Two new Tournament Rule PDF's. Faction dials may not matter.

By VanorDM, in X-Wing Rules Questions

So they apparently released version 2.2.2 today, which stated...

Multiple Faction Ships

All dials, pilot cards, and ship tokens in a player’s squad must belong to the same faction. If a player’s ship has different versions in more than one faction,he or she may use any version of that ship’s model in his or her squad.

Multiple Ship Example: Scott is fielding a Scum & Villainy squad consisting of four Z-95 Headhunters and one Firespray. His Firespray model is from the Imperial Firespray expansion, two of his Z-95 Headhunter models are from the Rebel Z-95 expansion, and the final two of his Z-95 Headhunter models are from the Scum & Villainy Most Wanted expansion. However, all of his dials, pilot cards, and ship tokens are from the Scum & Villainy faction.

Then they tweeted that 2.2.2 was wrong and released 2.2.3 which stated...

Multiple Faction Ships

All pilot cards and ship tokens in a player’s squad must belong to the same faction. If a player’s ship has different versions in more than one faction, he or she may use any version of that ship’s model and dial in his or her squad.

Multiple Ship Example: Scott is fielding a Scum & Villainy squad consisting of four Z-95 Headhunters and one Firespray. His Firespray model and dial are from the Imperial Firespray expansion, two of his Z-95 Headhunter models and dials are from the Rebel Z-95 expansion, and the final two of his Z-95 Headhunter models and dials are from the Scum & Villainy Most Wanted expansion. However, all of his pilot cards and ship tokens are from the Scum & Villainy faction.

A clear 180 reversal of the earlier rule.

If you go to the main page it still has 2.2.1 there. So I'm not sure if we can consider 2.2.2 or 2.2.3 official or not... 2.2.2 was posted to some FB page and 2.2.3 was mentioned on twitter.

If they do reverse themselves I'm fine with it, I never cared a lot one way or the other, my argument was that to the best of our understanding this this how it will work.

But it does seem odd that they'd reverse their decision after telling us for so long and fairly recently that dials had to match the faction. But unless I hear otherwise I'll assume that 2.2.3 is legit and that faction doesn't matter for dials.

Edited by VanorDM

I wonder if that's going to change the contents of future Most Wanted reprints. Are they going to continue to add the Scum Y-wing, HWK and Firespray dials?

Are they going to continue to add the Scum Y-wing, HWK and Firespray dials?

I'd assume so. Costs little to include a dial and you still need the pilot and base cards even if you don't need the dials.

So a fairly small cost to keep producing the same thing as now seems the best way to go.

Although part of me wonders what's going on. did they really decide at the last minute to reverse this decision or is this a case of the left hand not knowing what the right is doing. The two PDFs are formatted slightly differently.

Yet the new section is pretty close the same length in both doc's so why move stuff around like they did? Very well may not mean anything just it's another oddity added to the fact that they apparently reversed this decision in the course of one day.

Edited by VanorDM

Indeed. The reversal does seem a bit odd, but it will please a lot of players out there that have been griping over it. I for one will be using the correct dials for the faction, just to avoid the confusion on the table.

but it will please a lot of players out there that have been griping over it.

Perhaps... But if you're willing to use the wrong faction dial, it doesn't really gain you much. You're still limited by the number of base cards.

But it does make MW a even better deal because now you can run...

3 Z-95s

3 Y-Wings

2 HWK-290s

2 Firesprays

So you "gained" 4 more ships, as long as have the correct base cards...

Like the Firespray, you can run Boba and Emon, not sure who's on the reverse of those two cards. But there's some combo of firesprays you couldn't run with 1 MW even though you can use the Imperial dial.

Edited by VanorDM

So you "gained" 4 more ships, as long as have the correct base cards...

That's a lot, actually. I went from being able to field 3 Rebel Headhunters and 4 Scum Headhunters to being able to field 7 of either faction. I went from being able to field 2 Rebel Y-wings to 4 Rebel Y-wings. Both are corner cases for me--do I really want to run four Rebel Ys, outside Epic play?--but it's more flexibility in list building and I think that's a net good.

I'm still waiting for S&V to arrive in New Zealand. It might be another week or so yet. :(

but it's more flexibility in list building and I think that's a net good.

Yes it is, and if this is the final word on it then I'm happy.

But I've always believed a lot of this "I have to use the correct faction dial?!?!?!" was much ado over nothing.

Because even with this change you gain 1 more Z-95, but it can't be a 3rd Black Sun or Binayre pirate. So it's not like you're really getting a 3rd Z-95, more like a half a Z-95. Half being better than nothing of course. Same with the Firespray, Y-wing or HWK. You're still limited on what you can field with the change in this ruling.

Perhaps that's why they did it. Those who were against it "won the battle" which makes FFG look good, but ultimately changed little. Because you'll still need 2 MW packs to field a decent Z-95 swarm.

Perhaps that's why they did it. Those who were against it "won the battle" which makes FFG look good, but ultimately changed little. Because you'll still need 2 MW packs to field a decent Z-95 swarm.

I agree: a vocal minority of players were mad. FFG decided to allow cross-faction dials, which in comparison to the expected ruling gives lots of people the ability to field more ships than before--at no cost to either FFG or the players.

On the margins there is an effect, but I think it's more about signaling to X-wing players that they want to support us than about the actual difference it will make.

3rd party dials were in the works and that would make the bases the only sticking point. However, you get a PS 2 on one base and PS 4 on the other in any expansion so you could have the base and model for a faction and not the dial. Get a 3rd party dial and the rule goes *poof*.

With my three rebel Z's I could use the scum bases for 3 PS1 and 2 PS 3, fielding a 5 z scum generic squad.

With my three rebel Z's I could use the scum bases for 3 PS1 and 2 PS 3, fielding a 5 z scum generic squad.

Except you only got 2 PS 1 Binayre Pirate pilot cards with Most Wanted

Edited by 8at-eNTrOpY

3rd party dials

3rd party dials are not tournament legal.

3rd party dials

3rd party dials are not tournament legal.

..yet

If they did reverse it they deserve a huge salute. It would be a 100% customer-centric policy with no clear benefit to them. Makes me feel warm and fuzzy (although that might just be the feedback arrays going off simultaneously on my 8 rebel headhunters).

Some may call it a reversal but what did we really have to begin with? Perhaps someone involved with making the rules had written that it would be one way giving it some weight but until it finally sees print it is subject to change.

In many cases the biggest argument for requiring "proper faction" dials seemed to be "because X said so!" After that the only two reasons are pure greed and an overdeveloped sense that things would "look wrong" if dials could be mixed. The odd thing about that last one is that would requiring all the dials to look the same really make sense when you could field a swarm of ships in a rainbow collection of psychedelic colors.

It would make sense if a scum z-95 moved different then a rebel z-95. but as the dails are basically the same and the changes are just cosmetical it makes perfect sense to use them for both fractions.