It has been around for a while with the Doom Shuttle, and has made other minor appearances with Oicunn, and with splash damage from assault missiles (VERY minor appearances)and ruthlessness, but I believe guaranteed damage will be an idea consistently built into squads from a lot of players moving forward.
This is a clear counter to the hyper-mobile phantoms, interceptors, star vipers and aggressors, and with S&V on the shelves, there are a lot of ways to land some damage on these ships. Feedback Array and Deadman's Switch are some fun illicit upgrades that many people will slap onto the scum ships of their choice to wreak havoc on their opponents, and we have been seeing the appearance of Darth Vader on Decimators for a little while as well. This, I believe is the ultimate Soontir counter.
Wave 5 was not only the "2 ship build" wave, but there was also a huge rise in control and stress mechanics, which was a solid counter to phantoms (and almost every other squad, honestly - who wants to be stressed other than a couple Rebel pilots?), but an even better counter to every squad is guaranteed damage.
I plan on building this in to a lot of my squads in the next couple of months leading up to regionals to test its effectiveness. What do you guys think? Do you see this being as big as I do? Are you giving it a shot? Or do you foresee some other trend shaking out of wave 6?