Michiel's Let's Discuss Builds: Dash Rendar and Gold Squadron #5

By MichielR, in X-Wing

Hello again X-wing fans!

With the livestream a huge success it’s time to move on and get back to the business of discussing ships. This week we take a look at Dash Rendar leading Gold Squadron into the fray with two Gold Squadron Pilots. This sturdy set up is a blast! Check it out.
I’ve also decided to move my schedule from every Thursday to every Saturday for uploading, so keep that in mind when on the lookout for my videos. It’s Saturday from now on!

Scum and Villainy is shipping, so I should be doing video’s on them really soon. We have a lot of new ships, cards and builds to cover – I’m very excited!

Thanks for all the support, especially during the livestream and see you next week.

As always: fly casual!

whats with the orange dots? Personal identifiers?

whats with the orange dots? Personal identifiers?

Ah yeah, I get that question a lot! It's personal identifiers, indeed. A way to spot whats mine when I bring my stuff to the store. :)

The GSPs make this kind of a dark horse squadron

a guy at my club plays a build almost identical to this quite regularly - and regularly gets creamed with it by us - but whenever he takes it to a tournament he does pretty well because ICT GSPs are SO not meta and everyone has forgotten how to deal with them

The GSPs make this kind of a dark horse squadron

a guy at my club plays a build almost identical to this quite regularly - and regularly gets creamed with it by us - but whenever he takes it to a tournament he does pretty well because ICT GSPs are SO not meta and everyone has forgotten how to deal with them

Hah! I like that. I found out the same thing. People forgot how to deal with the basic ICT GSPs over the years and are now faced with something that is not your every day B-wing. I have no idea on the competitive status of this build.. but I found it incredible fun to fly in missions and casual games. I'm taking it to a local store tournament next week for a spin.

It is a competitive build. I have been running it for the past few months and won a store championship with it. The Y-wings are Dash's bodyguards. They tank shots, block easy access to the donut hole and slow down fast movers. If your opponent kills them first, Dash is left alive in the end game. If your opponent goes for Dash, the Y-wings cause havoc.

Couple notes:

1. Obstacles do not increase agility; they give you an extra green die. This is an important distinction because the green dice from obstruction and range cannot be taken away by effects that reduce agility (Wedge, Outmaneuver, Structural Damage, etc.).

2. The Y-wings are perfectly capable of finishing the fight, provided Dash does enough damage before he dies. My final table came down to the two Golds vs. four Academy Pilots.

Dash needs engine upgrade, and nothing goes better with him than Corran. Corran helps so many bad matchups. Helps make good matchups better, and out right screws with opponents much more than y-wings. Many games that don't go well with dash, corran just picks up the baton and saves the day. Or vice versa. It's not a forgiving build, but if you want forgiving, don't play dash in the first place. In 4 store championships plus a "state championship (tournament at a convention 5 swiss plus top8 like a store championship) I won 4 of those 5 tournaments and placed 2nd in the other with a combined record of 31-5. I would never not run corran with dash.

Dash loves having Engine Upgrade, but he assuredly does not need it. I won a Store Championship with Corran/Dash* yesterday, and while I was plenty happy to have Mr. Horn over my trusty Y-wings when facing an 8 TIE swarm, there are plenty of match ups where ion control has an edge, especially in the current 2-3 ship meta. Those Golds have gotten enemy Corrans killed in two turns with startling reliability. Ionized means no running and no regenerating shields. Extra suckage if Horn is stressed from PtL.

*Space for one EU, and Corran got it.

I've been running a very similar build:

Dash w/ Kyle, PTL, Mangler and Outrider

2 GSPs w/ Ion Turrets (one with the stress bot)

I find that ability-wise, it's great. I can get Ions off very well and stress something out too.

What I have trouble with (especially against rebel lists with lots of shields) is doing enough damage. I've not won a game yet with the list due to not being able to finish anything off before half/all my list dies.

I am now trying the list with exactly the same Dash build, but with 2 Red Squadron Pilots with R2 units. See if that works better.

I do not think I would downgrade to the Mangler when running him with Y-wings. Dash is so much of the list's firepower that you really feel the loss of that one die, and the ever popular B-wing shrugs off most crits. The Golds obviously do better when there are fewer enemy ships as ionizing one of two of them represent a larger percentage of the enemy locked down. You also need to use the asteroids to your advantage. Cluster them closely, preferably in the middle and maneuver to suck the enemy into the field. This restricts their options to chase Dash, who can hop on and off rocks almost at will, and frequently lets the Y-wings ionize hostiles into obstacles, further increasing their damage and reducing enemy firepower. Frequently I set the Golds on the edge of the asteroids as if I intend to joust, 2-turn away and 2-turn back to throw off my opponent's approach. Ideally you get a rock right where he wants to bank as the Y-wings close to ion range and Dash is sniping from the middle, slipping behind enemy lines.

Another build I have seen discussed with full Super Dash with three Talas and 3 points to season to taste (Proton Rockets on Dash seem popular).

As Much as I like y-wings, I think I would take 1 set up like this and fill out the remaining points with soomething with bigger guns. a rookie X perhaps. Big fan of y with ion though. just not two of them

Since part of the purpose here is to keep people back from dash, what about a bomb?

Yeah I'm playing tonight and still trying to get this sort of list to work.

I'll be trying ManglerDash with one Y-Wing and one X-Wing. Or, ManglerDash with 2 X-Wings.

I'll see which works best.

Thanks for all the replies, appreciate all the input.

The HLC vs Mangler discussion is going to heat up as we get more and more games in with the new cards - and I'm liking them both on Dash a lot.

You also have to take round time into consideration. Like many control lists, Golden Dash prefers 75 minute rounds where it can play a "slow and steady" attrition game to win in the long run after initially falling behind to lists with more firepower. If you will be playing 60 minute rounds, I would lean toward Dash/Corran's ability to spike damage and resist dying.