Bomb rules and fixes

By bradflinn88, in X-Wing

Anyone else find it kind of dumb that if a proximity mine goes off with multiple ships inside it it still only affects 1 ship? I understand that 3 dice on multiple ships would be overpowered but 1-2 dice might not be. Thoughts?

The tile itself is the radius of the proximity mine.
The way the mine would actually work is to zoom towards the ship that tripped its proximity, and detonate directly at that ship.

For a large explosion, that's the Seismic Charges' flavor.

Nope, don't have a particular problem with it. If you think about it, space is big... really, REALLY... BIG. The chance of any non guided ordnance getting a a hit on anything is really, really, small. It is clear (to my mind, anyway) that ordnance is not meant to represent individual munitions but rather a salvo of several. For "bombs", one ordnance card must represent a whole lotta bombs (because space is BIG).

In the case of Proximity Mines, the exact method of inflicting damage is not clear. Perhaps they do not merely explode but attack their targets in some other way, like a directed energy attack (aka, a beam weapon like a laser or blaster). Earth scientists have already postulated the design of a "Bomb Pumped Laser", in which a nuclear detonation is used to provide energy for multiple laser weapons. Sure, the weapon destroys itself on detonation but in the nanoseconds before that happens, it attacks target(s) far outside the the blast radius of the explosion itself. Perhaps XWM Proximity Mines work like that, they have a sensor range (Range 1) but only attack the first target that moves in range, rather than exploding and damaging multiple ships in a large blast radius.

At any rate, I don't have a problem with the way it works in the game; it is unique from all other weapons and is not too improbable.

Hmmm, so if I lay a prox down and have two pursuers right behind me, and the prox template fits under both of them... Only 1 is affected? How do you determine which one?

Hmmm, so if I lay a prox down and have two pursuers right behind me, and the prox template fits under both of them... Only 1 is affected? How do you determine which one?

According o the faq, the attacker (owner) decides.

Yes, the FAQ would have the official answer but I'd think the first enemy ship to enter the area of effect would be the target. Since you move ships one at a time (even those with the same PS), it should be obvious.

Yes, the FAQ would have the official answer but I'd think the first enemy ship to enter the area of effect would be the target. Since you move ships one at a time (even those with the same PS), it should be obvious.

Not necessarily. Let's say it's Emon vs 2 TIEs.

Emon is currently behind 2 TIE Fighters, because He crashed into on the turn before. These Ties are parallel, for argument's sake (side by side)

Emon then takes a 3-straight and is in front of the TIEs, and drops his mine. It is now directly beneath both of them. Who takes the damage? It hit them both at the same time.

It's not always as clear as ya might think it is.

Edited by UnfairBanana

Here's what I based my comments on:

PROXIMITY MINES

Action: Discard this card to drop 1 proximity mine token.

When a ship executes a maneuver, if its base or maneuver template overlaps this token, this token detonates.

So, to me, anyway...it is obvious that only the first ship that moves into or through the token area is subject to attack. Since ships are activated (and move) one at a time, that there can be only one logical target. Am I just missing something obvious here? The wording seems pretty clear to me that there should be little ambiguity in the matter.

Proximity mines have been changed in the FAQ:

Some bombs, such as Proximity Mines, do immediately detonate if placed under a ship’s base. (pg 2, dropping a bomb token).

That means, that you can drop the token, and when it then overlaps one or more than one ship, it goes off immediately. Then it is not so clear which ship has been hit.

Anyone else find it kind of dumb that if a proximity mine goes off with multiple ships inside it it still only affects 1 ship? I understand that 3 dice on multiple ships would be overpowered but 1-2 dice might not be. Thoughts?

Though at times I wish it could hit multiple ships, but that be broken.

I've finishes off a lot of ships with proximity mines. The update that fixes them really made then worth their pts

So now after the update they go off immediately if placed under a ship.

So much easier to hit with them.

If it does hit multiple ships then the player using them decides which to hit

If it did hit multiple ships, but only rolled one dice they wouldn't be worth it.

Two dice hitting multiple ships. Imo still not worth it (as it's not easy to hit multiple ships with them)

But there dice for one ship is the sweet spot

Edited by Krynn007