So...Obligation's mechanics have bothered me for a while, and I'm looking to replace them with something better, and I wonder if anybody's got any houseruled/homebrewed suggestions?
I like the notion of Obligations, but as with any ostensibly punitive meta-mechanic, Obligations in practice just end up being an annoying Strain-tax on players who - because of the particulars of a campaign's story - might not be in any position to do anything about it.
Now, granted a spectacular Game Official can often weave cited Obligations into present storylines, but more often than not trying to do so comes off as contrived. I've found that discharging Obligation often works best when it's kept separate from "my" plotlines. That's not absolute of course, sometimes I need a crime boss to act as a prime heavy for a plot and oh lookie there! Player Ignatius just happens to owe Crime Boss X a lot of credits! But more often than not it just doesn't flow that way.
Which means that - like I said earlier - players just end up losing strain game after game without any remedy, especially in larger game groups like five or six players.
There just has to be a better way...any thoughts?