Off the top of my head:
Torkil Mux: Phantom gets within Range 1-2 and it ends up at PS0 in the shooting phase, meaning every ship gets a shot at 2 agility.
Feedback Array: Makes Range 1 of Feedback Z-95s a no-go zone for the phantom unless they can kill it before it activates.
Autoblaster Turret: Ignores evade dice, but you need to get to Range 1.
Ten Numb + Mangler Cannon: Expensive but now rightly so now he has guaranteed critting ability without actions. Veteran Instincts allows him to beat phantoms on initiative but as he ignores ability jumping the decloak is less important, so other EPTs are also good options.
Andrasta, Aggressor and Bomb Loadout: Agility ignoring proximity mines everywhere!