The Krayt Fang - what do you think is onboard?

By steambucky, in Star Wars: Edge of the Empire RPG

Hello,

My charcters will have taken the Krayt Fang from the introductory adventure - that's where we ended it for now. I am in the process of stocking it up with things for the party to loot and place a few adventure seeds in there, but I was curious what other GMs might have stocked it with.

While the previous owner was a bounty hunter, I am putting a crate of imperial blasters on board to create a adventure seed for running guns for the rebels - if they dig deep enough into why it's on board.

What have you put on the ship?

There might be some Wookiee pelts.

Hello,

My charcters will have taken the Krayt Fang from the introductory adventure - that's where we ended it for now. I am in the process of stocking it up with things for the party to loot and place a few adventure seeds in there, but I was curious what other GMs might have stocked it with.

While the previous owner was a bounty hunter, I am putting a crate of imperial blasters on board to create a adventure seed for running guns for the rebels - if they dig deep enough into why it's on board.

What have you put on the ship?

Long Arm of the Hutt lists quite a few items and modifications the Fang has...

I made Trex a bounty hunter with an intense hatred of droids. He only took bounties for droids, and only the ones where "dead (inoperative) or alive" was an option. Basically, he was a droid serial killer. One of the bays in the Krayt Fang had been converted into what essentially amounts to a 'droid torture chamber'.

This was a particularly effective hook for one of my players because he was playing what he described as a "free droid", a droid who had never been fitted with any kind of restraining bolt and who was built by his creator as a 'free and independent individual with no master'. He created a back-story where his droid was seriously into droid rights and wanted to see a day where they weren't treated as third-class citizens.
So, they escaped, but Trex is still out there and knows that the group that stole his ship includes a droid, and he's tracking them down. Can't wait to see how that plays out.

Misc. Imperial Ration Packs, including but not limited to: "Loaf, now with 40% REAL Bantha Meat", "Gungun Rice" and "The Admirals Calamari Bites"

Depends really, tailor it to your group. Or just say there are a few trinkets with little value, GM's adjudication really

Every time my group is paid with things in storage and/or ransack a cargo hold, I either do a random roll on a table or tailor it to the owner.

For example, the group recently was paid with the storage unit owned by a bounty hunter who signed everything over to them when she hired them, knowing she would die as part of the job (she wanted to be buried with her mate/partner on a now-interdicted planet). When they got there, they found:

--Trophies: The head of a Hutt, a number of droid parts (heads, fingers, etc), THREE broken lightsabers (one of them double bladed; no crystals available/intact),

--Weapons: A broken disruptor, a vibrospear, a dueling pistol, two slugthrowers (one in peices being worked on, the other intact), a flechette launcher (dual-loaded), and an ornate, functional "lightsaber"

--Gear: The general supplies that the hunter needed, like a few trackers, a broken comm jammer, tents, rations, etc.

--Other: A half-empty bottle or Wyren's reserve with two glasses (one partially full, the other empty), signs of takeout, a hulled-out R2 unit used as a trashcan, etc.

--Vehicles: An "Armored Truck" with hidden weapons. Two speeder bikes with sidecars.

So really, look at the original owner and see what is important to them. If what is in the ship is unique to the player, make the stuff in a ship unique to the NPCs.

Some more examples:

--A player of mine had an HT-2200, which he converted into a droid/explosive manufacturing plant. If someone took over that ship, there would be enough explosives to demolish his entire ship or put a large dent into a Star Destroyer, as well as a number of droid parts.

--The players stole the ship of a slaver. His crew all had individual cabins, and each cabin was different based on the inhabitant. The leader's room was loaded with things to cause harm to slaves, but his lieutenants, twin Nikto, had the line drawn down the middle of the room and decorated it with their own interests (one preferred blasters, the other preferred vibro weapons, for example).

I hope that helps!

So, no one has yet said “Krayts and Fangs. Just Krayts and Fangs.”?

I’m disappointed. ;)

Your tongue can't repel flavour of that magnitude!

Edited by FuriousGreg

An R4 is in there, in parts. Trex accepted it in payment but it broke soon afterwards and he couldn't repair it so he threw it in a scrap pile. Once the party fixes the little droid (possibly a storyline to itself,) they discover it had a mission already - to steal the Krayt Fang!

There is so much you can do. My problem was the players wanted to search the ship before taking off so I had to cheat and say "It is a maintinace shop, your don't see anyone"

My group:

we had a computer music library full of Gammorean Opera in the computer, Trex's favorite singer was Adele (yea bad joke)

Slave pens with some messages scrawled on the floor.

Half rotted wookiee pelts, and a large wookiee pelt in the main sleeping quarters

Rotting meat/food in the Galley, you knew it wasn't Wookiee flesh because it wasn't Chewie (Ba-Dump *crash*)

A broken droid with missing parts.

Nav computer with only 3 routes programmed in (Ryloth, Tatooine, and Trandoshen)

The Air filters kept making the interior of the ship smell like Rotting meat. (- 1 setback for all Negotiations, Charm)

There is no limit to the number of plot hooks