens are considered a die result, or a modification of dice results. Thus Autoblasters, in the example they cite, cannot be cancelled by dice - and thus evade tokens. So barring another effect (i can't think of one) hits rolled are guaranteed damage.

Consequenlty that applies to pilots like Ten Nunb.

This makes no sense to me at all. Surely that's overpowered.

This makes no sense to me at all. Surely that's overpowered.

Not when you have to spend 31 points on the ship, and another 4 points on a weapon to generate the critical hits for you. That's 35 points at minimum, for a ship that dies as easily as your average Blue Squadron Pilot and will have a target the size of a star destroyer painted on its back.

In other words, all the opponent has to do is shoot him.

Edited by DR4CO

Not to mention that you also have to be at range 1 to use them.

The cost of the ship is irrelevant. It doesn't have to fit Autoblasters.

The cost of the ship is irrelevant. It doesn't have to fit Autoblasters.

The problem here as far as I can tell isn't the ruling but the example of Autoblasters.

Autoblasters, as much as you want to like them, have always been junk. On a B-Wing you are paying way too much for something that can ONLY be used at range 1 and when you do so you also give up an attack die.

Again, I want to like them but so far there doesn't seem to be a good or even worthwhile use for them.

A token ruling didn't make them bad, they were already there.

Consequenlty that applies to pilots like Ten Nunb.

This makes no sense to me at all. Surely that's overpowered.

What do you mean by "pilots like Ten Numb"? Who are the other members of that group?

Also, think the problem through further. Ten Numb actually has a very weak ability most of the time, because it applies only when you somehow generate a [kaboom] result and that result would be blocked by your opponent. Its only strong when the crit is very likely and so is the miss, which means it's a spike aimed at highly evasive opponents. (You know, like the ones you're complaining about right now in another thread.)

So it's not a balance problem, but rather a solution to a balance problem. Theoretically, there's a limit to how defensive you can be, because "pilots like Ten Numb" Ten Numb can still hit you, and so can Autoblasters. Practically speaking, however, he's been simply too expensive to run as an insurance policy against a rare event. That might change in the Autothrusters era, but we'll see.

The cost of the ship is irrelevant. It doesn't have to fit Autoblasters.

The problem here as far as I can tell isn't the ruling but the example of Autoblasters.

Autoblasters, as much as you want to like them, have always been junk. On a B-Wing you are paying way too much for something that can ONLY be used at range 1 and when you do so you also give up an attack die.

Again, I want to like them but so far there doesn't seem to be a good or even worthwhile use for them.

A token ruling didn't make them bad, they were already there.

The Autoblaster cannon WAS bad. The ruling that evade tokens are now considered dice results fixes this issue. They are guaranteed damage. Yes, you have to be at range one, but this is where a B-wing should be. Giving up the 4th die for unblock-able damage when you're shooting a turtled Fel or Wisper with a million green die, a focus AND an evade token is a great trade!

I hope people continue to think the Autoblaster cannon is junk... because they are nasty to fly against when piloted well.

The cost of the ship is irrelevant. It doesn't have to fit Autoblasters.

The problem here as far as I can tell isn't the ruling but the example of Autoblasters.

Autoblasters, as much as you want to like them, have always been junk. On a B-Wing you are paying way too much for something that can ONLY be used at range 1 and when you do so you also give up an attack die.

Again, I want to like them but so far there doesn't seem to be a good or even worthwhile use for them.

A token ruling didn't make them bad, they were already there.

The Autoblaster cannon WAS bad. The ruling that evade tokens are now considered dice results fixes this issue. They are guaranteed damage. Yes, you have to be at range one, but this is where a B-wing should be. Giving up the 4th die for unblock-able damage when you're shooting a turtled Fel or Wisper with a million green die, a focus AND an evade token is a great trade!

I hope people continue to think the Autoblaster cannon is junk... because they are nasty to fly against when piloted well.

Well when it comes to the B-Wing I'm not sold that this token ruling is going to have much impact. The cost means you max out at 3 Blue Squadrons in your list instead of 4. That's a big deal imo because you give up a ship to equip them.

Now with the Aggressor it could be another story seeing as double loaded up IG-2000's are going to be a thing (or attempted to be a thing).

In the end it's still a situational 3 dice attack where crits can be canceled and you will still want a TL + focus ideally to maximize their lethality.

Is it an improvement? Certainly. Is it a major swing in power? I'm highly skeptical. But again I will wait to see what kind of tricks you can get up to with the Aggressors to know for sure. Either way the ruling certainly doesn't make Autoblasters overpowered.

the autoblaster was crap before this ruling, as once you got to range 1 and managed to roll some hits, one of them got cancelled by a token, one might be a crit, so you might end up with one hit actually landing on a good day. Nobody ever ran it. now it is better, but not top tier by any stretch. consider that, without a pilot like ten, crits can still be cancelled and are likely to be. You are only rolling 3 red dice. blanks cant help you, crits are no good, eyes can help if you have a focus, but really only hits are automatic. The autoblaster has moved from terrible to Meh. I still dont think you will see a lot of builds running it, except maybe on Agressor builds. Having to be at range 1 is a big limitation. It's hard for a B-wing to get there without engine upgrade or some other buff.

I want to like it, I have tried to run it. It really needs to be on something that has the mobility to really use it. Might be worthwhile against fat han builds with 3PO if you can get in the bubble. I still see it as a niche weapon.

I cannot decide of autoblaster and accuracy correcter will ever be worthwhile. Shuttle, B-wing, and Aggressor are all losing a red die to throw the autoblaster but... two autohits can ruin a phantom or interceptors day real quick. I think I might see them as slightly better on the large base ships.