Hi All,
To get detail about my campaign you can read the obsidian portal site
https://red-talon-wanted-dead-or-alive.obsidianportal.com/
The player who writes up the session logs hasn't written up session 5 yet. But the front page of the campaign site gives a pretty good summary of things
Star Wars
Red Talon: Wanted Dead Or AliveA long time ago, in a galaxy far far away, shortly after the destruction of Alderaan, a con-man, Var Aruru , has used his “relationship” with Andra , a human fixer, to steal a data chip belonging to her employer, Grondo the Hutt . The data chip contains the locations and business ledgers of the Hutt’s criminal enterprises as well as for joint ventures with other member’s of the Hutt’s clan. Var Aruru plans to auction off the data chip on Corsucant. Interested parties include Hutts from other clans, Black Sun, the Pyke Syndicate, the Bothan Spynet, CorSec, ISB , …
Andra has hired the crew of the Red Talon to recover the data chip, destroy any copies that were made, and neutralize anyone who has accessed the chip.
The Red Talon’s crew consists of a four man team of bounty hunters: Thad Bane , a Duros lawman turned bounty hunter who is tracking his infamous uncle for killing his father; his partner, Tal Lee a human fringer with a penchant for rifles who is watching his friend’s six; their pilot, the lovely Twi’lek Vaesha Tarn , seeks to prove that she’s the best at what she does; while their mechanic/doctor droid M4-RK is an emergent AI who struggles against his behavioral inhibitors. To accomplish their mission, the crew of the Red Talon has teamed up with two more bounty hunters, Karsten Eshan , a human thug with criminal connections, and his partner J-8 a rebuilt and reprogrammed HK-50 assassin droid who is seeking the mysteries of his past.
The credits are good but this talented group of misfits faces stiffer opposition than they realize. The real battle is a shadowy chess match and not even Andra knows all the players. Her job as a fixer for Grondo the Hutt is to out think and out maneuver his opponents and get her team into a position where they will be the most effective at accomplishing the Hutt’s objectives. This is their story.
and you can get an idea of session 5 from this thread
the latter part of the thread.
One of the things I'm doing is that each of my 7 PCs have a side story (except possibly for Andra whose "sidestory" is the hutt story line which is the main narrative which we will keep coming back to) the point is that every PC gets their turn to take center stage, and each PCs side story will take a minimum of 3 sessions to resolve. Last session (session 5) was about Vaesha dealing with the sex tape err holovid (nothing resolved, but the ante being upped), and J-8 discovering a little about himself/itself, i.e. how he was an HK-50 droid that was built by czerka.
This next session will be "Tal Lee's" turn to take center stage with possible spillage into "Thad Bane's" and "J-8"'s side stories.
So yesterday (Feb 27), "Tal Lee's" player finally got me the back story I had been bugging him about (with some input from myself and Thad's and J-8's players and another player or two), the next session will be March 7. And Andra's player can't make it (and I would have had a hard time explaining why Andra was helping out with this side story (as it's not Hutt related).
so here's what Tal Lee's player got to me
Tal Lee was the only survivor found at crash site by Thad Bane and his father. Tal's father was the legitimate heir to Czerka Arms being the direct descendant of President Pollard Seario , but he decided to flee instead of take the position. The heirs of secondary leaders of Czerka Arms, Jana Lorso and Janos Wertka , are struggling for control of the corporation ( http://swtor.wikia.com/wiki/Czerka_Corporation ). Descendants of Jana Lorso pursued Tal Lee's family to solidify their rule of the company. Janos Wertka descendants were looking to re-instate Tal's father (Tell Seario) as President, so the Wertka Family can become the second in command of Czerka Arms and remove the Lorso Family from the President's position. Neither the Wertka or Lorso Families know that Tal Seario survived.
Tal Lee seeks to follow his father's wishes and leave Czerka Arms. Tal sees himself as a farmer, but because of his families past fears those in the farming community who would respond negatively to his family's past. Tal and Thad have been have been close since Tal was found at the crash by Thad's father. Tal was adopted by a family, and Tal supports the family farm that has fallen on hard times. Tal left with Thad because the Lorso Family was investigating the crash again, and Tal wants to watch his friend Thad's back. The Wertka Family is still motivated to locate Tal; the Lorso Family would want to kill him. Czerka Arms is supplying the Empire, so the Empire keeps the corporation under surveillance to protect the Empire supply chain. Because Tal is a direct descendant of President Pollard Seario he can access facilities and technology owned (or previously owned) by the original Czerka Corporation (now Czerka Arms).
Tal Lee's past is only known by Thad Bane's immediate family although those close to Bane's family know that Tal seemed to appear out of no where as a child.
The general plot of the next session is that Tal is going home (to the homestead of the "Lee" family that adopted him on an outer rim colony world, the world where Thad Bane's father was a marshal, planet not chosen yet, I could use help with that), to drop of some credits to help out his adoptive sister (who inherited the homestead) and her husband who have fallen on hard times. The nearby-ish town has gotten a bit lawless.
aside
Thad's father was the marshal before Thad's uncle (his father's brother), Cad Bane (yes THAT Cad Bane) killed Thad's father when Thad's father tried to take him in to face justice for the accidental death of an innocent bystander in pursuit of a bounty (Thad's father was a lightning fast draw, faster than Cad, but missed the shot in their wild west style show down, and Cad didn't actually want to kill his brother but wasn't willing to go quitely ). Thad had been the marshal like his father before him, until he left to become a bounty hunter to acquire the skills needed to take down his uncle, Cad Bane. Thad Bane is famous as the Duros bounty hunter who wears a kamperdine armored tailored jacket, being a lightning fast draw, and being Cad Bane's nephew. the combination of "duros who wears a kamperdine armored tailored jacket" and "Cad Bane's nephew" acts like a "circle of protection" against most of the significant underworld players, and Thad is more than a match for most of the riff raff not in the know. But I digress.
After Thad left the nearby-ish town (which needs a name, please help), the next marshal was appointed by a rather wealthy land owner, smallish mining magnate (needs a name, his son who is being groomed as his heir needs a name), and the marshal looked the way at the underhanded dealings of his patron. So the small frontier town transformed from a farming community into more of a mining colony where everybody either works for the mining magnate or is too scared of him to do anything. Miners routine cause trouble for the townsfolk both by being generally rowdy on their own time and when being muscle/enforcers on behalf of the mining magnate.
So the plot for session 6 is that Thad and Tal come home to drop off some credits, to Tal's sister, see the deplorable state of their home town, and hopefully decide to do at least something about it, it'd start by them defending some townsfolk they grew up with from some miners/muscle extorting them. The Red Talon also has a fully stocked armory, the PCs have a habit of collecting weapons from their vanquished foes, so I don't keep track of how many standard run of the mill blaster pistols, etc. they have now, so I figure that the PCs are going to arm the townsfolk (which will put the armory at a place where I can track the contents again) and teach them how to use their weapons and take back their town, and there will probably be a showdown between Thad and some "gunslinger" that the mining magnate hires to take back the town from the townsfolk who just took it back. Anyway the mining magnate or someone working for him who has a connection to czerka is going notice a strong resemblance between Tal and his biological father " Tell Seario", and they're going to contact czerka (to get someone else better equipped to deal with the crew of the Red Talon to take action), and the Lorso family is going to send some goons/professional-muscle (as opposed to miners moonlighting as muscle) to investigate. And then there's a massive combat in town. And the rest of the party (besides Thad who already knew) learns that Tal is a "rightful heir" to control of czerka. With corporate/political intrigue to follow in subsequent sessions, as the Wertka (protecting, currying favor, and exploiting) and Lorso (trying to kill) families fight over Tal. The Lorso's will hire some top tier assassins (which Cad Bane will kill to protect Thad, Cad is actually quite proud of Thad)
So that's the big picture, for Tal's side story but I could use your help/ideas for fleshing out the next adventure (March 7, i.e. a week from today). Can you guys suggest plot points and adventure features?
In terms of resources,I have all of the currently released books in the AoR and EotE lines (except the beta books, I don't have the AoR beginner game but do have the EotE beginner game), both GM screens, no cards, 6 sets of FFG star wars dice, and probably 400 or more WotC star wars minis. I have a bunch of digital copies of minis maps from the "holochron," 2 sets of night life tiles from maps of mastery, 1 set of the distant outpost tiles, and the first and second set of sci fi cargo tiles. I print maps at office max as needed. But will often throw down some "gaming paper" for scale of terrain.