I was thinking of a way for X-Wing to be more inclusive with more players with ships on the table, so I came up with an idea for a 4-Player format...
Format: Skirmish - 4 players, each player is allowed 75 points in a list, 50 points if you want smaller matches. Played on a 3x3 or 4x4 area.
Deployment: Each player is assigned a table edge and all ships that player controls is deployed within range two along the angle of their side of the board. Each player then places 1 asteroid and 1 debris cloud as if they would for 100 point standard matches. Debris clouds should be fun!
Deathmatch: Like your standard 100, last man standing wins
OR
Multiple Objectives that can be played over the course of 1, 2 or 3 rounds:
Merciless: Most points destroyed = 4 victory points
Last Man Standing: Be the last player with ships/a single ship on the field = 3 victory points
Nemesis: Single handedly destroy all of a players ships = 2 victory points
Solidarity: All of your ships survived until the end of the round = 2 victory points
First Blood: Destroy an enemy ship before any one else = 1 victory point
Big Game Hunter: Destroy the most expensive (points-wise) ship on the table. = 1 victory point
Take A Walk: Destroy a ship with a hit from an Ion Cannon or by causing an enemy ship to be destroyed because of the Ion maneuver (off the table, hitting an asteroid) = 1 victory point
*Feel free to add more objectives and VP rewards!
The reason why I came up with this was mainly because I wanted more people to play at once and have them play differently and accordingly to the objectives. I got the idea from playing EDH/Commander, a multiplayer format in Magic: The Gathering.
Skirmish can always be played in as a simple deathmatch, but I think strategies would become pretty interesting in a multiplayer format where politics, trust and tactics all mesh together or break apart for the sole purpose of victory.
What do you guys think?