Scenario Book

By TIE Pilot, in X-Wing

If FFG were to write and release an X-wing campaign and scenario book (with a mix of single missions and missions with the depth of the Huge Ship campaigns) would you buy it? The way I envision it would be a book with one or two punchboard token sheets for scenario tokens held together in plastic wrapping. I could see it having about fifteen standalone missions similar to the more in depth scenario missions like Cutting the Cord and Jump to Subspace, possibly with an overarching plot, and then three or four more of the more complex campaigns in the Escape from Hoth and Point of No Return vein. Possibly it could have an appendix scenario designing too.

Whether or not it'd be financially viable depends on how time consuming it is to design good missions.

Edited by TIE Pilot

It's really too wargamey to fit their business model (collectible card game), but I'd totally buy it.

Very much a good Idea. I was going to write this myself last night as a suggestion lol.

The game is not JUST a tournament game and truth is the vast majority do not do tournaments.

If they put out scenarios, even online, then ships like the HWK, Tie Bomber etc would have a real use and be fun to play in such scenarios.

Space combat scenarios combined with homebrew campaigns for system control etc would be fun. Something we have been working on.

I would be all over supported scenario gameplay that is more in depth. The 100-point deathmatch is feeling kind of stale as of late.

*Gets out wallet, holds out cash..."What do you mean this doesn't exist yet?" :I

Yeah I would buy that. Just picked up my first round of scum last night and was SUPER dissapointed that the main expansion didn't have a scenario booklet. Relieved that the Aggressor still did though.

Also if your getting tired of 100pt, play Epic. That format is crazy awesome.

Edited by ForceSensitive

There's some good stuff on Mission Control if you can find it, including some narrative campaigns. I've got a listing of well-written missions in my 'guide to mission control', linked in my signature.

Need an imperial epic ship for it to really mesh well though. Scum ship needed as well....

There's some good stuff on Mission Control if you can find it, including some narrative campaigns. I've got a listing of well-written missions in my 'guide to mission control', linked in my signature.

The problem is finding it, it's not very good at sorting things. Maybe someone who knows Mission Control well could do a Best of Mission Control thread.

I would buy it - just to look at the pretty pictures :)

There's some good stuff on Mission Control if you can find it, including some narrative campaigns. I've got a listing of well-written missions in my 'guide to mission control', linked in my signature.

The problem is finding it, it's not very good at sorting things. Maybe someone who knows Mission Control well could do a Best of Mission Control thread.

That's pretty much what I do in the last part of my Guide. Here's my listing of well-written scenarios. It's a little out of date; there have been some good scenarios that have come out recently, but what's in there is good. I eventually want to expand that list out with some descriptions and comments and update it, but that's a fair bit of work.

I know my group would be down for at least three copies of such a thing.

Yes. A thousand times yes. I don't do tournaments and having some more narrative missions would be awesome.

I'll be taking a look at Babaganoosh's curated list now...

Yeah, there's plenty of good stuff in there, you just have to be able to find it, which is the hardest part. One of my top criticisms of Mission Control's current setup.

Seems like if Wizards can have a DND organized play, with drop in/drop out campaigns, X-Wing would be well placed to do something similar. You could have a weekly "base" scenario, of 2x2- each side would be given notification of their objective, so they could prepare a bit better.

You'd also have a biweekly/monthly ongoing campaign, where the results of the previous ongoing scenario (aggregated by all reporting stores) would determine the next scenario. Maybe if the Rebels lost one week, they'd be limited to 90 point lists, or wouldn't be allowed upgrades, or something.

The trick would be to make players both a) feel like they have a stake in ongoing play, and b) to allow new players to drop in when they want to. That's a solvable problem, I think.

I have said on these forums a few times that I would love to see "Mission Packs"

The pack would contain a piece of scenery and a few scenarios for using the scenery. For example, A Battle of Yavin pack might have 3 turrets. The pack would include stats and rules for using the turrets. It would also include 3-4 scenarios which utilise the terrain pieces. Other examples might include a ground based Ion Cannon, AT-AT (effectively a stationary turret - too slow for movement templates), etc.

Different scenarios would encourage different list development and breath some life into elements of the game which don't see a lot of board time (ordnance for example)

Potential scenarios might be:

Bombing runs - targets/turrets can only be destroyed by ordnance. Attacker must choose to use points on equipping more ships with ordnance to ensure a successful strike. Defender must prioritise targets.

Defending your assets - Defenders have to protect an Ion Cannon whilst it charges up to fire. There will be a time/turn limit on the game. Attackers may choose to assault the target or wipe out opponent's ships before time expires.

yes, scenario book....and then maybe some BACK STORY on the pilots!

Another idea I had was more in key with a campaign system.

At the beginning players must choose a single ship (up to a pre-determined cost). Random upgrades are chosen for each faction and these are the prizes for meeting victory conditions. Upgrades are placed face down so the player only knows what category they pertain to. When revealed, the upgrade may or may not be useful to you. Ships and upgrades can be traded for new ships (using their points as a cost value).

Players will have to make decisions in which upgrades to trade or keep, and also when to cash in their current ship for another. Upgrades can also be traded for another ship so that the player may own more than 1 in their fleet.

Games can be played by 2 or more players in a co-op or single player scenario.

As players play the game their ships and fleets will continue to grow.

I would absolutely buy something like this!! Lets hope FFG agrees that this is a could idea and follows up on it.

I would so much buy a book like that.. I play the game for the Star Wars feel and love game with a narrative.. And earlier i have loved campaign books like the yellow campaigns book for Space Hulk which really adds to the game.

In addition to scenarios, I would like to see some more play formats beyond the standard and escalation type games. Formalize furballs and whatever other funky formats are out there so people know about them and are all on the same page.

This is an excellent idea! FFG my wallet is ready for this.

yes, Yes and YES!!!!

I mission/scenario book. 50 missions with suggested pre-built squads.

Please!!!!!!!!!!

but BACKSTORY on the craft and pilot....please oh please!

Yeah, some backstory and additional artwork would be nice additions.