OT: Who here is currently playing TT 40k?

By WonderWAAAGH, in Warhammer 40,000: Conquest

And what armies do you play? I'm presently involved in a small escalation league, and having fun tooling around with the fresh Necron release.

I have 3000 point of Adpetus Sororitas and 1500 points of Cadian Imperial Guard Painted and playable. Another 500 points go IG are waiting to be assembled.

Edited by Tekwych

That's a lot of space nuns.

15 years worth. And most with no usable rule sets.

If only I had the time...

Well, time and money.

If only I had the time and money...

And painting skills.

(Sigh)

If only I had the time and money and painting skills.

Currently Im into Warmachine (Khador) for my main TT army. Little blog here: http://privateerpressforums.com/showthread.php?203473-Khador-by-Killax

Blogs about my Warhammer armies arn't around anymore... And in all honesty I couldn't be botherd to go to Warseer and seek in the deepest of topics there.

But I also own about 2000 Chaos Space Marines/Chaos Daemons (40K). Some painted mostly unpainted. Besides that I also have 2500 worth of Warriors of Chaos (WFB)

Have been active in the game (on and off) since 1999. But currently highly enjoy Warmachine over any other Warhammer systems from GW.

Side note 1: I really wish FFG would be allowed to work on the miniature game rule books. In special WFB just isn't that much fun to play right now. But I've heard great rumours about WFB getting more small scale options for 9th. If it's anything close to Warmachine I'll give it a try for sure.

40K on the other hand is quite the decent game, I do enjoy it a lot altough the tactical options Warmachine gives are unparralled by many TT games.

Side note 2: I tried High Command and highly prefer Conquest LCG over it.

Side note 3: I wish FFG would pick up Battlefleet Gothic like they did with Star Wars. That would be f-ing amazing.

Edited by Killax

20+ years of collection various armies.

I stopped when the 6th ed. nonsense started.

Now that GW is in full swing destroying their own company I am so glad I did.

I've also played more competitive X-Wing games in two years than I have 40K games in the last 10.

I've also played more competitive X-Wing games in two years than I have 40K games in the last 10.

Which I can fully come into. I currently didn't pick up the X Wing game because I don't really have a real history with Star Wars or care that much about their Warships (sorry!) However the playtest I did for our local store really proved a solid and very tactical game with easy mechanics to understand. This combination always is a huge key to succes for about any TT game. Altough Warmachine has so many rule alterations for essentially the same effect it can be more difficult to get into for players who never played a TT game before or simply don't like to dig into 1000+ pages of lore and character stats.

But I also suffer from the 'I guess Ive grown out Warhammer' sickness that is hitting more and more of the players that started pre-2000's. They had a great game for that moment but to little changed to continue to have it in my awesome-TT-games list. Which for the record X Wing and Warmachine are on.

Im also currently in the process of designing my own little TT game. Would love some help on that but don't think FFG's forums are mend for that... It also has nothing to do with the 40K universe either XD

Played for quite a few years, but quit playing with the release of 6th edition. 40k was never supposed to have fliers, it doesn't fit the game. Anyway, I've still got something like 10,000 points of Chaos Space Marines that I'll probably never part with even if I never play the game ever again, and another 2,500 or so points of Necrons that I can't find anyone to buy off me.

It's part of the reason that I love Conquest so much. I played 40k for something like 12 years, and I LOVE the universe. It's one of the most interesting IPs that exists, in my opinion. Being able to once again feel the embrace of Grandfather Nurgle and spread his loving plagues across the galaxy brings me a lot of joy.

I normally play a home chapter of space marines called the Sons of Tantalus but I've decided now to branch out into the Death Guard CSM army with nurgle daemon allies.

15 years worth. And most with no usable rule sets.

So THAT'S what they mean by Grim Dark! The "Grim Dark" future where none of your minis have current corresponding rules. lol :)

They're still awesome to look at and play with though...

I do have to say, the new Bloodthirster looks amazing. I will pick that one up for sure altough it's unlikely for me to ever actually use it.

The biggest advantage of GW remains that it's (almost) all plastic. The biggest advantage of this is that it's so easy to create your own models (converting) that modelling becomes a joy.

PP's models look cool aswell but because of the 75/25 metals/plastics modelling allready thakes a whole lot of time.

Guy at the store was worried about breakage/stability issues with a giant honking bloodthirster standing on one leg on a burst of flame. (also the whip seems delicate) but gotta admit awesome figure! I really like the one (Wrath of Khorne) that harkens back to the classic bloodthirster model/ gargoyle from heroquest.

Skull reapers also look great: bunch of khorne dude half dressed in armor and wielding twin chaos weapons/ Soul Edge.

Wrath mongers: on the other hand make me sad. Hammers on chains. KHORNE DOESN'T WORK THAT WAY!

I hope we'll get new greater daemon figs for all the 4 gods...

Yeah I feel the Skullreapers and Wrathmongers are kinda hit/miss. But the combination of Wrathonger heads and Skullreaper bodies still should make for an awesome unit.

- More importantly the box contains 10 torso's, heads, arms and more stuff but only 5 legs. As such you'll have a multitude of bits left for your regulars to convert.

- I personally can't wait for the additional torso's to be used in the Skullcurshers of Khorne. As I feel you can make them look like real Khorne champions on Juggernauts with those Skullreaper/Wrathmonger torso's. And that BANNER, it's the first Khorne banner that looks like a banner but also like a weapon. Which imho is the best design for Khorne banners.

As for the Bloodthirster being wonky. True-ish. But there is nothing a brass rod can't do to fix the plastic Bloodthirster in place for like forever...

well Khorne is fond off brass... :)

I really like that one skull reaper head with part of it's face flayed of so he looks like a skull himself. Wrathmonger heads are very brutal khornish... It's just those hammers on chains . If it where up to me I'd replace them with blade weapons.

Oh and paint their skin, white with red tatoos and... wait- thats Kratos from God of war! Ok maybe just replace the hammers with blades.

But you can replace them I believe the box contains options for the both of them?

But I do agree, Im not a huge fan of the chained hammers either. But I don't think it's to much out of the realm of Khorne. The one is more excecutinor style while the other is mad butchering.

Biggest ups for me are the quantity of bodies in the box and the heads. As mentioned elsewhere aslo. I can't wait to use the additional torso's for Skull crushers who like a bit to daft on their otherwise awesome Juggernauts.

I've only recently broken into the TT scene. I played Warmachine/Hordes first, then moved onto Warhammer Fantasy Battles (I know, it's backwards from most stories). I'm about to play Necrons in an upcoming Warhammer 40K escalation league. So far I've been loving TT gaming, though I'm not a big fan of painting. I'm liking the look of WH40K so far. I'm not sure if it will replace WFB for me, but we will see. I currently own 3000 pts of Dark Elves, 2000 Orks & Goblins, and 500 Necron. A bit off topic, but for Warmachine/Hordes I also own around 100 pts worth of models for Legion of Everblight and Cryx and around 50 points of models for Circle and Trollbloods.

Currently Im into Warmachine (Khador) for my main TT army. Little blog here: http://privateerpressforums.com/showthread.php?203473-Khador-by-Killax

I knew I recognized your name! I've seen you on the Warmachine forums.

I've only played WFB I own about 6,000 worth of highelves. I own about 2,000 pts of Skaven. Another 2,000 pts of Empire. Never played 40k but always wanted too. Still is fun just watching people play for awhile. Always like watching to see how people would deal with a Land Raider or deal with Necrons who just keep coming back. But these days I don't play anymore since I now have two girls and a job that takes a lot of my time. This game scratches my itch.

As a game system Id prefer 40k. But I hope WFB will be much different in 9th.

For TT games Id still say WarmaHordes is king but Maliflexability. lly original aswell.

The game that personally rocked for me from GW was Mordheim however. I like the skirmishes more as it often allows for more tactical flexability.

Asuming there is a 9th edition and they don't just shove the lizardmen into 40k...

Great choice Mordheim oozed character.

Asuming there is a 9th edition and they don't just shove the lizardmen into 40k...

Great choice Mordheim oozed character.

I doubt it will happen. I feel the Lizardmen range is as important as any other. In fact the only real army I feel might be shoved away are Beastmen. Who continuously never really made a show up in tournaments and can be considerd the weakest of the 3 Chaos armies since far before the 2000's.

Mordheim indeed oozed character. It really was a miniature/TT RPG which I loved about it. Not that insanely detailed as say D&D but a nice blend of a playable game with characters (light characters for the heavy D&D player however).

I sincerely hope that Warhammer Fantasy in 9th will 1. interract better with terrain. 2. will not be focused around insanely large units and 3. will allow for a better tactical game.

Because of the combination of 1,2 and 3 I've always felt that deployment was the only real tactical aspect about Warhammer fantasy. With only the flying models and light cav having acces to good flexible movement.

- Marching for example was something I almost always did with my WoC while standing ground was something my opponents always did with the likes of Dwarfs and High Elves. In short most units did not do much instead of going straight forward, simply said because alternatives either wheren't optional or a valid option.

Which is a shame as historical battles where much more about movement of units and not only masses of men colliding in battle.

As soon as Warhammer Fantasy will allow for alternative objectives (as seen in 40K and WarmaHordes) I feel the game will have a gigantic tactical depth that is now lacking. Something that usually will turn players away from playing Warhammer Fantasy a couple of years or more.

Don't know if you have been folowing the End Times rulebooks, but they kinda destroyed the warhammer world. Ulthuan went full on Atlantis, Lustria is completly destroyed and the skaven have blow up the moon! So the Slann called quits, declared exodus and are planning to leave. Also the skaven found a Old Ones device in a wrecked temple city and made a long distance phonecall to the Eldar! (okay they don't say it's the eldar, but its very very heavily implied.)

The problem with warhammer is that you don't realy have the equivalent of deep strike. If you are playing empire with 3 great canons, 2 hellblasters, and a steamtank- why would you move? Just let the other guys slog towards you. Atleast in 4th you had the "flying high" rule. Big flying monster in your oponents deployment zone goes off the table. And during it's next turn it slams back down right on top of that hill you had parked all your canons on. A bunch of fear tests and a combat phase later and there was nothing left of your artilerry train.

Edited by Robin Graves

It's looking more like they are going to combine factions for WHFB, not remove any. Due to End Times Elves are now one faction, Chaos Daemons, Chaos Warriors, and Beastmen are one faction.

Don't know if you have been folowing the End Times rulebooks, but they kinda destroyed the warhammer world. Ulthuan went full on Atlantis, Lustria is completly destroyed and the skaven have blow up the moon! So the Slann called quits, declared exodus and are planning to leave. Also the skaven found a Old Ones device in a wrecked temple city and made a long distance phonecall to the Eldar! (okay they don't say it's the eldar, but its very very heavily implied.)

The problem with warhammer is that you don't realy have the equivalent of deep strike. If you are playing empire with 3 great canons, 2 hellblasters, and a steamtank- why would you move? Just let the other guys slog towards you. Atleast in 4th you had the "flying high" rule. Big flying monster in your oponents deployment zone goes off the table. And during it's next turn it slams back down right on top of that hill you had parked all your canons on. A bunch of fear tests and a combat phase later and there was nothing left of your artilerry train.

Yeah I'm bummed about that my highelves are Atlantians now! Oh I remember fly high. Love the story though.

@Killax

My problem with 8th ed is Calvary the price tag of these guys and their survivability is borderline useless. IRL I don't see how anybody would sign up for Calvary if they knew they weren't coming back after. So I don't see how they (GW) think this is how it was. Anyways that's my problem with it. With Terrain you just get used to it or don't use it but we've always did.

..Back to Calvary we once tested an army of just Calvary (highelves) vs and army of equal points value and the result is why are they priced with high points value? If they are going to die after charge they need to be super good on the charge to me to make them MORE useful. Chariots are better then Calvary and are cheaper too. I've never played 40k but I'll admit it seems to be the better game between the two. Calvary still have uses though but the uses to me are stupid when something else can do it better. Like charging war machines lol no more flying high!

Edited by Silverhelm