The Scummy Crow has Landed

By RobotViking0066, in X-Wing Squad Lists

The HWK 290 has special appeal to me, and I really want to test Mux. I feel with the right support he is a great counter against fat squads by reducing it to PS 0 and throwing handfuls of red dice before they can respond.

Mux:19

Rec Spec:3

BT:4

MC:3

Kavil:24

VI:1

BT:4

R4 Agromech:2

Cartel Spacer:14 (×2)

Heavy Scyk:2 (×2)

Mangler Cannon:4 (×2)

Total:100

Feedback welcome :-)

Edited by RobotViking0066

Torkil Mux should probably be the #1 target for your opponent, for good reason. I'd suggest giving him EU for arc dodging those non-turreted ships, ICT for control and K4 Security Droid so you can still get some form of attack dice modification. The trouble being that even if you drop Moldy Crow Title that still runs you at 2 points over. Kavil being a PS9 will matter less if you have Mux with him, I'd suggest dropping that but you're still 1 point over. Would have to change some other things as well to get you at or under 100 points.

If you intend to build to counter Fat Turret ships only, EU might not be that useful to you though and you might not want to be relegated to green maneuvers just so that you can get a free Target Lock & Boost in a single round. Honestly your squad looks pretty good as it is but that's just my 2 cents of what I might try differently.

Don't spend any points on Mux at all. He will die first, why hand them 29 points when you can give them 19 instead. That's 10 points freed up. Upgrade the manglers to HLC on the 2 Spacers. That's the same amount of damage output for the same points but those 10 points are now lasting longer in the game and give you better penetration against Autothrusters. Or, Use them to buff Kavil even more, with Marksmanship and Ex Int. That's T/L and Marks on your 4 shots, shedding the stress is a bugger though, so you might consider changing the astro to the Unhinged, you lose the T/L but gain some freedom of movement, depends on how you want to fly it. That would leave enough points to turn your Spacers to Veterans. Which is probably the way I would go.

A lot of lists have 1 high PS and some low friends. Those players would keep the high ps guy away till Mux is dead. But he's now sending 2 to 3 low ps ships through your ps7 and 2x ps 5 ships to kill him. Fly Mux away. You don't need him anyway.

2 or 3 x high PS lists. Your just going to mess with them.

Your main counter would probably be a swarm. But every list has a counter. That's why this game is so good.

Edited by Trubble

Thanks guys the feedback is great. From my experience flying HWKs in rebels is yes, Mux will be the primary target and probably won't last past turn 3 (4 depending on the dice rolls) which is why Kavil has VI.

So the question is either make Mux more defensive or just fly him naked for turn 2 combat.

HLC on the Ma's does balance the red dice, but not so good against phantoms. If it comes to a heavy phantom or turret meta this list will most likely change to 2 thugs with turrets and mechs and Ndru with lone wolf and a hot shot.

Lots of ships will be a great tactic with S&V. I think a lot of people will go for double IG but i think putting out a lot of boats will be effective

Edited by cubby09