I would like to introduce hireable mercenaries to my group. I guess this has probably discussed before, but I cannot find the topics (missing search options). There are some points I am not sure about:
1. Are mercenaries more like heroes or like monsters ? I do not like the idea of one person playing more than one character at a time, so I prefer mercenaries to be more saperate from heroes. The first idea is to treat mercenaries like monsters, i.e. they cannot wear items, cannot run or battle, cannot use runes, open chests and so on. In this way they are mere subordinates to the heroes. Could look like this, slightly different than monster cards.
2. What types of mercs are there? Only three types? They should have clearly defined operation purposes. There is no need for 3 mercs with almost identical stats. At first glance I dedcided against unique mercs, although i like gimmicks, but that would come too close to a hero I guess.
3. Do mercenaries gain experience / improve skills. When mercenaries are like heroes there a lot of possibilities to individualize mercenaries and to upgrade them. But as I said earlier, I think of mercenaries more as little helpers than as equivalent heroes. When treated like monsters, the only way to improve is to make them master [..]. I like this idea because then you are happy if one of your mercs upgrades to master level. The question remains when a merc will level to master? Maybe you can buy a training for him or he may roll a power die whenever he deals the killing blow to a master monster?
4. When to buy mercs, when to pay ? Can you buy mercs whenever you are in town? Do you need to check if there is one available? Do you pay them once or per turn or per week in RTL?
5. How many mercs are allowed to support your group? The main purpose of mercs is to support 2 or 3 player scenarios. But i do not whan a brigade of mercs crawling my dungeon. So either there is an arbitrary limit of mercs per dungeon (or week) or there is a kind of availability check or they simply cost more when more heroes are playing.
6. What happens when a merc dies ? Do the heroes lose conquest token? This would be an easy way to limit the amount of mercs in a dungeon, at least you would care more for them. Are they revivable? If they are treated like monsters I would say no - so they are in a way disposable.
If there are other topics that deal with mercs, pls post the link.
Otherwise I would be grateful for some opinions to points 1 to 6.