SO I ran my game for the first time on the 28th. I let my players make their characters and drop into the beginner game scenario. I had one doctor, marauder, scoundrel and an assassin. 2 dps a tank and healer basically. Which is fine. They all had a blast playing but...
When it came to the flight battle chapter the tie fighters wrecked them...HARD. My fiancé had taken up the pilot position and the 3 options for piloting were just NOT going to cut it. I was definitely ok with players using the core book for any and all ideas for the beginner game as they all have played RPGs before. But without my girl using angle deflector shields the beginner game may have ended up a one shot game.
I was rolling TO GOOD for the tie fighters. They looked on in dismay when every roll was a hit. I looked at the stats and saw twin linked and told them tie fighters hit again for the same damage BUT seems a bit OP with the damage I had already dealt them. So I told them the actual rule and I'll just be going with the single HIT for just the beginner game.
STILL not enough. They looked on in dismay as their hull trauma went down and down and down into the zero. I said don't worry-- good time to look over ship critical results. Low roll which made the pilot have to regain control of ship to perform a maneuver-- she easily did. A triumph was rolled on a gunnery hit and they slowly killed the tie fighters with a few misses from me.
Their ship? Sitting on one hull trauma (since the beginner game lets you repair both strain and trauma-- core says just strain). It was a great dramatic scene but their ship is literally being held together by a few duct tapped wires and rusty bolts.
Imagine if the twin linked rules were applied? They would have had stacks of crits coming their way! Has anyone else had this experience? Has anyone had the same results or worse? Is this how it's supposed to happen?
The pilot was literally doubling up on evasive maneuvers and every advantage they used they threw setback on me. Eventually it slowed my rolls but...it was painful and I was getting nervous for them. I wouldn't have let them die but still...
Also I'm new to the game and I was sort of not really getting how performing a task on ship and getting threat effected strain. If someone pilots and has to roll does that threat hurt them or the ship? If they strain for extra maneuver per rule is that effecting them or the ship? If someone guns and se result-- is that straining the ship or the gunner? How about the engineer who makes the mechanic roll to keep the ship from straining-- if he rolls to heal the ship of strain and rolls more threat and no success does he cause MORE strain to the ship or himself? If they roll advantage they heal strain off themselves but not the ship ( or use for boost or setback etc) it got a little weird and gray in some calls but most of the time they used advantage for setback or boost since those Ties were rocking them so hard.