Autoblaster, Accuracy corrector, and Sensor Jammer

By droz69, in X-Wing Rules Questions

but the order of effects is weird and unintuitive if you're used to X-wing's usual I roll/you modify/I modify structure.

I agree it seems odd, but it is not a very good basis to debate a rule on. Rules should be debated based on the rules, and not how someone things something should work.

Oh, I wasn't suggesting that it was a basis to debate the rule. There are lots of weird, unintuitive little cul-de-sacs in the rules, and if FFG rules that Accuracy Corrector should be resolved in Step 6, this will just be another one. (It’s not the first time: see Daredevil and Dark Curse, for instance.)

I’m really trying to explain that the issue is a relatively simple one if you approach it using a brain that’s procedurally oriented. If you have a mindset that looks for the general algorithm, applies the specific inputs, and then observes what falls out the other side, then it's hard to avoid Buhallin's conclusion (not that he's the only one arguing for it, but he's the one that changed my mind).

But if you approach it from the perspective of someone who’s used to dealing with the rules on a more empirical basis—the kind of person that only looks up a rule when you don’t know the answer or when something seems “off”—you’re going to have a very different idea of how the card works. If it weren’t for the never-before-used rule in Step 6, we’d be able to resolve Accuracy Corrector as an attack modification with no problem or consequences whatsoever for the rest of the game, so it won’t even occur to a lot of players that there’s even an issue to be resolved.

This topic came up again in the "Common Wave 6 Questions" thread, and, to not derail that thread completely, I thought I'd post my thoughts here as well....

Some people say that, since Accuracy Corrector says to cancel dice results, it must be applied during step 6 of an attack ("Compare Results"). They reference the following passage from page 12 of the rule book: " All abilities that allow players to cancel dice must be resolved at the start of the “Compare Results” step. "

To me, this makes no sense.

It would allow for the following scenario:

  • Step 2: Attacker rolls 1 un-cancelable crit result with Ten Numb
  • Step 3: No one modifies the attack dice.
  • Step 4: Defender rolls all blanks
  • Step 5: Defender has 1 evade token, but decides to keep the evade token, since the crit is uncancelable anyways.
  • Step 6: The attacker, knowing the defender hasn't spent the evade token, decides to use Accuracy Corrector to cancel the crit, and score 2 hits.
  • Step 7: Defender, having 0 shields, is dealt 2 face down damage cards.

In this scenario, had the defender decided to spend his evade token, the attacker could then decide to NOT use accuracy corrector (which would have scored 1 normal hit), and instead score 1 critical hit.

A similar scenario could be constructed for an attacker rolling 3 crit results with an Autoblaster Cannon, who could decide to turn that into 2 (uncancelable) hit results thanks to Accuracy Corrector once they know how many of the crit results the defender canceled with their dice/tokens.

It makes much more sens, to me at least, to have Accuracy Corrector be applied during Step 3 ("Modify Attack Dice").

There is, afaik, no other ability that let's the attacker modify their attack dice once they know what the defender's die roll is - this seems to be one of the basic building blocks of X-Wing and I don't think Accuracy Corrector was meant to change this.

BTW, you are wrong about the evade token. The token is considered a dice result, and would cancel out a hit at the cancel dice phase, so you still wouldn't get those two hits through, just one, unless it was an autoblaster.

Edited by droz69

BTW, you are wrong about the evade token. The token is considered a dice result, and would cancel out a hit at the cancel dice phase, so you still wouldn't get those two hits through, just one, unless it was an autoblaster.

This is an excellent point - I'd completely forgotten that Ten is now immune to evades, too.

So much for the one place this might matter.

It would allow for the following scenario:

  • Step 2: Attacker rolls 1 un-cancelable crit result with Ten Numb
  • Step 3: No one modifies the attack dice.
  • Step 4: Defender rolls all blanks
  • Step 5: Defender has 1 evade token, but decides to keep the evade token, since the crit is uncancelable anyways.
  • Step 6: The attacker, knowing the defender hasn't spent the evade token, decides to use Accuracy Corrector to cancel the crit, and score 2 hits.
  • Step 7: Defender, having 0 shields, is dealt 2 face down damage cards.

BTW, you are wrong about the evade token. The token is considered a dice result, and would cancel out a hit at the cancel dice phase, so you still wouldn't get those two hits through, just one, unless it was an autoblaster.

Actually, I'm pretty sure I don't have any mistakes in my scenario...

The defender needs to decide to spend the evade token in step 5 (Modify Defense Dice).

If he spends the token in step 5, it adds an evade result to his Defense Dice.

Once you've moved onto step 6 (Compare Results), it is too late to spend the evade token.

On the other hand, you are wrong when you say :

" The token is considered a dice result, and would cancel out a hit at the cancel dice phase "

The token is not considered an evade result. The token can be spent in step 5 (Modify Defense Dice) to add an evade result.

Edited by Klutz

Oh, I wasn't suggesting that it was a basis to debate the rule.

Sorry if you thought I was saying you were doing that. I wasn't, I was just using your post as a jumping off point.

so i'm confused why do people think this is a guaranteed 2 hits? just because it happens in the compare results phase doesn't mean your evade dice are null and void. the only way this upgrade would help you imho is if the defender have less than 2 evades. if you read the rulebook section that everyone keeps quoting about the cancel dice step where in there does it say remove evade dice? did i miss something. just very confused as to why its such a big debate weather it happens in step three or step six your defense dice still matter. i have read the steps over and over and the exact rules say:

"6. COMPARE RESULTS

During this step, players compare their dice results to determine whether the defender was hit.

to determine whether the defender was hit, compare the number of [evade icons], [hit icons], and [Crit icons] results in the common area. For each [evade icon] result, cancel (remove) one [hit icon] or [Crit icon] result from the attack roll. All [hit icon] results must be canceled before an [crit icon] results may be canceled.

If there is at least one canceled [hit icon] or [crit icon] result remaining, the defender is considered hit (see page 13). If all [hit icon] and [crit icon] results are canceled the attack misses and and the defender does not suffer any damage."

so if you roll one hit and i roll two evade in the compare step you decide to use AC my two evade would still be there in the common area and it would still be a miss. or have i missed something in the rules. if i am missing something please let me know. i just feel like this is being completely lawyer hammered out and completely over thought cuz some people want to have a 2 point upgrade that imbalances the game for some reason.

so i'm confused why do people think this is a guaranteed 2 hits?

[...]

I don't think anyone is saying that Accuracy Corrector is a guaranteed 2 hits.

The example that was given was regarding attacks that have uncancelable (guaranteed) hits/crits:

  • 1 of Ten Numb's crits is uncancelable
  • Autoblaster's hits are uncancelable

Here is the example I posted that people might be referring to:

  • Step 1: Declare target
  • Step 2: Attacker rolls 1 un-cancelable crit result with Ten Numb
  • Step 3: No one modifies the attack dice.
  • Step 4: Defender rolls all blanks
  • Step 5: Defender has 1 evade token, but decides to keep the evade token, since the crit is uncancelable anyways.
  • Step 6: The attacker, knowing the defender hasn't spent the evade token, decides to use Accuracy Corrector to cancel the crit, and score 2 hits.
  • Step 7: Defender, having 0 shields, is dealt 2 face down damage cards.

In this scenario, had the defender decided to spend his evade token, the attacker could then decide to NOT use accuracy corrector (which would have scored 1 normal hit), and instead score 1 critical hit.

A similar scenario could be constructed for an attacker rolling 3 crit results with an Autoblaster Cannon, who could decide to turn that into 2 (uncancelable) hit results thanks to Accuracy Corrector once they know how many of the crit results the defender canceled with their dice/tokens.

Accuracy Corrector, true to its name, is about guaranteeing the accuracy of your attack roll. If it got you two hits no matter what defenses your opponent was able to put up, it would be called "Super Duper Incredibly Accurate and Indefensible Lasers of Doom" or something. SDIAILD for short.

My interpretation is using the words on the titles of the cards. Autoblasters: Automatically shoots your blasters/computer assisted/autoaim. <--- You have this weapon from the start.

Then you ADD to it: Accuracy Corrector onto computer assisted autoblasters(ie: a person is not aiming this).

So I believe this is adding Accuracy Correction to a computer that is Autoblasting at your target and that = 2 autohits.

Check out the recent FAQ which came out after this topic was started.

It specifically states that Accuracy Correct is used during your Modify Attack Dice step. This means it gets used before Defense is even rolled which normally leaves the results vulnerable to cancellation.

Accuracy Corrector, true to its name, is about guaranteeing the accuracy of your attack roll. If it got you two hits no matter what defenses your opponent was able to put up, it would be called "Super Duper Incredibly Accurate and Indefensible Lasers of Doom" or something. SDIAILD for short.

My interpretation is using the words on the titles of the cards. Autoblasters: Automatically shoots your blasters/computer assisted/autoaim. <--- You have this weapon from the start.

Then you ADD to it: Accuracy Corrector onto computer assisted autoblasters(ie: a person is not aiming this).

So I believe this is adding Accuracy Correction to a computer that is Autoblasting at your target and that = 2 autohits.

Accuracy Corrector does create two hits, but they are hit results , which can then be cancelled by the defender. There are many applications where these two hit results are going to be helpful. It's just a matter of finding the right synergy. Using them with Autoblaster is one as they become uncancellable, but only short ranged.

Using them with Autoblaster is one as they become uncancellable, but only short ranged.

Exactly.

So then if you use accuracy corrector with autoblaster you can have 2 uncancellable hits?

Yup