Over the last 6 months or so (ever since C3P0) the proliferation of defensive upgrades has created super defensive ships. Before C3P0 there weren't too many defensive upgrades that were really worth taking (Elusiveness and Flight Instructor were hardly worth it). The game was offensive and it rewarded offense. Attempting to create a super defensive list usually ended in failure. Since C3P0 defensive upgrade usage, especially those worth taking, has spiked. These days we have:
C3P0
R2D2 (Crew and Droid)
Lone Wolf
Autothrusters
Ysanne Isard
Advanced Cloaking Device
Experimental Interface (When paired with Lando or R2F2)
These upgrades create super defensive ships:
Double droid Han (R2D2 and C3P0)
Soontir Fel with PTL AutoThrusters and Stealth
IG88C with PTL and AutoThrusters
Whisper with Gunner, FCS, Veteran Instincts and Advanced Cloaking Device
Corran Horn with R2D2 (R2D2 was good on a 2 Agi ship, but he's awesome on a 3 Agi ship)
These ships are great and are fun to play, but is the game creating Stalemates with them? How do 2 double droid Han's kill each other, I'm not sure they can?
Consider Double Droid Han vs AutoThruster Soontir Fel. Fel can't damage Han (who can dodge 3 hits per turn) and in order for Han to hit Fel, Han needs to roll 3 hits and Fel needs to roll 3 blanks. Han will win that game in a long enough timeline, but it could take 4 hours. What about PTL IG88C w AT vs PTL Fel with AT. Both of those ships can turtle up with F+E each turn. Fel will win that game but it could take 3-4 hours.
I consider any game that takes 3-4 hours 1v1 to effectively be a stalemate (I know it technically isn't). Have the defensive upgrades stopped? If they haven't will the potential for a stalemate become even greater? Will we begin to see lists that simply cannot lose to or beat each other?
My question for everyone is this, have these defensive upgrades and ships improved the game? Are these late game unkillable ships a good thing or a bad thing? I'm genuinely curious what people are thinking. I like that they have introduced some good defensive upgrades, but I do worry that they may have gone too far.
I understand that there is a strategy to kill all of the above ships. Nothing is totally unkillable at the start, but in certain game states these ships can become unkillable. Discussing tactics to kill Double Droid Han is not what I'm interested in. Did we like the offensive oriented game of Wave 3, or do we feel that the defensive super ships are a good thing?
What happens at a regional when 2 double droid Han's are facing off at the final table, all their support is dead, and they each of shields? That game either ends in a stalemate, or it takes hours upon hours to see which players gets better range 1 shots.
I fly these ships often. My current list is Corran with VI, FCS, Engine, and R2D2 and Chewie with Falcon, C3P0, ExpInt, Lando and LoneWolf. I don't want anyone to think this is a complaint thread, this is just a philosophical discussion about the role defensive upgrades have in this game.
Thoughts?