Well it's been a while, but I'm finally starting those reviews of ALL the products I received at FRPGD. Just note, I've not played any of them due to time constraints, so that hasn't been evaluated. I'll warn you some of this isn't pretty.
That said, I'll start with (everybody's favourite) Rogue Trader, Forsaken Bounty. This review assumes some knowledge on the readers part on the RT universe and background (as I'm lazy). The others won't.
This is definitely the prettiest of the pieces on offer, with the most interesting artwork (and colour inserts) which really evoke the atmosphere. We all know (here) what RT's about and this doesn't disappoint, with a smooth scenario that looks easy to run and is cross compatible with Dark Heresy. You take on the role of a Rogue Trader a space buccaneer and merchant of opportunity and his trusted advisor's as they seek to salvage a valuable ship that went missing some time ago, to causes unknown. The three pre-gen characters (a Rogue Trader, arch-militant and a seneschal) look solid, although this doesn't answer any questions on psychic careers and three isn't (nearly) enough for a demo. This is addressed in the web supplement which provides two more characters, a missionary and a pilot. These characters are more able than those in DH, being rank 3-5 with (much) better equipment, but are starting characters for RT. A quick rules summary follows, which is quick and easy to read, with descriptions of the skills the PCs possess. The short intro adventure follows, with a new (for DH) concept, Endeavours. These work as plot hooks and goals, detailing how much wealth and renown (and therefore, influence and availability of cooler gubbins) the PC's possess. Without giving too much of the plot away, you need to salvage a valuable vessel, lost in a dangerous area of space to unknown causes. The reasons seem a touch contrived to have the RT personally attend the dangerous wreck once found, and the plot hooks are a touch wishy washy, but this does look a very good intro to the system with a few hints on how to expand the adventure. It could have done with something to tie it in with DH, but it's understandable why the publishers (Fantasy Flight Games, with a license from Games Workshop) didn't. It's nicely grim dark with plenty of opportunity to die horribly with a nice degree of pathos and humour. I really like the look of this piece and give it:
5 out of 5 stars.
Needless to say, I'll doubtless purchase this when it comes out in full in August (I think).