I still would want the 3 agility, but I really like your design, Tipperary, and I will playtest that card when my Dunelizard mini comes in from Mel.
I feel like 3 puts it up in the "super-fighter" realm again, but yeah. I don't really have people to playtest with, so I look forward to your tests!
Because of the cannon upgrade? It's the same stat-line as the TIE advanced, and it has the same action bar. So, while definitely mounting cannons is nice, is it a game breaker? Anyway, I'll see how it runs with 2 to start, it may be that I just love green dice too much.
Edited to say: With the evasion action, maybe 3 is too much, as the Scyk doesn't have the evasion option, so on a turn where you evade, you've essentially got a better chance to evade than does the Scyk, because one of your evasions is guaranteed. The only downside was I really loved using target lock + cannon on the Scyks to almost guarantee damage each turn. So, not having target lock on the Dunelizard is a disadvantage for damage output.
Edited by Nightshrike