N'Dru Suhlak's 8 Dice Attack

By shakedown47, in X-Wing

This probably didn't need its own thread, but with everyone playing with their new toys I'm sure we're all finding little combos we hadn't thought of before. I gave N'Dru some Cluster Missiles as list filler and when I went to fire them, I realized he gets to roll 4 dice per attack. It never occurred to me before but his pilot ability isn't restricted to primary weapon attacks. That means an 8-die attack round, enough to cause anything in the game some serious hurt. Thanks Scum and Villainy!

Now find a way to add Opportunist.

I think lone wolf is better here - as the rerolls are kindof like rolling 10 dice, but choosing the best 8...

Now find a way to add Opportunist.

Palob could help with this :)

I think lone wolf is better here - as the rerolls are kindof like rolling 10 dice, but choosing the best 8...

With palob though you get to strip the enemy token, which is probably more useful.

I think lone wolf is better here - as the rerolls are kindof like rolling 10 dice, but choosing the best 8...

With palob though you get to strip the enemy token, which is probably more useful.

Opportunist can only trigger on the first attack, so Lone Wolf is better overall. Palob is useful either way because stealing tokens is always good.

But - what's palob's range? How close are you going to be to N'Dru if you're stripping the same target?

Palob is 1-2, so not impossible to get him out of N'Dru's lone wolf radius, but it seems like more work that it is worth for the one extra die roll. On the other hand it removes stress from the equation, which is nice.

N'Dru with Lonewolf and Cluster Missiles is a pretty good counter to the proliferation of Decimators around. On the bright side, as far as meta choices go, it's pretty good against most targets anyway.

Lonewolf is probably more flexible overall, but I wonder what the math wing on 2 four dice attacks with Marksmanship are.

Almost worth giving him a Hot shot blaster as well for 29-30 points, well...maybe not.

Lonewolf is probably more flexible overall, but I wonder what the math wing on 2 four dice attacks with Marksmanship are.

That's pretty easy - kinda ...

start by ignoring crits - and since they're cluster missiles on N'Dru we can ignore range 3...

Also, Assume that we have a target lock + marksmanship - We can guarantee that with Experimental Interface - otherwise, a range 3 approach is needed. You're expecting 6 hits. (3 from each roll of four) - You're also expecting 2 of those to be from focus (1 from each set of four). and you're expecting 1 of the 8 dice to give a crit, so you can expect roughly 3 crits. (marksmanship)

and lets simplify this Now we get into some assumptions about critical damage - 7 direct hits, and 2 minor explosions capable of causing extra damage - about 1.2 damage per crit.... So against a patrol leader we're expecting 6.6 damage - we're also assuming that we're early game and no damage cards have been drawn - so the patrol leader probably still has shields- the first 4 damage go to shields, so there's 1 crit nullified, and possibly a second (depending on if the natural crit is in the first or second roll) So we can split that in half, and expect N'Dru to deal 6.3 damage .

If you switch that up to lone wolf, it becomes more complicated as we get rerolls on blanks and probably have 1 focus. It also complicates itself if you start looking at a non 0 agi enemy.

I had a spare 20 points in my list for a tournament tomorrow, so I'm running N'Dru + Lone Wolf + Proton Rockets for a similar reason. It's effectively 5 dice with target lock and focus, which will be a nasty surprise for anyone who hasn't thought about the interaction.

My perfect N'Dru is Lone Wolf, Cluster Missile, HotSHot Blaster, and Munitions Failsafe. Just playtesting him for fun and he is amazing.

I had a spare 20 points in my list for a tournament tomorrow, so I'm running N'Dru + Lone Wolf + Proton Rockets for a similar reason. It's effectively 5 dice with target lock and focus, which will be a nasty surprise for anyone who hasn't thought about the interaction.

That's 22 points, though:)

I found the same thing in a Scum list I put together, though. I had 19 points, so Ndru w/ Lone Wolf it is. Not sure if I'll be flying them or something else, though.

Expose should proceed for both attacks, right?

N'dru is awesome!

Here's the loadout I made for him a while ago:

N'dru Suhlak 17

Lone Wolf 19

Cluster Missiles 23

Hot Shot Blaster 26

Shield Upgrade 30

A nasty fighter that can take a beating as well, whether or not your opponent leaves him alone or decides to gang up on him.

I see him as nasty as Tarn Mison+R7+Hull Upgrade can be, though of course he's limited to staying away from the rest of your ships.

Edited by MegaSilver

Expose should proceed for both attacks, right?

Expose works on primary attacks only.

I had a spare 20 points in my list for a tournament tomorrow, so I'm running N'Dru + Lone Wolf + Proton Rockets for a similar reason. It's effectively 5 dice with target lock and focus, which will be a nasty surprise for anyone who hasn't thought about the interaction.

That's 22 points, though:)

I found the same thing in a Scum list I put together, though. I had 19 points, so Ndru w/ Lone Wolf it is. Not sure if I'll be flying them or something else, though.

I'd plead fat fingers + iPhone keyboard, but the truth is I got Kaa'to and N'Dru mixed up. 22 is the right cost. Here's the list , if anyone's curious,

Edited by Vorpal Sword

I had a spare 20 points in my list for a tournament tomorrow, so I'm running N'Dru + Lone Wolf + Proton Rockets for a similar reason. It's effectively 5 dice with target lock and focus, which will be a nasty surprise for anyone who hasn't thought about the interaction.

Just for funsies, add a stealth device and get a 6th attack die.

Expose should proceed for both attacks, right?

Expose works on primary attacks only.

I had a spare 20 points in my list for a tournament tomorrow, so I'm running N'Dru + Lone Wolf + Proton Rockets for a similar reason. It's effectively 5 dice with target lock and focus, which will be a nasty surprise for anyone who hasn't thought about the interaction.

That's 22 points, though:)

I found the same thing in a Scum list I put together, though. I had 19 points, so Ndru w/ Lone Wolf it is. Not sure if I'll be flying them or something else, though.

I'd plead fat fingers + iPhone keyboard, but the truth is I got Kaa'to and N'Dru mixed up. 22 is the right cost. Here's the list , if anyone's curious,

I like it. I'm considering this: http://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!120:27,37,-1,-1,121:-1:-1:;123:0,-1,-1,-1:21:-1:;123:0,-1,-1,-1:21:-1:;112:98,73,-1:-1:-1:

But overall, I'm having a bit of list paralysis...as I normally like to bring something unique (not the popular faction) but something that will do well in the current meta. However, I've really no clue what I'll see tomorrow. It is just for fun, so I'll just have to try and enjoy it;)

Vorpal, as cool as that proton rocket is, I'd have a hard time not taking a couple Bomb load outs and a couple seismics in its place, a list that can't reposition doesn't really need initiative...

Though engine on Kavil, or a prox mine for phantoms seem good - mostly I like the area denial of seismics.

Expose should proceed for both attacks, right?

Expose works on primary attacks only.

I had a spare 20 points in my list for a tournament tomorrow, so I'm running N'Dru + Lone Wolf + Proton Rockets for a similar reason. It's effectively 5 dice with target lock and focus, which will be a nasty surprise for anyone who hasn't thought about the interaction.

That's 22 points, though:)

I found the same thing in a Scum list I put together, though. I had 19 points, so Ndru w/ Lone Wolf it is. Not sure if I'll be flying them or something else, though.

I'd plead fat fingers + iPhone keyboard, but the truth is I got Kaa'to and N'Dru mixed up. 22 is the right cost. Here's the list , if anyone's curious,

Your a brave man to fly all those turrets with Somtir on the loose.

Auto thrusters means nothing to a btla4 y wing

Vorpal, as cool as that proton rocket is, I'd have a hard time not taking a couple Bomb load outs and a couple seismics in its place, a list that can't reposition doesn't really need initiative...

Though engine on Kavil, or a prox mine for phantoms seem good - mostly I like the area denial of seismics.

I thought seriously about it, but as it is initiative + PS9 helps handle any remnant Whispers that show up. (It's at least area denial, and I can function fairly well as a control list.) Engine Upgrade doesn't help Kavil much since he needs to focus every round; the lack of repositioning in the list is definitely a weakness, but hopefully not a terribly costly one.

Your a brave man to fly all those turrets with Somtir on the loose.

There's just one turret, really--the Thugs both have the BTL-A4 title, so they're always going to be attacking in-arc.

Somehow I missed Kavil was p.s. 9 with VI, hope you can win with that, and be all... Y wings are king!

Edited by Ravncat

Auto thrusters means nothing to a btla4 y wing

Yeah all of this new S&V sucks... I'm calling MM to see if I can cancel my order since it has not shipped yet.

Phooey!!!

:angry:

Somehow I missed Kavil was p.s. 9 with VI, hope you can win with that, and be all... Y wings are king!

That's the idea! Seriously, when was the last time it was even remotely reasonable for a tourney player to show up with three Y-wings? But as always, I'm showing up mostly with the intention of not making a fool of myself. If I can bat at least .500 I'll go home happy.