BBBBZ or Gold+ion x4

By torm3ntin, in X-Wing

Black and Blue?

White and Gold?

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Discuss?

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(From: xkcd.com)

Edited by MegaSilver

The biggest problem 4x Y-wings with Ion cannon turrets has is the lack of damage. You won't be able to destroy enough, fast enough, or walk ships off the board fast enough.

The biggest problem 4x Y-wings with Ion cannon turrets has is the lack of damage. You won't be able to destroy enough, fast enough, or walk ships off the board fast enough.

Unless you give them the ability to double attack.

The title will make you a lot more vulnerable to arc dodgers, though. Hmm... Perhaps two Y-wings with the title and two without?

Edited by Squark

BBBBZ over YYYY, even with the title and an R4 Agromech. The Ys put out more dice, but only at range 1-2 and against 2x the defender's defense dice and the Ion damage is capped and the Blaster Turret means that the primary weapon attack has to be unmodified. You also have less shields and less HP than BBBBZ

That being said, I think YYYY with Ion Turret, title and Agromech would destroy any Fat Han build in 2 turns of firing thanks to Ion spam preventing arc-dodging, but you are way worse off than BBBBZ against high mobility high agility targets like Whisper and Soontir.

That being said, I think YYYY with Ion Turret, title and Agromech would destroy any Fat Han build, foolish enough to either not play engine upgrade, or park itself right in front of/into a bunch of low ps ships in 2 turns of firing thanks to Ion spam preventing arc-dodging, but you are way worse off than BBBBZ against high mobility high agility targets like Whisper and Soontir.

FTFY

What about this, then? :)

Gold Squadron w/ Ion Cannon Turret, Bomb Loadout, Proximity Mine

Gold Squadron w/ Ion Cannon Turret, Bomb Loadout, Proximity Mine

Gold Squadron w/ Ion Cannon Turret, R2 astromech, BTL-A4 title

Gold Squadron w/ Ion Cannon Turret, R2 astromech, BTL-A4 title

Or this:

Gold Squadron W / blaster turret, Experimental interface, R2 astromech, BTL-A4 title.

Gold Squadron W / blaster turret, Experimental interface, R2 astromech, BTL-A4 title.

Gold Squadron W / blaster turret, Experimental interface, R2 astromech, BTL-A4 title.

Blue Squadron B wing..

Use the R2s to get lots of green maneuvers to help shed stress from using EI. Use EI to enable one to get a focus and TL every turn.. R2s also help with keeping the enemy in arc.. thats a potential 22 red dice at range 1... 18 red dice at range two and 9 red dice at range 3 key word is potential..lol wont be easy keeping stuff in arc!!

Edited by Swedge

EI only triggers actions from upgrade cards with the ACTION label, not actions from your action bar. You're thinking Push the Limit, which Golds can't take.

Also you can only have one Experimental Interface in a list, it is unique.

What about this, then? :)

Gold Squadron w/ Ion Cannon Turret, Bomb Loadout, Proximity Mine

Gold Squadron w/ Ion Cannon Turret, Bomb Loadout, Proximity Mine

Gold Squadron w/ Ion Cannon Turret, R2 astromech, BTL-A4 title

Gold Squadron w/ Ion Cannon Turret, R2 astromech, BTL-A4 title

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(From: xkcd.com)