Decimator & Three Academies

By voidstate, in X-Wing Squad Lists

What do you think of this list?

My plan is to screen the Decimator's approach with TIEs, hopefully blocking and preventing too much early damage, then keep in close while using Engine Upgrade to arc-dodge if possible as Chiraneau's other upgrades don't need an action and his ability means he doesn't need a focus.

IMPERIAL FIRING SQUAD

99 points

PILOTS

Rear Admiral Chiraneau [Veteran Instincts, Rebel Captive, Gunner, Ysanne Isard, Engine Upgrade] (63)

Academy Pilot (12) x 3

View: http://xwing-builder.co.uk/view/197984/imperial-firing-squad-v2

Tweak: http://xwing-builder.co.uk/build/197984

Edited by voidstate

Take off gunner for Mara Jade, in my opinion. She shuts down the ability for swarms to k-turn, which is pretty huge if you make it past the first round of engagement. You're shooting before whisper so you shouldn't have to worry as much about gunner. Also, you're academies can make all of the agile scum ships hate themselves with good blocking.

I have done something similar, the Exposed Admiral build.

Black Squadron Pilot (16)
TIE Fighter (14), Wingman (2)

Rear Admiral Chiraneau (60)
VT-49 Decimator (46), Expose (4), Ysanne Isard (4), Rebel Captive (3), Experimental Interface (3)

Academy Pilot (12) x 2

Well, I kept it as it is... and won the store championship. But thanks for the feedback, everyone.

The most valuable parts were Chiraneau's ability (so I didn't have to worry about collisions), Engine Upgrade (dodged a *lot* of arcs) and Rebel Captive (really screwed over the 2-ship lists I faced). Plus the fact that so many of my opponents took the bait and tried to take the TIEs out first.

vs

Congrats