So, before I go into full rag-on mode of how things like Concussion Grenades and Frag Grenades and Thermal Detties work in this game line's mechanics, lemme make sure I haven't misunderstood the rules for them.
So, Jimmy The Itchy Rodian is a pirate and he and his crew have just boarded a crippled Consular Class Cruiser. Jimmy has a couple of Concussion Grenades amongst his kit and so he, they and his blaster carbine do some good ol' fashioned compartment-clearing.
So in he goes, and he encounters a room that has Joe the Aqualish, Sally the Mon-Cal and Tessko the Trandoshian in it.
Because of how the Initiative Check went, Tessko goes first and tries to fill poor Jimmy with holes using his blaster. Jimmy takes a hit but his armor and soak take care of most of it and no Crit is rolled. Jimmy's turn is next on the Initiative Check so he says "Nuts to this!" and tosses a Conkie Grenade in the room, using Tessko as his "primary target".
Now, again, I wanna make sure I get this right.
1) Jimmy chooses a primary target for the grenade.
2) Assuming the grenade hits its primary target, damage ensues - pretty hefty damage - at least to the primary.
3) If Jimmy manages to come up with some Advantages, he can spend them to "activate" the Grenade's Blast Keyword because it's a special feature of the weapon and must be activated or, regardless of who else is nearby, regardless of how powerful the grenade happens to be - only Tessko would take damage.
*imagine a record scratching to a stop here*
Okay, so, assuming I have this right, can you guess what I'm gonna say next?
Explosives and items with Blast in this game are handled...in a manner that strains credulity.
There are very few settings, realistic or speculative that see any grenade or explosive's efficacy as being that erratic. For one thing, it's unlikely most players would get enough Advantages in a Check to be able to affect more than two people other than the explosives' primary target, which, in the open isn't that big a deal (it's still not quite credulous but its better) but in closer quarters just doesn't reflect how deadly grenades are.
My big problem is that it's possible for a grenade to miss its primary target and do no damage to anything at all (or at least anything that can shoot back at you). Again, this is a little easier to take in open spaces than in confined ones.
I know the standard answers are gonna invariably involve choosing to look at the Check results in the "right light and frame of mind" this game is a haven for situation-based mental gymnastics (and some of you guys are impressively good with those I must say), but...I dunno...it's hard to say the words "grenade", "confined space" and "zero damage yield to combatants" without somebody raising a red flag...
Am I alone here in these thoughts or what?