Or: how not to overfeed the Hawk and make it too fat.
Been playing Imperials for the past however-long-it-has-been-since-I-started, so the HWK-290 is very much new territory for me. But, with a nice order of Scum soon to be delivered, I was looking into the (many) options, and it's role in the army. My main issue is how many upgrades to put on it, before it become too unwieldy, too expensive for what it does and for how easily it may be destroyed.
A build I came up with is (34pts)
Palob Godalhi
-Opportunist
-K4 Security Droid
-Blaster Turret
-Moldy Crow
In the first turns, Palob can Focus and store those in his stolen Crow. As the fleets close in, he'll take Focus tokens whenever possible, both to charge his Blaster Turret and to trigger Opportunist - his own ability combines perfectly with the 'no focus or evade' clause. As that Talent gives a stress, he'll often want to do a green move, which resulted in the inclusion of the K4 Droid, which adds a Target Lock to his 4-attack turret attack for extra punishment. Not sure if he risks running out of Focus too soon (especially if nearby enemies use different actions), so the Droid may be replaced by a Recon Specialist.
Any thoughts on this build?
Another idea was to swap the Blaster for an Autoblaster Turret and add an Engine Upgrade, possibly dropping the Title (for 36 or 33 points respectively).
Could he do enough to warrant spending over a third of the available points?
As for a full list, the following crossed my mind:
Serissu, Stealth Device
Kaa'to Leeachos, Bodyguard
Black Sun Soldier
Black Sun Soldier
Palob Godalhi, Opportunist, K4 Security Droid, Blaster Turret, Moldy Crow
Kaa'to can take additional Focus from Palob to further protect Serissu, who in turn protects the rest of the gang. Recon Specialist could be better here, and I contemplated putting Stealth on the HWK, but that would make Serissu very reliant on Kaa'to while making the HWK even more points heavy.
Any advice very much appreciated!