Alternate Morality System:
Goals:
- Remove large passive gain (D10 with a 5.5 average gain, for doing nothing does not feel good to our group).
- Our group was contemplating dropping it to a D4, but want to avoid using new/additional dice to the game.
- Reduce burden on GM having to constantly pass out conflict just to keep morality gain down (they should be free to add it when it's appropriate)
- Have the amount of Morality gained per session not be based on a core attribute (The most logical choice seems to have it based on current amount of Morality).
- Maintain that doing bad things (or using dark side force) is a RISK but not a guarantee loss of Morality.
Roll is made at the end of every session (less book keeping, if you have long play sessions, you can do the same thing most groups do with EXP -- give bonuses).
Positive dice rolled is based on current morality rating:
40 and below: 1 green
41-70: 2 green
71+: 1 green
Fastest gains are in the middle but once you get too high or low, it slows down Morality gain -- Star Wars universe feels like a polarizing place, you are either a Jedi or a Sith, but rarely are you in the middle ground.
Add purple dice for each conflict point gained -- if you start running low on dice, can upgrade purple to red, just count red as x2 purple (Despair can count as 2 losses or 1 depending on if you want to make it a thing)
Dice results cancel each other, just like normal.
Every success = 1 point morality gained.
Every 2 advantage = 1 point morality gained
Every failure = 1 point morality lost
Every 2 disadvantages = 1 point morality lost
Morality gains with this system, should be closer to a D4 roll. Our group wanted rising up to paragon to be a slower process and this also helps out GM by allowing him to avoid constantly adding conflict, just to reduce the massive D10 gain (5.5 average). For us, the reduced the amount of morality gains has the added benefit that doing something that causes conflict is now more meaningful.
Of course if your group wants bigger morality gains, you can always adjust the green dice to be more/less etc.
All the things that are listed in the book that generate conflict remain the same.
Thanks for taking time to read!
Edited by Jaradakar